Mercenary Band
Aberrations | |||||||||||||||||||||||||||||||||||||
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L1 Black Cat
4 × 2 melee-blade 2 × 2 ranged-arcane (magical, jinx) |
L2 Jinx Beast
8 × 2 melee-blade 3 × 3 ranged-arcane (magical, jinx) |
L3 Calamity
12 × 2 melee-blade 5 × 4 ranged-arcane (magical, jinx) |
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L1 Scornful Watcher
7 × 1 melee-impact 6 × 3 ranged-arcane_focus (arcane focus) |
L2 Spiteful Watcher
10 × 1 melee-impact 10 × 3 ranged-arcane_focus (arcane focus) |
L3 Inquisitor
13 × 1 melee-impact 14 × 3 ranged-arcane_focus (arcane focus) |
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L1 Unhatched
5 × 3 melee-impact (charge) |
L2 Angry One
dauntless
11 × 3 melee-impact |
L3 Raging One
dauntless
15 × 3 melee-impact |
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L2 Rash One
8 × 3 melee-impact (charge) |
L3 Reckless One
11 × 3 melee-impact (charge) |
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L2 Shredder Spawn
6 × 4 melee-blade (berserk, drains) |
L3 Ripper Beast
9 × 4 melee-blade (berserk, drains) |
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Abstractions | |||||||||||||||||||||||||||||||||||||
L0 Sky Shard
teleport
6 × 2 melee-cold |
L1 Sky Crystal
teleport
8 × 3 melee-cold |
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Aragwaithi | |||||||||||||||||||||||||||||||||||||
L1 Adept
heals +4
7 × 1 melee-impact 7 × 3 ranged-fire (magical) |
L2 Enchantress
cures, heals +8
7 × 2 melee-impact 10 × 3 ranged-fire (magical) |
L3 Sorceress
cures, heals +8, teleport
13 × 2 melee-impact 15 × 3 ranged-fire (magical) |
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L1 Archer
4 × 3 melee-blade 5 × 4 ranged-pierce |
L2 Strongbow
7 × 3 melee-blade 9 × 4 ranged-pierce |
L3 Greatbow
10 × 3 melee-blade 12 × 4 ranged-pierce (precision) |
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L3 Slayer
11 × 4 melee-blade 9 × 4 ranged-pierce |
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L1 Eagle Rider
7 × 3 melee-blade 12 × 2 melee-impact (attack only) |
L2 Eagle Master
10 × 3 melee-blade 16 × 2 melee-impact (attack only) |
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L1 Scout
11 × 2 melee-pierce |
L2 Lancer
12 × 3 melee-pierce |
L3 Silver Shield
12 × 4 melee-pierce |
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L1 Spearman
12 × 2 melee-pierce (first strike) |
L2 Flagbearer
leadership
14 × 2 melee-pierce 7 × 4 melee-blade |
L3 Captain
leadership
18 × 2 melee-pierce 10 × 4 melee-blade |
L4 Ancient Banner
leadership, protection
21 × 2 melee-pierce 11 × 4 melee-blade |
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L2 Pikeman
16 × 2 melee-pierce (first strike) |
L3 Guardian
24 × 2 melee-pierce (first strike) |
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L1 Swordsman
6 × 4 melee-blade |
L2 Guard
steadfast
11 × 3 melee-blade |
L3 Shield Guard
steadfast, protection
16 × 3 melee-blade |
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L2 Longswordsman
9 × 4 melee-blade |
L3 Swordsmaster
10 × 5 melee-blade |
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Carapaces | |||||||||||||||||||||||||||||||||||||
L1 Carapace
8 × 2 melee-impact 8 × 2 ranged-impact (first strike) |
L2 Gallant Carapace
steadfast
11 × 2 melee-impact 11 × 2 ranged-impact (first strike) |
L3 Warrior Carapace
steadfast
14 × 2 melee-impact 14 × 2 ranged-impact (first strike) |
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Centaurs | |||||||||||||||||||||||||||||||||||||
L1 Warden
7 × 3 melee-pierce 6 × 1 ranged-pierce |
L2 Sentinel
10 × 3 melee-pierce 9 × 1 ranged-pierce |
L3 Spearmaiden
protection
14 × 3 melee-pierce 12 × 1 ranged-pierce |
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Deep Elves | |||||||||||||||||||||||||||||||||||||
L0 Lesser Wisp
6 × 2 melee-arcane (magical) |
L1 Blood Maiden
aspect of the hunter
6 × 4 melee-blade |
L2 Vengeance
aspect of the hunter
9 × 4 melee-blade (parry 5%) |
L3 Predator
aspect of the hunter
13 × 4 melee-blade (parry 5%) |
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L1 Greater Wisp
9 × 2 melee-arcane (magical) |
L2 Wisp Mother
wisp mother
13 × 2 melee-arcane (magical) 11 × 2 ranged-arcane (magical) |
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L1 Lightborn
stardust
6 × 2 melee-arcane 5 × 4 ranged-arcane |
L2 Elthare
stardust
