GSE + EoMa (RPG)
Bull Tumen | |||||||||||||||||||||||||||||||||||||
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L1 ♚ Bull
dummy, pillage, dummy, lesser regenerates +3, upkeepless
6 × 2 melee-pierce 10 × 1 melee-impact (charge) |
L2 Minotaur Fanatic
dummy, pillage, dummy, lifesteal aura 1
10 × 3 melee-impact (drain 25%) |
L3 Minotaur Chosen
dummy, pillage, dummy, lifesteal aura 2
13 × 3 melee-impact (drain 35%) 7 × 2 ranged-arcane (magical, weaken 15%) |
L4 Bull God's Champion
dummy, pillage, dummy, lifesteal aura 3
17 × 3 melee-impact (drains) 11 × 2 ranged-arcane (magical, weaken 20%) |
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L2 Tribal Bull
dummy, pillage, dummy, lesser regenerates +6, upkeepless
10 × 2 melee-pierce 16 × 1 melee-impact (charge) |
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L1 ♚ Ogre Apprentice
dummy, pillage, dummy, cures, heals +4
4 × 2 melee-impact 7 × 2 ranged-arcane (magical) |
L2 Ogre Bull Priest
dummy, pillage, dummy, cures, heals +8, regenerates +4
7 × 3 melee-blade 11 × 2 ranged-arcane (magical) 10 × 1 ranged-cold (focused, slows) |
L3 Ogre High Priest
dummy, pillage, dummy, cures, heals +12, regenerates
9 × 3 melee-blade 17 × 2 ranged-arcane (magical) 15 × 1 ranged-cold (focused, slows, weaken 10%) |
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L2 Ogre Thunder Shaman
dummy, pillage, dummy, antisocial 15%, thunderstrike 10
7 × 2 melee-impact 11 × 3 ranged-cold (magical) 14 × 2 ranged-fire (magical) |
L3 Ogre Grand Shaman
dummy, pillage, dummy, antisocial 15%, thunderstrike 18
11 × 2 melee-impact 12 × 4 ranged-cold (magical) 20 × 2 ranged-fire (magical) 30 × 1 ranged-fire (magical, area of effect 75%, attack-only) |
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L1 ♚ Ogre Chariot
dummy, pillage, dummy
8 × 2 melee-blade (charge) 12 × 1 melee-impact (trample, overwhelm, attack-only) 5 × 3 ranged-pierce |
L2 Ogre Battle Chariot
dummy, pillage, dummy
12 × 2 melee-blade (charge) 18 × 1 melee-impact (trample, overwhelm, attack-only) 7 × 3 ranged-pierce |
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L1 ♚ Ogre Grunt
dummy, pillage, dummy
7 × 3 melee-blade 18 × 1 melee-blade (reliable) |
L2 Ogre Butcher
dummy, pillage, dummy
7 × 4 melee-blade (butcher) 6 × 2 ranged-impact |
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L2 Ogre Foreman
dummy, pillage, dummy, lesser leadership
10 × 3 melee-blade 26 × 1 melee-blade (reliable) |
L3 Ogre Centurion
dummy, pillage, dummy, lesser leadership
15 × 3 melee-blade 38 × 1 melee-blade (reliable) |
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L1 ♚ Ogre Hunter
dummy, pillage, dummy
4 × 3 melee-blade 8 × 2 ranged-impact |
L2 Ogre Burner
dummy, pillage, dummy
7 × 3 melee-impact 10 × 2 melee-fire 8 × 3 ranged-fire |
L3 Ogre Scorcher
dummy, pillage, dummy
12 × 3 melee-impact 14 × 2 melee-fire 8 × 4 ranged-fire 8 × 2 ranged-fire (incinerate) |
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L2 Ogre Butcher
dummy, pillage, dummy
7 × 4 melee-blade (butcher) 6 × 2 ranged-impact |
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L2 Ogre Skirmisher
dummy, pillage, dummy
5 × 4 melee-blade 9 × 3 ranged-impact |
L3 Ogre Pursuer
dummy, pillage, dummy
8 × 4 melee-blade 10 × 4 ranged-impact 15 × 2 ranged-impact (stun) |
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L1 ♚ Ogre Mancatcher
dummy, pillage, dummy, leadership
6 × 3 melee-pierce 6 × 2 melee-impact (capture, finish off) |
L2 Ogre Slaver Apprentice
dummy, pillage, dummy, leadership
7 × 4 melee-blade 9 × 3 melee-pierce 9 × 2 melee-impact (capture, finish off) |
L3 Ogre Bodyguard
dummy, pillage, dummy, bodyguard
15 × 3 melee-blade 20 × 2 melee-pierce (first strike) |
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L3 Ogre Slaver
dummy, pillage, dummy, leadership
8 × 5 melee-blade 13 × 3 melee-pierce 9 × 3 melee-impact (capture, finish off) |
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L1 ♚ Tarbynn
dummy, pillage, dummy, depleting -2, upkeepless
4 × 2 melee-impact 8 × 2 ranged-cold (magical, drains) |
L2 Tarbynn Terror
dummy, pillage, dummy, depleting -2, upkeepless
7 × 2 melee-impact 4 × 4 melee-blade 8 × 3 ranged-cold (magical, drains) |
L3 Tarbynn Abomination
dummy, pillage, dummy, depleting -2, upkeepless
7 × 3 melee-impact 5 × 5 melee-blade 20 × 1 melee-pierce (first strike) 9 × 4 ranged-cold (magical, drains) |
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Dead Field Coven | |||||||||||||||||||||||||||||||||||||
L1 ♚ Barrow Rider
dummy, dummy
7 × 2 melee-pierce (charge) |
L2 Barrow Warden
dummy, dummy
11 × 2 melee-pierce (charge) 8 × 3 melee-blade |
L3 Barrow Tsar
dummy, dummy, scythian tsar
