Human Neutral Summoner

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

Neutral summoners are the most enigmatic of the Summoners of the Third Degree. These summoners specialize in strange enfeebling magic that robs the life of foes with every strike. A covert group among summoners, neutral summoners infuse their scimitars with their 'draining' magic and also have learned to create their own unique circles of the same magic. Neutral summoners are able to summon the fast Jinns through complex circles that connect their world with the Abyss.
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Information

Advances from: Human Dispeller, Human Summoner
Advances to: Human Summons Master
Cost: 40
HP: 52
Moves: 5
XP: 100
Level: 3
Alignment: lawful
Id: SE Human Neutral Summoner
Abilities: circle of susceptibility, summon

Attacks (damage × count)

(image)scimitar(blade attack) blade7 × 3(melee attack) melee(drains)
(image)hammer(impact attack) impact10 × 2(melee attack) melee
(image)circle of balance(fire attack) fire12 × 1(ranged attack) ranged(always hits, drains)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Apr 25 04:16:58 2024.