12 × 2 melee-energy (magical) 6 × 3 ranged-arcane |
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L2 Phade
stardust
8 × 2 melee-arcane 8 × 4 ranged-arcane |
L3 Corrupted
18 × 2 melee-arcane 12 × 2 melee-impact (ether grip) |
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L3 Irr
stardust
11 × 2 melee-arcane 11 × 4 ranged-arcane |
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L1 Night Maiden
spurt
7 × 3 melee-blade 10 × 1 ranged-pierce (eagle eye) |
L2 Night Stalker
spurt
10 × 3 melee-blade 16 × 1 ranged-pierce (eagle eye) |
L3 Baroness of the Night
spurt
13 × 3 melee-blade 20 × 1 ranged-pierce (eagle eye) 20 × 1 melee-blade (relentless assault) |
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L2 Vault Lurker
spurt, nightstalk
8 × 4 melee-blade 12 × 1 ranged-pierce (first strike) |
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L1 Priestess of the Vault
6 × 2 melee-arcane 7 × 3 ranged-electric (magical) |
L2 Matriarch
7 × 2 melee-arcane 9 × 4 ranged-electric (magical) |
L3 Patroness
9 × 2 melee-arcane 10 × 5 ranged-electric (magical, line damage) |
L4 Harbinger
11 × 2 melee-arcane 12 × 5 ranged-electric (magical, line damage) |
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L3 Seer
7 × 3 melee-arcane 42 × 1 ranged-impact (will of shassagoth, magical) |
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L1 Tyr'hai Rider
5 × 4 melee-pierce 7 × 2 melee-impact (trample) |
L2 Black Tyr'Hai
7 × 4 melee-blade (drains) 11 × 2 melee-impact (trample) |
L3 Shadow Tyr'Hai
descend into darkness
10 × 4 melee-blade (drains) 14 × 2 melee-impact (trample) |
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L2 Tyr'hai Cavalry
9 × 4 melee-pierce 11 × 2 melee-pierce (charge) 9 × 2 melee-impact (trample) |
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Dragons | |||||||||||||||||||||||||||||||||||||
L6 Shassagoth
stardust
12 × 3 melee-blade 15 × 5 ranged-fire (marksman) |
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L5 Wyrm
regenerates
26 × 2 melee-blade 24 × 3 ranged-cold (marksman) |
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Drakes | |||||||||||||||||||||||||||||||||||||
L2 Drake Adventurer
6 × 3 melee-fire 5 × 3 ranged-fire (marksman) |
L3 Drake Ranger
skirmisher
9 × 3 melee-fire 7 × 3 ranged-fire (marksman) |
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Dwarves | |||||||||||||||||||||||||||||||||||||
L1 Dwarvish Crossbowman
6 × 2 melee-blade 6 × 3 ranged-pierce (first strike) |
L2 Dwarvish Marksman
9 × 2 melee-blade 9 × 3 ranged-pierce (first strike) |
L3 Dwarvish Arbalestier
11 × 2 melee-blade 12 × 3 ranged-pierce (marksman, first strike) |
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L1 Dwarvish Witness
inspire
5 × 2 melee-impact (magical) 6 × 1 ranged-impact (magical, slows) |
L2 Dwarvish Annalist
inspire, cures
7 × 2 melee-impact (magical) 6 × 2 ranged-impact (magical, slows) |
L3 Dwarvish Loremaster
inspire, cures, heals +4
9 × 2 melee-impact (magical) 6 × 3 ranged-impact (magical, slows) |
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Elementals | |||||||||||||||||||||||||||||||||||||
L0 Brazier Whelpling
heat absorption
7 × 2 melee-fire |
L1 Brazier Imp
heat absorption
10 × 2 melee-fire |
L2 Furnace Beast
heat absorption
11 × 3 melee-fire |
L3 Lava Giant
heat absorption
16 × 3 melee-fire |
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L1 Dust Devil
camouflage, dust recuperation
3 × 8 melee-impact (swarm) 3 × 7 ranged-impact (swarm) |
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L0 Fire Wisp
3 × 3 melee-fire 5 × 2 ranged-fire |
L1 Fire Guardian
4 × 3 melee-fire 8 × 2 ranged-fire |
L2 Fire Wraith
6 × 3 melee-fire 12 × 2 ranged-fire |
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L1 Ice Ghost
6 × 3 melee-cold (slows) |
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L1 Kobold
earth recuperation
6 × 3 melee-impact |
L2 Stone Golem
earth recuperation
10 × 3 melee-impact |
L3 Stone Titan
earth recuperation
14 × 3 melee-impact 18 × 2 melee-blade |
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L4 Lava Behemoth
heat absorption
20 × 3 melee-fire 10 × 3 ranged-fire |
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L1 Tidal
aquatic body
5 × 3 melee-cold 4 × 3 ranged-impact |
L2 Ice Crab
ice convalesence
8 × 3 melee-pierce 3 × 3 ranged-cold (slows) |
L3 Ice Shell
ice convalesence
11 × 3 melee-pierce 3 × 4 ranged-cold (slows) |