17 × 2 melee-pierce (charge) 9 × 4 melee-blade |
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L1 ♚ Chernava
dummy, birther of fiends, dummy
5 × 1 melee-impact 7 × 2 ranged-cold (magical) 4 × 3 ranged-arcane (magical) |
L2 Dark Matron
dummy, birther of fiends, dummy, matron blood
9 × 1 melee-impact 8 × 3 ranged-cold (magical) 5 × 4 ranged-arcane (magical, curse of decay 6) |
L3 Grand Witch
dummy, birther of fiends, dummy, grand witch blood
12 × 1 melee-impact 9 × 4 ranged-cold (magical) 6 × 5 ranged-arcane (magical, curse of decay 9) |
L4 Mistress of the Dead Field
dummy, birther of fiends, dummy, steppe mistress blood
17 × 1 melee-impact (magical) 10 × 5 ranged-cold (magical) 7 × 6 ranged-arcane (magical, curse of decay 12) 32 × 1 ranged-arcane (focused, area of effect 75%, attack-only) |
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L2 Rodimitsa
dummy, cures, heals +8, birther of fiends, dummy, rodimitsa blood
4 × 2 melee-impact 6 × 3 ranged-impact (magical, curse of nature) |
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L2 Wild Witch
dummy, queen of wolves, wolf pack
6 × 2 melee-impact 8 × 4 ranged-fire (magical) 10 × 1 ranged-arcane (hyperfocused, evil eye) |
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L2 ♚ Demon
dummy, father of fiends, dummy, lesser leadership
8 × 3 melee-blade 5 × 2 ranged-fire |
L3 Dead Field Knyaz
dummy, knyaz of fiends, dummy, lesser leadership, soul burst
9 × 4 melee-blade 15 × 2 melee-pierce (charge) 9 × 2 ranged-fire |
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L3 Demon Warmonger
dummy, boiling blood, dummy, devourer of souls
14 × 3 melee-blade 21 × 1 melee-blade (absorb power, reliable, attack-only) 9 × 2 ranged-fire |
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L1 ♚ Fear Manifestation
dummy, dummy, wolf pack
6 × 3 melee-blade (backstab) |
L2 Fear Incarnate
dummy, dummy, wolf pack
9 × 3 melee-blade (backstab) |
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L1 ♚ Imp
dummy
6 × 3 ranged-arcane (magical) 1 × 1 ranged-arcane (always hits, curse of transformation 2, overwhelm, attack-only) |
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L1 ♚ Kanavar
dummy
4 × 3 melee-blade 5 × 4 ranged-pierce |
L2 Kanavar Marksman
dummy
5 × 4 melee-blade 6 × 5 ranged-pierce 8 × 1 ranged-pierce (carousel 4, overwhelm, attack-only) |
L3 Shadowshot
dummy
7 × 4 melee-blade 7 × 6 ranged-pierce (marksman) 12 × 1 ranged-pierce (carousel 4, overwhelm, attack-only, marksman) |
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L2 Kanavar Slasher
dummy
5 × 5 melee-blade (berserk) 8 × 1 ranged-impact (slows) |
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L1 ♚ Primal Spawn
dummy, regenerates +4
11 × 2 melee-impact |
L2 Primal Strength
dummy, container of darkness, regenerates +6
16 × 2 melee-impact |
L3 Primal Fury
dummy, container of darkness, primal rage, regenerates
22 × 2 melee-impact 28 × 1 melee-pierce (unhindered, rampage, attack-only) |
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L3 Primal Patriarch
dummy, patriarch of unlife, darkens, container of darkness, regenerates
18 × 2 melee-impact 18 × 1 ranged-arcane (magical) |
L4 Primal God
dummy, enslaver of souls, patriarch of unlife, darkens, container of darkness, regenerates +12
24 × 2 melee-impact 32 × 1 ranged-arcane (magical) 1 × 20 ranged-cold (focused, reduce defense 1%) |
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L1 ♚ Steppe Ghoul
dummy, scavenger
4 × 3 melee-blade |
L2 Fiend
dummy, scavenger
5 × 4 melee-blade (plague) |
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Northern Knyaz Triumvirate | |||||||||||||||||||||||||||||||||||||
L1 ♚ Apprentice
dummy, upgrade buildings 1 (3 moves), repair +6, repair village
4 × 1 melee-blade 7 × 2 ranged-fire (magical) |
L2 Architect
dummy, upgrade buildings 2 (3 moves), repair +9, repair village
5 × 2 melee-blade 11 × 2 ranged-fire (magical) 6 × 4 ranged-blade (magical) |
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L2 Bard
dummy, bard, dummy
4 × 3 melee-blade 8 × 3 ranged-arcane (magical, weaken 10%) |
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L1 ♚ Archer
dummy, build outposts, build_option
4 × 2 melee-blade 5 × 4 ranged-pierce |
L2 Marksman
dummy, build outposts, build_option
4 × 3 melee-blade 7 × 4 ranged-pierce (marksman) |
L3 Sharpshooter
dummy, build outposts, build_option, build_option
6 × 3 melee-blade 10 × 4 ranged-pierce (marksman) 10 × 2 ranged-pierce (marksman, double attack) |
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L2 Woodsman
dummy, ambush, surprise attack, build traps, build_option
6 × 3 melee-blade 8 × 3 ranged-pierce (marksman) |
