Guard

(image)

They are to guard the prisons and the people in the Underness, and they are the ones who are sent 'upstairs' to the ground, if something nasty is going on.

 

Information

Advances from: Executer
Advances to: The Devil Himself
Cost: 150
HP: 105
Moves: 7
XP: 200
Level: 4
Alignment: chaotic
Id: SE Guard
Abilities: regenerates, steadfast, leadership, nightstalk, skirmisher

Attacks (damage × count)

(image)sword(blade attack) blade20 × 5(melee attack) melee(marksman)
(image)mace(impact attack) impact23 × 4(melee attack) melee(marksman)
(image)antlers(pierce attack) pierce40 × 2(melee attack) melee

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Apr 25 04:17:15 2024.