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L2 Undine
aquatic body
8 × 3 melee-cold 7 × 3 ranged-impact |
L3 Nymph
aquatic body
11 × 3 melee-cold 10 × 3 ranged-impact |
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L1 Unstable Elemental
terrain link, regenerates
7 × 3 melee-arcane 3 × 10 ranged-impact (swarm) |
L2 Nature Wrath
terrain link, regenerates
9 × 3 melee-arcane 3 × 12 ranged-impact (swarm) |
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L1 Vine Beast
sylvan revitalisation
5 × 4 melee-blade 3 × 3 ranged-pierce |
L2 Vine Tiger
ambush, sylvan revitalisation
8 × 4 melee-blade 6 × 3 ranged-pierce 7 × 2 ranged-impact (slows) |
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L0 Wisp
4 × 3 ranged-impact |
L1 Razorbird
11 × 1 melee-pierce 5 × 3 ranged-blade |
L2 Thunderbird
13 × 1 melee-pierce (charge) 8 × 3 ranged-blade 15 × 2 ranged-electric (enchanted) |
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L1 Sylph
5 × 2 melee-blade 6 × 3 ranged-cold (marksman) 9 × 2 ranged-impact |
L2 Zephyr
6 × 3 melee-blade 9 × 3 ranged-cold (marksman) 14 × 2 ranged-impact |
L3 Mistral
8 × 3 melee-blade 13 × 3 ranged-cold (marksman) 19 × 2 ranged-impact |
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Elves | |||||||||||||||||||||||||||||||||||||
L1 Elvish Acolyte
3 × 3 melee-impact 7 × 3 ranged-arcane (magical) |
L2 Elvish Ascetic
5 × 3 melee-impact 7 × 2 ranged-impact (slows) 9 × 3 ranged-arcane (magical) |
L3 Elvish Mystic
7 × 3 melee-impact 8 × 3 ranged-impact (slows) 11 × 4 ranged-arcane (magical) |
L4 Elvish Avatar
sylvan essence, hides, regenerate
9 × 3 melee-impact (magical) 10 × 3 ranged-impact (slows) 11 × 5 ranged-arcane (magical) |
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L1 Elvish Hunter
5 × 4 melee-blade 4 × 2 ranged-impact (slows) |
L2 Elvish Trapper
ambush
7 × 4 melee-blade 8 × 2 ranged-impact (slows) |
L3 Elvish Prowler
skirmisher, ambush
9 × 4 melee-blade 12 × 2 ranged-impact (slows) |
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L1 Elvish Noble
6 × 3 melee-blade 7 × 2 ranged-arcane (magical) |
L2 Elvish Lord
8 × 4 melee-blade 7 × 3 ranged-arcane (magical) |
L3 Elvish High Lord
10 × 4 melee-blade 7 × 5 ranged-arcane (magical) |
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L3 Elvish Wayfarer
ambush
9 × 4 melee-blade 9 × 2 ranged-impact (slows) 9 × 3 ranged-pierce |
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Fairies | |||||||||||||||||||||||||||||||||||||
L1 Sprite
3 × 3 melee-fire 5 × 4 ranged-fire (magical) |
L2 Fire Faerie
5 × 4 melee-fire 6 × 5 ranged-fire (magical) |
L3 Dryad
5 × 5 melee-fire 7 × 6 ranged-fire (magical) |
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L3 Forest Spirit
sylvan spark
6 × 5 melee-fire (magical) 6 × 5 ranged-fire (magical) |
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Gargoyles | |||||||||||||||||||||||||||||||||||||
L1 Gargoyle
dauntless
5 × 3 melee-impact |
L2 Marlgoyle
dauntless
8 × 3 melee-impact |
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Gnolls | |||||||||||||||||||||||||||||||||||||
L1 Gnoll
swamp prowl
5 × 2 melee-blade 4 × 4 ranged-pierce |
L2 Marksman
swamp prowl
8 × 2 melee-blade 5 × 5 ranged-pierce (marksman) |
L3 Deadeye
swamp prowl
8 × 3 melee-blade 8 × 5 ranged-pierce (marksman) |
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Goblins | |||||||||||||||||||||||||||||||||||||
L2 Goblin Spearmaster
10 × 3 melee-pierce (first strike) 8 × 1 ranged-pierce |
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L2 Goblin Trumpeter
leadership
8 × 3 melee-pierce |
L3 Goblin Chieftain
leadership
10 × 3 melee-pierce 6 × 1 ranged-pierce |
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Gryphons | |||||||||||||||||||||||||||||||||||||
L3 Elder Gryphon
14 × 3 melee-blade |
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L3 Gryphon Thunderlord
18 × 2 melee-blade 20 × 1 ranged-electric (magical) |
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L1 Young Gryphon
10 × 2 melee-blade |
L2 Gryphon
10 × 3 melee-blade |
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Humans | |||||||||||||||||||||||||||||||||||||
L1 Adept of Light
heals +4
4 × 2 melee-impact 7 × 3 ranged-arcane (enchanted) |
L2 Cleric
heals +8, inspire
6 × 2 melee-impact 8 × 4 ranged-arcane (enchanted) |
L3 Prophetess of Light
heals +8, inspire