L3 Ranger
dummy, ambush, swampstalk, surprise attack, build traps, build_option, build_option
9 × 3 melee-blade 12 × 3 ranged-pierce (marksman) |
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L1 ♚ Drake Smith
dummy, build smithies, build_option
10 × 2 melee-impact 5 × 3 ranged-fire |
L2 Drake Merchant
dummy, wealthy 3, build marketplaces, build_option
7 × 3 melee-blade 5 × 4 ranged-fire |
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L2 Drake Warrior-Smith
dummy, build smithies, build_option
16 × 2 melee-impact 7 × 3 ranged-fire |
L3 Drake Hero-smith
dummy, build smithies, build_option, build_option
22 × 2 melee-impact 11 × 3 melee-blade (berserk, attack-only) 9 × 3 ranged-fire |
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L1 ♚ Fighter
dummy, build walls, build_option
9 × 2 melee-pierce |
L2 Sentinel
dummy, steadfast, build walls, build_option
11 × 2 melee-pierce (first strike) 10 × 1 ranged-pierce |
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L2 Ushkuynik
dummy, build walls, build_option
16 × 2 melee-blade (reliable) |
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L2 Warrior
dummy, build walls, build_option
15 × 2 melee-pierce 10 × 3 melee-blade |
L3 Great Warrior
dummy, build walls, build_option, build_option
22 × 2 melee-pierce (first strike) 15 × 3 melee-blade |
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L1 ♚ Pagan
dummy, dummy, build idols, build_option
6 × 3 melee-blade (berserk) |
L2 Braveheart
dummy, dummy, build idols, build_option
7 × 4 melee-blade (berserk) |
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L2 Ravenblade
dummy, dummy, ambush, swampstalk, raven form, build idols, build_option
7 × 3 melee-blade (backstab) |
L3 Ravenblade Champion
dummy, dummy, ambush, swampstalk, raven form, build idols, build_option, build_option
10 × 3 melee-blade (backstab) 12 × 1 ranged-pierce (marksman) |
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L1 ♚ Skylark
dummy, build lights, build_option
5 × 2 ranged-arcane (magical, holy light) |
L2 Messenger of Light
dummy, dummy, lesser illuminates, heals +4, build lights, build_option
8 × 2 ranged-arcane (magical, holy light) 5 × 4 ranged-fire (magical) |
L3 Luminary
dummy, dummy, illuminates, cures, heals +8, build lights, build_option, build_option
10 × 1 melee-arcane (magical, first strike) 12 × 2 ranged-arcane (magical, holy light) 7 × 4 ranged-fire (magical) |
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L1 ♚ Watchman
dummy, build towers, build_option
9 × 2 melee-pierce |
L2 Jouster
dummy, duel, build towers, build_option
15 × 2 melee-pierce (first strike) 15 × 2 melee-impact (first strike) |
L3 Jousting Champion
dummy, duel, build towers, build_option, build_option
15 × 3 melee-pierce (first strike) 23 × 2 melee-impact (first strike) |
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L2 Knyaz's Warrior
dummy, build towers, build_option
14 × 2 melee-pierce 7 × 4 melee-blade 5 × 3 ranged-pierce |
L3 Knyaz's Great Warrior
dummy, build towers, build_option, build_option
20 × 2 melee-pierce 10 × 4 melee-blade 8 × 3 ranged-pierce |
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Ogre Kingdom | |||||||||||||||||||||||||||||||||||||
L1 ♚ Giant Beaver
kingdomfaction
10 × 2 melee-blade (armorbreak 10%) 14 × 1 melee-blade (pull) |
L2 Monstrous Beaver
kingdomfaction
16 × 2 melee-blade (armorbreak 10%) 21 × 1 melee-blade (pull, reliable) 28 × 1 melee-impact (stun) |
L3 Avanque
kingdomfaction
23 × 2 melee-blade (armorbreak 15%) 29 × 1 melee-blade (pull, reliable, marksman) 42 × 1 melee-impact (stun, reduce defense 5%) |
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L1 ♚ Halfogre Outlaw
kingdomfaction
5 × 2 melee-impact 6 × 3 ranged-pierce 8 × 2 ranged-fire |
L2 Halfogre Bandit
kingdomfaction, hillstalk
8 × 2 melee-impact 7 × 4 ranged-pierce 12 × 2 ranged-fire |
L3 Halfogre Rebel King
kingdomfaction, hillstalk
12 × 2 melee-impact 8 × 5 ranged-pierce 16 × 2 ranged-fire |
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L2 Halfogre Mercenary
kingdomfaction
6 × 3 melee-blade 9 × 3 ranged-pierce (penetrate armor 20%) |
L3 Halfogre Landsknecht
kingdomfaction
8 × 3 melee-blade 13 × 3 ranged-pierce (penetrate armor 20%) 14 × 2 ranged-pierce (penetrate armor 30%, armorbreak 15%) |
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L1 ♚ Ogre Cleric
kingdomfaction, zeal
3 × 3 melee-impact 7 × 2 ranged-arcane (magical) |
L2 Ogre Bishop
kingdomfaction, zeal
5 × 3 melee-impact 8 × 3 ranged-arcane (magical) |
L3 Ogre Cardinal
kingdomfaction, zeal
8 × 3 melee-impact 12 × 3 ranged-arcane (magical) 14 × 2 ranged-fire (magical, area of effect 50%) |
L4 Ogre Pope
