Human Outlaw

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After some years of service, former ‘footpads’ rise up in the ranks of their fellow outlaws. Having proven themselves in combat, they are given more dangerous tasks, and a greater share of the spoils. Though many opponents would mock their choice of weaponry, the outlaws are well aware of its deadly capacity, and also of the ready availability of ammunition. Outlaws are somewhat ill at ease fighting during the day, preferring the cover of nightfall.

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Information

Advances from: Human Basher, Human Cavalry Archer, Human Footpad, Human Heavy Infantryman, Human Martial Artist, Human Outcast, Human Thug
Advances to: Human Fugitive, Human Pariah, Human Highwayman, Human Heavy Infantry General, Human Cataphract, Human Custodian, Human Hell Guardian
Cost: 26
HP: 42
Moves: 7
XP: 77
Level: 2
Alignment: chaotic
Id: SE Human Outlaw
Abilities:

Attacks (damage × count)

(image)morning star(impact attack) impact8 × 2(melee attack) melee
(image)sling(impact attack) impact6 × 3(ranged attack) ranged

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Thu Apr 25 04:16:58 2024.