8 × 2 melee-impact 11 × 4 ranged-arcane (enchanted) 13 × 3 ranged-electric (magical) |
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L2 White Mage
cures, heals +8
6 × 2 melee-impact 9 × 3 ranged-arcane (magical) |
L3 Mage of Light
illuminates, cures, heals +8
7 × 3 melee-impact 12 × 3 ranged-arcane (magical) |
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L1 Axethrower
7 × 3 melee-blade 5 × 2 ranged-blade |
L2 Axeman
10 × 3 melee-blade 6 × 3 ranged-blade |
L3 Axemaster
13 × 3 melee-blade 8 × 3 ranged-blade |
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L2 Crossbowman
6 × 3 melee-blade 9 × 3 ranged-pierce (first strike) 10 × 2 ranged-fire |
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L1 Infantryman
6 × 4 melee-blade |
L2 Chevalier
radiance, heals +4
6 × 5 melee-arcane 10 × 1 ranged-arcane (magical) |
L3 Crusader
radiance, heals +4
8 × 5 melee-arcane 12 × 1 ranged-arcane (magical) |
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L2 Sentry
protection
11 × 3 melee-blade |
L3 Custodian
protection
15 × 3 melee-blade 12 × 2 melee-impact (slows) |
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L2 Swordsman
8 × 4 melee-blade |
L3 Royal Guard
11 × 4 melee-blade |
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L3 Javelin Master
11 × 3 melee-pierce (first strike) 15 × 2 ranged-pierce |
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L1 Legion Archer
5 × 2 melee-blade 6 × 3 ranged-pierce 4 × 2 ranged-pierce (poison) |
L2 Legion Crossbowman
6 × 3 melee-blade 9 × 3 ranged-pierce (first strike) 11 × 2 ranged-fire |
L3 Legion Arbalestier
8 × 3 melee-blade 13 × 3 ranged-pierce (first strike) 16 × 2 ranged-fire |
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L2 Legion Longbowman
8 × 2 melee-blade 10 × 3 ranged-pierce 5 × 3 ranged-pierce (poison) |
L3 Legion Elite Longbowman
8 × 3 melee-blade 11 × 4 ranged-pierce 6 × 4 ranged-pierce (poison) |
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L1 Legion Horseman
6 × 3 melee-blade 4 × 3 melee-fire |
L2 Legion Knight
8 × 4 melee-blade 14 × 2 melee-pierce (charge) |
L3 Legion Cavalier
12 × 4 melee-blade 17 × 2 melee-pierce (charge) |
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L2 Legion Pillager
6 × 4 melee-blade 8 × 3 melee-fire |
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L1 Legion Medic
cures, heals +4
4 × 1 melee-impact 6 × 3 ranged-arcane (magical) |
L2 Legion Healer
cures, heals +8
6 × 2 melee-impact 9 × 3 ranged-arcane (magical) |
L3 Legion Doctor
cures, heals +8
7 × 3 melee-impact 12 × 3 ranged-arcane (magical) |
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L1 Legion Soldier
6 × 4 melee-blade |
L2 Legion Berserker
10 × 3 melee-blade (berserk) |
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L2 Legion Subaltern
terror
7 × 4 melee-blade 5 × 3 ranged-blade |
L3 Legion Commander
terror
9 × 4 melee-blade 7 × 3 ranged-blade |
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L2 Legion Swordsman
8 × 4 melee-blade |
L3 Legion Champion
11 × 4 melee-blade |
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L1 Legion Spearman
7 × 3 melee-pierce (first strike) 6 × 1 ranged-pierce |
L2 Legion Gunner
8 × 3 melee-pierce (first strike) 28 × 1 ranged-pierce |
L3 Legion Enforcer
10 × 3 melee-pierce (first strike) 40 × 1 ranged-pierce |
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L2 Legion Halberdier
10 × 3 melee-pierce (first strike) 13 × 2 melee-blade |
L3 Legion Executioner
15 × 3 melee-pierce (first strike) 19 × 2 melee-blade |
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L1 Legion Trooper
11 × 2 melee-impact |
L2 Legion Crusher
12 × 3 melee-impact |
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L2 Legion Guardian
18 × 2 melee-impact |
L3 Legion Sentinel
25 × 2 melee-impact |
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L1 Mage
5 × 1 melee-impact 7 × 3 ranged-fire (magical) |
L2 White Mage
cures, heals +8
6 × 2 melee-impact 9 × 3 ranged-arcane (magical) |
L3 Mage of Light
illuminates, cures, heals +8
7 × 3 melee-impact 12 × 3 ranged-arcane (magical) |
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L2 Mounted Bowman
7 × 3 melee-blade 11 × 2 ranged-pierce |
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L0 Peasant
5 × 2 melee-pierce 4 × 1 ranged-pierce |
L1 Spearman
7 × 3 melee-pierce (first strike) 6 × 1 ranged-pierce |
L2 Swordsman
8 × 4 melee-blade |
L3 Royal Guard
11 × 4 melee-blade |