kingdomfaction, zeal, mentor 4
11 × 3 melee-impact 16 × 3 ranged-arcane (magical) 20 × 2 ranged-fire (magical, area of effect 50%) |
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L1 ♚ Ogre Feudal
kingdomfaction
12 × 2 melee-pierce 7 × 2 melee-impact (knockback) |
L2 Ogre Aristocrat
kingdomfaction
18 × 2 melee-pierce 11 × 2 melee-impact (knockback) |
L3 Ogre Magnate
kingdomfaction, wealthy 4
14 × 3 melee-impact (penetrate armor 10%) 12 × 2 melee-impact (slows) |
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L3 Ogre Royal Knight
kingdomfaction
25 × 2 melee-pierce 16 × 2 melee-impact (knockback, reliable) |
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L1 ♚ Ogre Noble Son
kingdomfaction
7 × 3 melee-blade |
L2 Ogre Heir
kingdomfaction, leadership
10 × 3 melee-blade |
L3 Ogre Pan
kingdomfaction, leadership
14 × 3 melee-blade 18 × 2 melee-impact |
L4 Ogre King
kingdomfaction, leadership
18 × 3 melee-blade 24 × 2 melee-impact 0 × 1 melee-blade (percentile damage 50%) |
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L1 ♚ Siege Troll
kingdomfaction, longrange_range, regenerates
6 × 2 melee-impact 16 × 1 ranged-impact (long-range 2, attack-only, castle breaker) |
L2 Catapult Troll
kingdomfaction, longrange_range, regenerates
9 × 2 melee-impact 24 × 1 ranged-impact (long-range 3, attack-only, castle breaker) |
L3 Trebuchet Troll
kingdomfaction, longrange_range, regenerates
14 × 2 melee-impact 36 × 1 ranged-impact (long-range 3, attack-only, castle breaker) |
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L2 Troll Stormtrooper
kingdomfaction, regenerates
15 × 2 melee-impact (storming, castle breaker) |
L3 Troll Papal Guard
kingdomfaction, regenerates +10
15 × 3 melee-pierce (first strike) 15 × 2 melee-blade (desperate) |
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L3 Troll Wallcrusher
kingdomfaction, regenerates +10
22 × 2 melee-impact (storming, castle breaker) |
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Serpent Khaganate | |||||||||||||||||||||||||||||||||||||
L1 ♚ Gnoll Biter
dummy, scavenger
4 × 4 melee-blade 6 × 1 ranged-blade |
L2 Gnoll Ripper
dummy, scavenger
5 × 5 melee-blade 6 × 2 ranged-blade (slows) |
L3 Gnoll Shredder
dummy, scavenger
6 × 6 melee-blade 15 × 2 melee-impact (stun) 7 × 3 ranged-blade (slows) |
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L1 ♚ Greyblade
dummy, night form, disloyal, skirmisher
5 × 4 melee-blade 6 × 2 melee-arcane (drains) |
L2 Twilight Warrior
dummy, night form, disloyal, skirmisher
6 × 5 melee-blade 6 × 3 melee-arcane (drains) |
L3 Shadow Master
dummy, night form, skirmisher
7 × 6 melee-blade (reliable) 9 × 3 melee-arcane (drains, reliable) |
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L1 ♚ Naga Overseer
dummy, oversight 15%
6 × 3 melee-impact |
L2 Naga Bekh
dummy, oversight 20%, leadership
9 × 3 melee-impact (convert slaves) |
L3 Naga Beklarbekh
dummy, oversight 20%, leadership
10 × 4 melee-impact (convert slaves) |
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L2 Naga Punisher
dummy, oversight 33%, punisher, leadership
5 × 5 melee-impact (enslave living 1) 8 × 3 melee-blade |
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L1 ♚ Nuckelavee
dummy
5 × 3 melee-pierce 4 × 3 ranged-cold |
L2 Nuckelavee Bansheetaur
dummy, awe
5 × 4 melee-blade 6 × 3 ranged-cold (focused) |
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L2 Nuckelavee Blackspear
dummy, hit and run 2
8 × 3 melee-pierce 9 × 2 melee-pierce (charge, attack-only) 5 × 3 ranged-cold |
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L1 ♚ Salamander
dummy
8 × 3 ranged-fire |
L2 Great Salamander
dummy
7 × 2 melee-impact 11 × 3 ranged-fire |
L3 Khagan's Dragon
dummy
11 × 2 melee-impact 14 × 3 ranged-fire (marksman) |
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L1 ♚ Serpenthead Tarhan
dummy
3 × 4 melee-impact 6 × 2 ranged-fire (magical) 4 × 1 ranged-arcane (always hits, enslave 1, finish off) |
L2 Serpent Immortal
dummy
7 × 4 melee-blade (overwhelm, all around 100%) |
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L2 Serpent Tumenbashi
dummy, oversight 20%
5 × 4 melee-impact 8 × 3 ranged-fire (magical) 7 × 1 ranged-arcane (always hits, enslave 2, finish off) |
L3 Serpent Khagan
dummy, khagan's presence, leadership
6 × 4 melee-impact (magical) 13 × 3 ranged-fire (magical) 10 × 1 ranged-arcane (always hits, enslave 3, finish off) |
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L1 ♚ Slave Archer
slave, dummy
4 × 2 melee-blade 7 × 3 ranged-pierce |
L2 Khaganate Marksman
dummy
6 × 3 melee-blade 8 × 4 ranged-pierce (marksman) |
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L1 ♚ Slave Infantry
slave, dummy
