Human Cultist Elite

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While he does not yet know it, the Elite Cultist has gone as far as he shall be allowed. The head of the cult, whoever that may be, will never part with the last secrets that would grant greater power to his underlings, and thus, threaten his superiority. Nevertheless, the Elite Cultist has gained a great degree of offensive power in the form of various dark magics.

(portrait)

Information

Advances from: Human Chaos Pillager, Human Cultist Initiate, Human Demolitionist, Human Forest Mage, Human Mage Rider, Human Mage of Fire, Human Red Mage, Human Sorcerer, Human Tempest Mage, Human War Mage, Human Wizard
Advances to: Human Great Mage, Human Chaos Rider, Human Woodland Enchantress
Cost: 40
HP: 52
Moves: 6
XP: 100
Level: 3
Alignment: chaotic
Id: SE Human Cultist Elite
Abilities: nightstalk

Attacks (damage × count)

(image)club(impact attack) impact7 × 3(melee attack) melee
(image)fire ball(fire attack) fire8 × 4(ranged attack) ranged(magical)
(image)rigor mortis(arcane attack) arcane10 × 2(ranged attack) ranged(petrify)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Apr 25 04:16:49 2024.