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L1 Shadow Initiate
4 × 3 melee-blade 7 × 2 ranged-arcane (magical) |
L2 Shadow Mage
7 × 3 melee-blade (magical) 11 × 2 ranged-arcane (magical) |
L3 Shadow Lord
10 × 3 melee-blade (magical) 16 × 2 ranged-arcane (magical, slows) |
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L1 Shaman
heals +4
3 × 2 melee-impact 6 × 3 ranged-fire (magical) |
L2 Wizard
cures, heals +8
5 × 2 melee-impact 7 × 4 ranged-fire (magical) |
L3 Sorcerer
cures, heals +8
7 × 2 melee-impact 10 × 4 ranged-fire (magical) |
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L1 Thunder Mage
5 × 1 melee-impact 10 × 2 ranged-electric (enchanted) 8 × 2 ranged-impact |
L2 Tempest Mage
6 × 2 melee-impact 11 × 3 ranged-electric (enchanted) 13 × 2 ranged-impact |
L3 Mage of Storms
7 × 2 melee-impact 12 × 4 ranged-electric (enchanted) 18 × 2 ranged-impact |
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L4 Titanium Decimator
32 × 2 melee-impact |
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L1 Tracker
distract
5 × 2 melee-impact 3 × 3 ranged-impact |
L2 Huntress
distract
7 × 2 melee-impact 4 × 4 ranged-impact |
L3 Prowler
distract
8 × 3 melee-impact 5 × 5 ranged-impact |
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L1 Wood Mage
regenerates, heals +4
4 × 1 melee-impact 5 × 4 ranged-fire (enchanted) |
L2 Forest Mage
regenerates, heals +8
5 × 2 melee-impact 6 × 5 ranged-fire (enchanted) |
L3 Mage of Nature
regenerates, heals +8
6 × 3 melee-impact 8 × 6 ranged-fire (enchanted) 30 × 1 ranged-arcane (magical) |
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Minotaurs | |||||||||||||||||||||||||||||||||||||
L1 Behemoth
regenerates +6, feeding
6 × 4 melee-blade (berserk) |
L2 Ancient Behemoth
regenerates +6, feeding
9 × 4 melee-blade (berserk) |
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L1 Boar Rider
regenerates +6
6 × 3 melee-pierce 8 × 2 melee-impact (charge, attack only) |
L2 Boar Knight
regenerates +6
9 × 3 melee-pierce 13 × 2 melee-impact (charge, attack only) |
L3 Boar Cataphract
regenerates +6
12 × 3 melee-pierce 17 × 2 melee-impact (charge, attack only) |
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L1 Cutthroat
regenerates +6
5 × 4 melee-blade 8 × 1 ranged-impact (slows) |
L2 Slayer
regenerates +6
7 × 4 melee-blade 8 × 2 ranged-impact (slows) |
L3 Executioner
regenerates +6
8 × 5 melee-blade (poison) 9 × 3 ranged-impact (slows) |
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L2 Forgotten Minotaur
lithic idol
11 × 2 melee-impact 9 × 2 melee-pierce (knockback) |
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L1 Gore
regenerates +6
8 × 3 melee-blade |
L2 Rouser
terror, regenerates +6
11 × 3 melee-blade 10 × 2 melee-impact (defend only) |
L3 Overlord
terror, regenerates +6
12 × 4 melee-blade 13 × 2 melee-impact (defend only) |
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L2 Savage
regenerates +6
12 × 3 melee-impact (dread) |
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L1 Shaman
regenerates +6
7 × 2 melee-impact 8 × 3 ranged-arcane (magical) |
L2 Mystic
cures, heals +8, regenerates, heals minotaur +4
8 × 3 melee-impact 9 × 3 ranged-arcane (magical) |
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L2 Warlock
regenerates +6
9 × 2 melee-impact 12 × 3 ranged-arcane (magical) 10 × 3 ranged-fire (magical) |
L3 Elder
regenerates +6
12 × 2 melee-impact 16 × 3 ranged-arcane (magical) 12 × 3 ranged-fire (magical) |
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Monsters | |||||||||||||||||||||||||||||||||||||
L0 Cave Wyrmlet
4 × 3 melee-blade 6 × 1 ranged-fire |
L1 Cave Wyrm
7 × 3 melee-blade 8 × 1 ranged-fire (marksman) |
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L0 Dustbok
4 × 3 melee-impact |
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L1 Monster Crab
9 × 2 melee-blade |
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L1 Owl
5 × 3 melee-blade |
L2 Great Owl
8 × 3 melee-blade |
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L1 Tauroch
7 × 2 melee-impact |
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Nagas | |||||||||||||||||||||||||||||||||||||
L1 Naga Hunter
4 × 2 melee-blade 8 × 2 ranged-pierce (poison) |
L2 Naga Marksman
6 × 2 melee-blade 11 × 2 ranged-pierce (precision, poison) |
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Nightmares | |||||||||||||||||||||||||||||||||||||