10 × 2 melee-pierce (first strike) |
L2 Khaganate Sentinel
dummy
11 × 3 melee-pierce (first strike) |
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Tartarus Mandate | |||||||||||||||||||||||||||||||||||||
L1 ♚ Jiangshi
dummy, shadow dash 2
6 × 2 melee-cold (backstab) 5 × 3 melee-cold (drains) |
L2 Umbral Mandarin
dummy, shadow dash 3, nightstalk
8 × 2 melee-cold (backstab) 7 × 3 melee-cold (drains) |
L3 Eye of Abyss
dummy, shadow dash 4, nightstalk
12 × 2 melee-cold (backstab) 10 × 3 melee-cold (drains) |
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L1 ♚ Jorogumo
dummy
6 × 2 melee-pierce (poison) 4 × 2 ranged-impact (slows) |
L2 Death Weaver
dummy
9 × 2 melee-pierce (poison) 5 × 3 ranged-impact (slows) 16 × 1 ranged-pierce (marksman, double attack, attack-only) |
L3 Chthonic Empress
dummy
14 × 2 melee-pierce (poison) 6 × 4 ranged-impact (slows, reduce defense 3%) 22 × 1 ranged-pierce (marksman, double attack, attack-only) |
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L1 ♚ Kobold
dummy, steadfast
5 × 2 melee-impact 8 × 2 ranged-fire (explosion 20%) |
L2 Kobold Cannoneer
dummy, steadfast
8 × 2 melee-impact 30 × 1 ranged-impact 12 × 2 ranged-fire (explosion 25%) |
L3 Kobold Bombardier
dummy, steadfast
11 × 2 melee-impact 42 × 1 ranged-impact 16 × 2 ranged-fire (explosion 30%) |
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L2 Kobold Chukonu
dummy
7 × 2 melee-impact 3 × 7 ranged-pierce (marksman, arrow volley +1) |
L3 Kobold Arrowstorm
dummy
9 × 2 melee-impact 4 × 8 ranged-pierce (marksman, arrow volley +1) |
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L2 Kobold Fire Lancer
dummy
8 × 3 melee-pierce (first strike) 21 × 1 melee-fire (reliable) 9 × 2 ranged-fire (explosion 25%) |
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L1 ♚ Mangus Grunt
dummy
13 × 2 melee-impact |
L2 Mangus Kheshig
dummy
19 × 2 melee-impact |
L3 Yelbeghen
dummy
26 × 2 melee-impact |
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L1 ♚ Olgoi Horhoi
dummy, tunneler 8, dummy, 2 upkeep
4 × 3 melee-pierce |
L2 Gu-Worm
dummy, tunneler 10, dummy, 3 upkeep, dummy
6 × 3 melee-pierce 5 × 3 ranged-fire (armorbreak 10%, poison) |
L3 Jade Wyrm
dummy, tunneler 12, dummy, darkens, 4 upkeep, dummy
9 × 3 melee-pierce 6 × 4 ranged-fire (armorbreak 15%, poison) |
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L2 Hydra
dummy, tunneler 6, dummy, scavenger, 3 upkeep
6 × 7 melee-pierce (swarm) 12 × 2 melee-blade (drain 75%) |
L3 Avraga-Mogoi
dummy, tunneler 6, dummy, scavenger, 4 upkeep
7 × 8 melee-pierce (swarm) 18 × 2 melee-blade (drain 75%) |
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L1 ♚ Terracotta Warrior
dummy, dauntless, submerge
7 × 3 melee-blade |
L2 Terracotta Sergeant
dummy, dauntless, submerge
8 × 4 melee-blade |
L3 Terracotta Bannerlord
dummy, dauntless, submerge
11 × 4 melee-blade |
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L1 ♚ Vixen Witch
dummy
3 × 2 melee-blade 5 × 4 ranged-arcane (magical) |
L2 Vixen Huntress
dummy
6 × 5 melee-blade 7 × 4 melee-arcane (magical) 5 × 4 ranged-arcane (magical) |
L3 Apex Predator
dummy
7 × 6 melee-blade 8 × 5 melee-arcane (magical) 6 × 4 ranged-arcane (magical) |
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L2 Vixen Shaman
dummy
4 × 3 melee-blade 6 × 5 ranged-fire (focused) 8 × 4 ranged-arcane (magical) |
L3 Vixen Fangshi
dummy
6 × 3 melee-blade 7 × 6 ranged-fire (focused) 9 × 5 ranged-arcane (magical) |
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_Barbarians | |||||||||||||||||||||||||||||||||||||
L1 ♚ Cyclops
6 × 3 melee-impact (growing fury +3) |
L2 Cyclops Breaker
5 × 5 melee-impact (growing fury +3) 6 × 4 melee-impact (growing fury +2, double attack) |
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L2 Cyclops Brute
regenerates +2
17 × 2 melee-impact |
L3 Cyclops Warmonger
regenerates +4, furious death (10)
24 × 2 melee-impact (cleave 40%) |
L4 Cyclops Goliath
regenerates +6, furious death (14)
31 × 2 melee-impact (cleave 50%) 16 × 1 ranged-fire (precision) |
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L2 Cyclops Noble
7 × 3 melee-impact (growing fury +3) 17 × 1 ranged-fire (precision (offensive), drains, lesser revenge) |
L3 Cyclops Lord
inspires 1
9 × 3 melee-impact (growing fury +3) 25 × 1 ranged-fire (precision (offensive), drains, lesser revenge) |
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L3 Cyclops Ritualist
6 × 3 melee-impact 18 × 2 ranged-arcane (precision) 26 × 1 ranged-secret (precision, anti-shield) |
L4 Cyclops Lorekeeper
teleport
8 × 3 melee-impact 24 × 2 ranged-arcane (precision) 35 × 1 ranged-secret (precision, anti-shield) |
