Human Mage of Air

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

These units are very fast and dangerous, but they need protection, because they don't have any armor. The Mage of air creates air shield which is good protection against pierce attacks.

 

Information

Advances from: Human Chaos Invoker, Human Cultist Acolyte, Human Cunning Woman, Human Elementalist, Human Gilded Mage, Human Mage, Human Rogue Mage, Human Shaman, Human Thunder Mage, Human Wood Mage
Advances to: Human Master of Air, Human Mage of Light, Human White Battlemage, Human Mage of Nature, Human Raydin, Human War Banner, Human Heralded
Cost: 28
HP: 38
Moves: 7
XP: 75
Level: 2
Alignment: neutral
Id: SE Human Mage of Air
Abilities: skirmisher

Attacks (damage × count)

(image)short-circuit(impact attack) impact10 × 1(melee attack) melee
(image)sparks(arcane attack) arcane3 × 6(ranged attack) ranged(magical)
(image)small lightning(arcane attack) arcane7 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce60%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave320%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus330%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Thu Apr 25 04:16:56 2024.