L1 Howling Darkness
terror, skirmisher
7 × 2 ranged-cold |
L2 Cloud of Gloom
terror, skirmisher
4 × 2 melee-cold (magical) 12 × 2 ranged-cold |
L3 Eternal Night
terror, skirmisher
7 × 2 melee-cold (magical) 12 × 3 ranged-cold |
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L1 Life Thief
6 × 3 melee-arcane (drains) |
L2 Soul Snatcher
7 × 4 melee-arcane (drains) |
L3 Death Spectre
10 × 4 melee-arcane (drains) |
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Ogres | |||||||||||||||||||||||||||||||||||||
L3 Great Ogre
15 × 3 melee-blade |
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Orcs | |||||||||||||||||||||||||||||||||||||
L4 Orcish High Warlord
21 × 3 melee-blade 12 × 2 ranged-pierce |
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L2 Orcish Marauder
15 × 2 melee-impact (dread) 5 × 2 ranged-blade |
L3 Orcish Subjugator
18 × 2 melee-impact (dread) 10 × 3 melee-blade (backstab) 7 × 2 ranged-blade |
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L1 Orcish Shaman
7 × 1 melee-impact 7 × 3 ranged-fire (magical) |
L2 Orcish Warlock
8 × 1 melee-impact 10 × 3 ranged-fire (magical) |
L3 Orcish Sorcerer
8 × 2 melee-impact 11 × 4 ranged-fire (magical) |
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Quenoth Elves | |||||||||||||||||||||||||||||||||||||
L1 Quenoth Fighter
formation, chance_to_hit, chance_to_hit, chance_to_hit, chance_to_hit, chance_to_hit
10 × 2 melee-pierce (first strike) |
L2 Quenoth Flanker
skirmisher
8 × 4 melee-blade 2 × 4 ranged-pierce (poison) |
L3 Quenoth Ranger
skirmisher
11 × 4 melee-blade 3 × 5 ranged-pierce (poison) |
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L2 Quenoth Warrior
formation, chance_to_hit, chance_to_hit, chance_to_hit, chance_to_hit, chance_to_hit
14 × 2 melee-pierce (first strike) 8 × 3 melee-blade |
L3 Quenoth Champion
formation, chance_to_hit, chance_to_hit, chance_to_hit, chance_to_hit, chance_to_hit
15 × 3 melee-pierce (first strike) 9 × 4 melee-blade |
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L1 Quenoth Mystic
heals +4
4 × 2 melee-impact 4 × 2 ranged-impact (daze) 9 × 2 ranged-arcane (magical) |
L2 Quenoth Shaman
cures, heals +8
6 × 2 melee-impact 6 × 2 ranged-impact (daze) 7 × 3 ranged-pierce (magical) |
L3 Quenoth Druid
cures, heals +8
9 × 2 melee-impact 6 × 3 ranged-impact (daze) 7 × 4 ranged-pierce (magical) |
L4 Quenoth Shyde
cures, heals +12
11 × 2 melee-impact 6 × 4 ranged-impact (daze) 10 × 4 ranged-pierce (magical) |
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L2 Quenoth Sun Singer
heals +4
8 × 2 melee-fire 9 × 3 ranged-arcane (magical) |
L3 Quenoth Sun Sylph
heals +4, illuminates
12 × 2 melee-fire 10 × 4 ranged-arcane (magical) |
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L1 Quenoth Scout
disengage
6 × 3 melee-blade 8 × 2 ranged-impact |
L2 Quenoth Archer
disengage
7 × 3 melee-blade 7 × 4 ranged-pierce |
L3 Quenoth Marksman
disengage
8 × 3 melee-blade 9 × 5 ranged-pierce (marksman) |
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L2 Quenoth Pathfinder
disengage
7 × 4 melee-blade 8 × 2 ranged-impact (slows) |
L3 Quenoth Outrider
disengage
10 × 4 melee-blade 8 × 3 ranged-impact (slows) |
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L1 Tauroch Rider
9 × 2 melee-impact 6 × 3 ranged-pierce |
L2 Tauroch Stalwart
steadfast
12 × 2 melee-impact 8 × 3 ranged-pierce |
L3 Tauroch Protector
steadfast
15 × 2 melee-impact 11 × 3 ranged-pierce |
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L2 Tauroch Vanguard
leadership
9 × 3 melee-impact (shock) 7 × 3 ranged-pierce |
L3 Tauroch Flagbearer
leadership
12 × 3 melee-impact (shock) 8 × 3 ranged-pierce |
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Saurians | |||||||||||||||||||||||||||||||||||||
L3 Saurian Prophet
heals +4
6 × 3 melee-impact 12 × 3 ranged-cold (magical) |
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L3 Saurian Seer
cures, heals +8
7 × 2 melee-impact 10 × 3 ranged-cold (magical) |
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L2 Saurian Spearthrower
10 × 2 melee-pierce (first strike) 8 × 3 ranged-pierce |
L3 Saurian Warden
10 × 3 melee-pierce (first strike) 12 × 3 ranged-pierce |
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Steelhive | |||||||||||||||||||||||||||||||||||||
L1 Steel Hedron
heals +4
4 × 2 melee-pierce (slows) |
L2 Steel Choron
heals +8
4 × 3 melee-pierce (slows) 10 × 2 ranged-fire |