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L1 ♚ Goblin Archer
3 × 2 melee-blade 5 × 3 ranged-pierce (poison) |
L2 Goblin Sniper
4 × 3 melee-blade 8 × 3 ranged-pierce (poison, marksman) |
L3 Goblin Raider
6 × 3 melee-blade 12 × 3 ranged-pierce (poison, marksman) 9 × 2 ranged-pierce (poison, split fire) 7 × 3 ranged-impact (slows) |
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L1 ♚ Goblin Hunter
mountain ambush, skirmisher
4 × 4 melee-blade 5 × 2 ranged-impact (slows) |
L2 Goblin Assassin
mountain ambush, skirmisher, hit and run +2
6 × 4 melee-blade 5 × 3 ranged-impact (slows) |
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L1 ♚ Goblin Shaman
heals +4, regenerates +2
4 × 1 melee-impact 8 × 2 ranged-arcane (skilled) 6 × 1 ranged-cold (magical, slows) |
L2 Goblin Druid
heals +6, cures, regenerates +5
8 × 1 melee-impact 8 × 3 ranged-arcane (skilled) 6 × 2 ranged-cold (magical, slows) |
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L2 Goblin Wizard
regenerates +5
7 × 1 melee-impact 13 × 2 ranged-impact (skilled, stun) 11 × 2 ranged-cold (magical) |
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L1 ♚ Goblin Warrior
hit and run +2
7 × 3 melee-pierce 9 × 1 ranged-pierce |
L2 Goblin Veteran
hit and run +3, skirmisher
9 × 3 melee-pierce 12 × 1 ranged-pierce |
L3 Goblin Invader
hit and run +3, skirmisher
11 × 3 melee-pierce (first strike) 8 × 3 melee-fire 15 × 1 ranged-pierce |
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L2 Goblin Warbanner
racial leader, summon
8 × 3 melee-pierce 7 × 2 ranged-pierce |
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L1 ♚ Orcish Warrior
7 × 3 melee-blade 4 × 2 ranged-blade |
L2 Barbarian
10 × 3 melee-blade 6 × 2 ranged-blade |
L3 Barbarian Lord
15 × 3 melee-blade 19 × 2 melee-blade 8 × 3 melee-blade (double attack) 8 × 2 ranged-blade |
L4 Barbarian King
warcry
16 × 4 melee-blade 26 × 2 melee-blade 13 × 3 melee-blade (double attack) 11 × 2 ranged-blade |
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L2 Orcish Warbanner
racial leader
9 × 3 melee-blade 5 × 2 ranged-blade |
L3 Orcish Chieftain
racial leader, recruit
10 × 4 melee-blade 5 × 3 ranged-blade |
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L1 ♚ Roc Rider
5 × 4 melee-pierce |
L2 Roc Tamer
7 × 4 melee-pierce 7 × 2 ranged-pierce |
L3 Roc Master
10 × 4 melee-pierce 11 × 2 ranged-pierce (hit and run +2) 5 × 3 ranged-impact (slows, attack only, hit and run +2) |
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L1 ♚ Troll Sorcerer
regenerates +8
7 × 2 melee-impact 5 × 3 ranged-fire (magical) |
L2 Troll Fire Wizard
regenerates +8
11 × 2 melee-impact 8 × 3 ranged-fire (magical) |
L3 Troll Warlock
regenerates +9
15 × 2 melee-impact 10 × 3 ranged-fire (precision) |
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L2 Troll Warbanner
regenerates +8, racial leader
9 × 2 melee-impact (skilled) 6 × 4 ranged-fire (magical) |
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_Dark Blood Alliance | |||||||||||||||||||||||||||||||||||||
L1 ♚ Jungle Blowgunner
skirmisher
4 × 2 melee-impact 5 × 3 ranged-pierce (poison) |
L2 Jungle Crossbowman
skirmisher
6 × 2 melee-impact 6 × 4 ranged-pierce (poison, marksman) |
L3 Jungle Assassin
skirmisher, ambush
9 × 2 melee-impact 7 × 5 ranged-pierce (poison, skilled) 9 × 2 ranged-pierce (poison, split fire) |
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L1 ♚ Jungle Pikeman
7 × 3 melee-pierce 7 × 3 melee-blade |
L2 Jungle Guardian
10 × 3 melee-pierce 10 × 3 melee-blade |
L3 Jungle Champion
ambush, skirmisher
13 × 3 melee-pierce 13 × 3 melee-blade 12 × 1 ranged-pierce |
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L3 Temple Guard
concealment
12 × 3 melee-pierce (magic counter) 12 × 3 melee-blade (magic counter) 11 × 3 melee-arcane (very skilled, divine, magic counter) |
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L1 ♚ Salamander
swamp lurk
5 × 3 melee-blade (backstab) |
L2 Black Salamander
swamp lurk, nightstalk
6 × 3 melee-blade (backstab) 3 × 4 ranged-blade (poison) |
L3 Shadow Salamander
swamp lurk, nightstalk, skirmisher, bloodlust +3
8 × 3 melee-blade (backstab) 4 × 5 ranged-blade (poison) 4 × 3 ranged-blade (poison, split fire) |
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L2 Blue Salamander
swamp lurk, water ambush
7 × 3 melee-pierce 8 × 2 melee-pierce (backstab) 8 × 3 ranged-blade (marksman) |
L3 Salamander Marine
swamp lurk, water ambush
11 × 3 melee-pierce (first strike) 10 × 2 melee-pierce (first strike, backstab, revenge) 9 × 3 ranged-blade (greater marksman) |
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L2 Green Salamander
swamp lurk, ambush
10 × 2 melee-impact 5 × 3 melee-impact (backstab) 10 × 2 ranged-impact (slows) |
L3 Jungle Salamander
swamp lurk, ambush, nature regeneration +2
11 × 3 melee-impact 5 × 4 melee-impact (backstab) 11 × 2 melee-impact (slows, immobilize, attack only) 14 × 2 ranged-impact (slows, hit and run +1) |
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L2 Red Salamander
regenerates +5
6 × 3 melee-fire 7 × 2 melee-fire (backstab) 8 × 3 ranged-fire (magical) |
L3 Lava Salamander
heat aura 10%, dummy, regenerates +8
8 × 3 melee-fire 9 × 2 melee-fire (backstab, magical) 11 × 3 ranged-fire (magical) |
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L2 Yellow Salamander
swamp lurk, concealment
7 × 3 melee-blade (backstab) 5 × 4 melee-pierce (backstab) 4 × 3 ranged-pierce (bleed) |
L3 Desert Salamander
kill and run +2, swamp lurk, concealment
7 × 4 melee-blade (backstab, evade) 5 × 5 melee-pierce (backstab, evade) 5 × 3 ranged-pierce (bleed, marksman) |
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L1 ♚ Shamanistic Adept
heals +4
4 × 2 melee-blade 5 × 4 ranged-cold (magical) |
L2 Clan Leader
cures, heals +8
6 × 2 melee-blade 7 × 4 ranged-cold (magical) |
L3 Mystic
summon, cures, heals +8, inspires 1, nature regeneration +8
8 × 2 melee-blade 9 × 4 ranged-cold (magical) 5 × 4 ranged-cold (slows, skilled) |
L4 Chosen of Forest
summon, cures, heals +12, inspires 2, nature regeneration +12
11 × 2 melee-blade 9 × 5 ranged-cold (magical) 7 × 4 ranged-cold (slows, very skilled) |
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L2 Corrupted Shaman
regenerates +6
6 × 2 melee-blade (poison) 6 × 5 ranged-fire (magical) |
L3 Swamp Mage
summon, regenerates +8
8 × 2 melee-blade (poison) 8 × 5 ranged-fire (magical) 24 × 1 ranged-fire (slows, poison, magical) |
L4 Chosen of Marsh
summon, poisonous aura, regenerates +12
10 × 2 melee-blade (poison, bleed) 10 × 5 ranged-fire (magical) 32 × 1 ranged-fire (slows, poison, magical) |
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L1 ♚ Toad Rider
regenerates +6
5 × 3 melee-impact 8 × 1 ranged-impact (slows, marksman) 5 × 3 ranged-pierce |
L2 Battle Toad
regenerates +9
6 × 4 melee-impact 11 × 1 ranged-impact (slows, marksman) 20 × 1 melee-pierce (attack only) 9 × 3 melee-pierce 7 × 2 ranged-pierce |
L3 Dreadnought
regenerates +10
8 × 4 melee-impact 9 × 2 ranged-impact (slows, marksman) 30 × 1 melee-pierce (attack only) 12 × 3 melee-pierce 9 × 2 ranged-pierce (skilled) |
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L2 Toad Archer
regenerates +9
6 × 3 melee-impact 8 × 2 ranged-impact (slows, skilled) 9 × 3 ranged-pierce |
L3 Twin Archer Toad
regenerates +10
7 × 4 melee-impact 8 × 3 ranged-impact (slows, skilled) 18 × 2 ranged-pierce 8 × 3 ranged-pierce (split fire) 8 × 5 ranged-pierce |
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L2 Toad Shaman
heals +4, regenerates +9
6 × 3 melee-impact 8 × 2 ranged-impact (slows, skilled) 6 × 4 ranged-cold (magical) |
L3 Toad Mystic
cures, heals +8, regenerates +10
8 × 3 melee-impact 10 × 2 ranged-impact (slows, magical) 7 × 5 ranged-cold (magical) |
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L1 ♚ Wyvern
8 × 3 melee-pierce (swallow +4) 10 × 2 melee-impact |
L2 Great Wyvern
11 × 3 melee-pierce (swallow +8) 14 × 2 melee-impact 6 × 2 ranged-cold (marksman) |
L3 Chaos Wyvern
15 × 3 melee-pierce (swallow +12) 20 × 2 melee-impact 8 × 2 ranged-cold (skilled) |
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L1 ♚ Wyvern Rider
7 × 3 melee-pierce (swallow +3) 8 × 2 melee-pierce (charge) |
L2 Wyvern Knight
10 × 3 melee-pierce (swallow +6) 11 × 2 melee-pierce (charge) |
L3 Chaos Wyvern Knight
14 × 3 melee-pierce (swallow +9) 15 × 2 melee-pierce (charge) 22 × 1 melee-impact (cleave 100%) 8 × 2 ranged-cold (skilled) |
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_Destroyers | |||||||||||||||||||||||||||||||||||||
L1 ♚ Atokpi
submerge
7 × 3 melee-blade (first strike) 9 × 2 melee-impact 8 × 1 ranged-pierce |
L2 Atokpi Infantry
skirmisher, bloodlust +6, submerge
8 × 3 melee-blade (first strike) 13 × 2 melee-pierce (first strike) 13 × 1 ranged-pierce (greater marksman, supercharge) |
L3 Atokpi Charger
kill and run +2, skirmisher, bloodlust +8, submerge
12 × 3 melee-blade (first strike, magic counter) 12 × 3 melee-pierce (first strike, magic counter) 11 × 2 ranged-pierce (greater marksman, supercharge) |
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L3 Crimson Atokpi
skirmisher, bloodlust +8, dauntless, submerge
9 × 4 melee-blade (first strike) 18 × 2 melee-pierce (first strike) 18 × 1 ranged-pierce (greater marksman, supercharge) |
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L2 Atokpi Samurai
submerge, nocturnal regeneration +2