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L1 Steel Impaler
7 × 3 ranged-pierce (first strike) |
L2 Steel Skewer
8 × 4 ranged-pierce (first strike) |
L3 Steel Dreadnought
6 × 5 melee-pierce 13 × 2 melee-impact 9 × 5 ranged-pierce (first strike) |
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L1 Steel Larva
8 × 2 ranged-electric |
L2 Steel Nymph
5 × 4 melee-blade 10 × 2 ranged-electric |
L3 Steel Syren
6 × 5 melee-blade 12 × 2 ranged-electric (marksman) |
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L1 Steel Oculus
4 × 3 melee-blade 7 × 3 ranged-electric |
L2 Steel Cataract
6 × 3 melee-blade 10 × 3 ranged-electric (marksman) |
L3 Steel Astigmatic
8 × 3 melee-blade 22 × 1 melee-impact 14 × 3 ranged-electric (marksman) |
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L1 Steel Slasher
7 × 3 melee-blade |
L2 Steel Splicer
9 × 3 melee-blade (berserk) |
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L2 Steel Vector
10 × 3 melee-blade |
L3 Steel Fideliant
10 × 3 melee-pierce (charge) 13 × 3 melee-blade |
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L3 Steel Vorpal
steadfast
10 × 4 melee-blade (slows) 15 × 2 melee-impact |
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L1 Steel Wyrm
submerge
5 × 3 melee-impact 5 × 2 ranged-cold (backstab) |
L2 Steel Serpent
skirmisher, submerge
8 × 3 melee-impact 5 × 3 ranged-cold (backstab) |
L3 Steel Leviathan
skirmisher, submerge, regenerates
11 × 3 melee-impact 6 × 4 melee-cold 6 × 3 ranged-cold (backstab) |
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Trolls | |||||||||||||||||||||||||||||||||||||
L3 Troll Boulderlobber
regenerates
13 × 2 melee-impact 24 × 1 ranged-impact |
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L3 Troll Warbanner
regenerates, protection
11 × 2 melee-impact 11 × 3 ranged-fire (magical) |
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L4 Troll Warmonger
regenerates
25 × 2 melee-impact (dread) |
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Undead | |||||||||||||||||||||||||||||||||||||
L3 Apparition
teleport
6 × 4 melee-arcane (drains) 13 × 3 ranged-cold (magical, slows) |
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L1 Dark Rider
submerge
6 × 3 melee-arcane (drains) |
L2 Dark Invader
submerge
8 × 4 melee-arcane (drains) |
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L2 Death Baron
leadership, submerge
10 × 3 melee-blade 4 × 2 ranged-pierce |
L3 Death Knight
leadership, submerge
11 × 4 melee-blade 6 × 2 ranged-pierce |
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L1 Necro Initiate
7 × 3 ranged-cold (magical) 8 × 2 ranged-arcane (magical) |
L2 Deathmaster
obscures
5 × 2 melee-impact 10 × 3 ranged-cold (magical, frost nova) 11 × 2 ranged-arcane (magical) |
L3 Lich Lord
submerge, obscures
6 × 3 melee-arcane (drains) 11 × 4 ranged-cold (magical, frost nova) 14 × 2 ranged-arcane (magical) |
L4 Elder Lich Lord
submerge, obscures
8 × 3 melee-arcane (drains) 14 × 4 ranged-cold (magical, frost nova) 15 × 3 ranged-arcane (magical) |
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L3 Shadowback
terror
7 × 4 melee-arcane (drains) 4 × 4 ranged-cold |
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L1 Skeleton Rider
submerge
6 × 3 melee-blade 8 × 2 melee-impact (charge) |
L2 Bone Knight
submerge
7 × 4 melee-blade 10 × 2 melee-impact (charge) 10 × 1 ranged-pierce |
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L2 Chocobone
submerge
11 × 2 melee-pierce (charge) |
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Vampires | |||||||||||||||||||||||||||||||||||||
L0 Vampire Bat
4 × 2 melee-blade (drains) |
L1 Blood Bat
5 × 3 melee-blade (drains) |
L2 Dread Bat
6 × 4 melee-blade (drains) |
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L1 Blood Apprentice
4 × 2 melee-pierce (drains, backstab) 7 × 3 ranged-fire (magical) 10 × 2 ranged-arcane (magical) |
L2 Blood Manipulator
6 × 2 melee-pierce (drains, backstab) 8 × 4 ranged-fire (magical) 14 × 2 ranged-arcane (magical) |
L3 Sangel
8 × 2 melee-pierce (drains, backstab) 9 × 5 ranged-fire (magical) 19 × 2 ranged-arcane (magical) |
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L2 Flesh Artisan
9 × 3 melee-blade 7 × 2 melee-pierce (backstab, drains) 9 × 3 ranged-fire (magical) |
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L2 Blood Hulk
regenerates, feeding
14 × 2 melee-blade |
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L0 Bloodborn
4 × 3 melee-blade |
L1 Fledgeling
7 × 3 melee-blade 5 × 2 melee-pierce (drains, backstab) |
L2 Duelist
8 × 4 melee-blade (marksman) 6 × 3 melee-pierce (drains, backstab, counter) |
L3 Sword Dancer
9 × 5 melee-blade (marksman) 8 × 3 melee-pierce (drains, backstab, counter) |
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L2 Noble
leadership
10 × 3 melee-blade 7 × 2 melee-pierce (drains, backstab, plague) |
L3 Sire
leadership
14 × 3 melee-blade 9 × 2 melee-blade (drains, backstab, plague) 8 × 2 ranged-arcane |
L4 Methusalem
leadership
18 × 3 melee-blade 13 × 2 melee-blade (drains, backstab, plague) 9 × 3 ranged-arcane |
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L1 Malborn
5 × 4 melee-blade (poison, parry 5%) |
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L1 Thin Blood
6 × 2 melee-blade 6 × 3 ranged-pierce |
L2 Half Blood
7 × 3 melee-blade 8 × 4 ranged-pierce |
L3 Day Hunter
7 × 4 melee-blade 11 × 4 ranged-pierce (marksman) |
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L3 Twilight Walker
7 × 3 melee-blade (poison) 9 × 3 melee-blade 15 × 3 ranged-pierce |
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L3 Mistress
leadership
14 × 3 melee-blade 9 × 2 melee-blade (drains, backstab, plague) 8 × 2 ranged-arcane |
L4 Duchess
leadership
18 × 3 melee-blade 13 × 2 melee-blade (drains, backstab, plague) 9 × 3 ranged-arcane |
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Windsong Humans | |||||||||||||||||||||||||||||||||||||
L1 Courier
7 × 2 melee-impact 5 × 3 ranged-pierce (marksman) |
L2 Emissary
11 × 2 melee-impact 6 × 4 melee-blade (charge) 8 × 3 ranged-pierce (marksman) |
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L2 Reaver
dauntless
10 × 3 melee-impact 6 × 4 ranged-pierce (marksman) |
L3 Dreadnought
dauntless
11 × 4 melee-impact 7 × 5 ranged-pierce (marksman) |
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L1 Gatekeeper
5 × 4 melee-impact (counter) |
L2 Heretic
10 × 3 melee-blade 22 × 1 ranged-fire (enchanted) |
L3 Warmonger
12 × 4 melee-blade 10 × 3 melee-blade (attack only, berserk) 30 × 1 ranged-fire (enchanted) |
|||||||||||||||||||||||||||||||||||
L2 Lorekeeper
steadfast
6 × 5 melee-impact (counter) |
L3 Oathkeeper
steadfast
7 × 6 melee-impact (counter) |
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L1 Scribe
6 × 3 ranged-arcane (slows, magical) |
L2 Savant
8 × 4 ranged-arcane (slows, magical) |
L3 Arbiter
7 × 3 melee-blade 10 × 4 ranged-arcane (slows, magical) |
L4 Librarian
9 × 3 melee-blade 10 × 5 ranged-arcane (magical, slows) |
||||||||||||||||||||||||||||||||||
L3 Rune Forger
12 × 3 ranged-blade (poison, magical) 10 × 4 ranged-impact (drains, magical) 22 × 2 ranged-pierce (magical) |
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L1 Seeker
skirmisher
6 × 3 melee-pierce 5 × 2 ranged-electric (magical) |
L2 Pathfinder
skirmisher
8 × 3 melee-pierce (backstab) 7 × 4 melee-blade 9 × 2 ranged-electric (magical) |
L3 Farstrider
skirmisher
10 × 3 melee-pierce (backstab) 9 × 4 melee-blade 12 × 2 ranged-electric (magical) |
|||||||||||||||||||||||||||||||||||
L2 Skyrunner
skirmisher
9 × 3 melee-pierce 11 × 2 ranged-electric (magical) |
L3 Stormbringer
skirmisher
12 × 3 melee-pierce 16 × 2 ranged-electric (magical) |
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L1 Weaver
heals +4
5 × 3 melee-cold 9 × 2 ranged-pierce |
L2 Envoy
teleport, heals +4
8 × 3 melee-cold 13 × 2 ranged-pierce (marksman) |
L3 Herald
teleport, heals +4
9 × 4 melee-cold 14 × 3 ranged-pierce (marksman) |
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L2 Prophetess
cures, heals +8, protection
6 × 3 melee-arcane (slows) 4 × 2 ranged-energy (slows) |
L3 Ascendant
cures, heals +8, protection, regenerates
8 × 3 melee-arcane (slows) 5 × 2 ranged-energy (slows) |
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Wolves | |||||||||||||||||||||||||||||||||||||
L1 Goblin Cavalry
4 × 3 melee-blade 8 × 2 melee-pierce (charge) 3 × 1 ranged-pierce |
L2 Goblin Lancer
7 × 3 melee-blade 11 × 2 melee-pierce (charge) 5 × 1 ranged-pierce |
L3 Hellwolf Rider
10 × 3 melee-blade 14 × 2 melee-pierce (charge) 7 × 1 ranged-pierce |
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L3 Goblin Cutthroat
8 × 3 melee-blade 10 × 3 melee-fire 8 × 2 ranged-impact (slows) |
Last updated on Thu Oct 31 03:15:15 2024.