11 × 3 melee-blade (first strike) 14 × 2 melee-impact 7 × 2 ranged-pierce (marksman) |
L3 Atokpi General
submerge, awe 1, nocturnal regeneration +3
14 × 3 melee-blade (first strike) 18 × 2 melee-impact 12 × 2 ranged-pierce (marksman) |
L4 Atokpi Master
alter ego, dummy, submerge, awe 2, nocturnal regeneration +4
16 × 3 melee-blade (first strike) 22 × 2 melee-impact (first strike) 16 × 2 ranged-pierce (skilled) |
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L1 ♚ Bone Beast
scavenger +1, submerge
16 × 1 melee-impact (collector +1) 9 × 2 melee-pierce (collector +1) |
L2 Bone Golem
scavenger +2, submerge
22 × 1 melee-impact (collector +2) 9 × 3 melee-pierce (collector +2) |
L3 Bone Giant
scavenger +3, submerge
33 × 1 melee-impact (collector +3) 13 × 3 melee-pierce (collector +3) |
L4 Moloch
awe 1, split, scavenger +4, submerge
44 × 1 melee-impact (collector +4) 17 × 3 melee-pierce (collector +4) |
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L3 Bone Splitter
scavenger +2, bone split, rest healing +8, submerge
13 × 2 melee-impact (collector +2) 9 × 3 melee-pierce (collector +2, swift strike) 9 × 4 ranged-pierce (lesser revenge) |
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L1 ♚ Cyclops Skeleton
submerge
5 × 1 melee-impact 15 × 1 ranged-cold (plague, magical) 8 × 2 ranged-arcane (plague, magical) |
L2 Greater Cyclops Skeleton
awe 1, fungal regeneration +5, submerge
6 × 2 melee-impact 25 × 1 ranged-cold (plague, magical) 13 × 2 ranged-arcane (plague, magical) |
L3 Cyclops Necromancer
summon undead, heals undead +5, awe 1, fungal regeneration +5
8 × 3 melee-blade (plague) 26 × 1 ranged-cold (plague, magical) 14 × 2 ranged-arcane (plague, magical) |
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L3 Extinct Cyclops Mage
submerge, awe 2, fungal regeneration +8, regenerates +4
8 × 2 melee-impact (plague) 38 × 1 ranged-cold (plague, magical) 13 × 3 ranged-arcane (plague, magical) |
L4 Fallen Cyclops King
submerge, awe 2, fungal regeneration +10, regenerates +6, summon
12 × 2 melee-impact (plague) 56 × 1 ranged-cold (plague, magical) 14 × 4 ranged-arcane (plague, magical) |
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L1 ♚ Nightmare
5 × 3 melee-fire (magical (offensive), drains) 5 × 2 ranged-fire (skilled) |
L2 Harbinger
nocturnal regeneration +5
4 × 4 melee-fire (magical) 7 × 3 ranged-fire (magical, plague) 15 × 1 ranged-impact (precision (offensive), stun, immobilize) |
L3 Doom Bringer
nocturnal regeneration +8
6 × 4 melee-fire (magical) 10 × 3 ranged-fire (magical, plague) 21 × 1 ranged-impact (precision (offensive), stun, immobilize) |
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L2 Mara
8 × 3 melee-fire (magical (offensive), drains) 6 × 2 ranged-fire (skilled) |
L3 Apocalypse
11 × 3 melee-fire (magical, drains) 22 × 1 melee-secret (drains, swallow +6, anti-shield) 9 × 2 ranged-fire (skilled) |
L4 Dark Apostle
voice of darkness, awe 1
14 × 3 melee-fire (magical, drains) 30 × 1 melee-secret (drains, swallow +10, anti-shield) 13 × 2 ranged-fire (skilled) |
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L1 ♚ Omen
awe 1
7 × 3 melee-blade (all around, no counter-attack) 9 × 2 melee-pierce |
L2 Punisher
awe 2
10 × 3 melee-blade (all around, no counter-attack) 13 × 2 melee-pierce (skilled) |
L3 Obliterator
awe 3
12 × 3 melee-blade (all around, no counter-attack, skilled) 16 × 2 melee-pierce (precision) 7 × 2 ranged-fire (skilled) |
L4 Abaddon
awe 3, regenerates +4
15 × 3 melee-blade (all around, no counter-attack, skilled) 21 × 2 melee-pierce (precision) 11 × 2 ranged-fire (skilled) |
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_Kharos | |||||||||||||||||||||||||||||||||||||
L1 ♚ Cavalry Archer
6 × 2 melee-impact 8 × 2 ranged-pierce |
L2 Elemental Archer
8 × 2 melee-impact 12 × 2 ranged-fire (magical) 5 × 3 ranged-cold (magical, slows) 8 × 3 ranged-pierce (marksman) |
L3 Mystical Archer
solar regeneration +0/+3, regenerate
11 × 2 melee-impact 12 × 3 ranged-fire (magical) 8 × 3 ranged-cold (magical, slows) 9 × 4 ranged-pierce (magical) 16 × 2 ranged-arcane (magical) |
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L2 Heavy Cavalry
8 × 3 melee-impact 9 × 2 ranged-pierce |
L3 Kharosian Cataphract
10 × 3 melee-impact (growing fury +2) 12 × 2 ranged-pierce (hit and run +1) |
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L1 ♚ Cleric
heals +4
5 × 1 melee-impact 6 × 3 ranged-arcane (magical) |
L2 Bishop
cures, heals +8, leadership
6 × 2 melee-impact 6 × 4 ranged-arcane (magical) 8 × 3 ranged-arcane (magical) |
L3 Prophet of Light
cures, heals +8, leadership
8 × 2 melee-impact 7 × 5 ranged-arcane (magical) 11 × 3 ranged-arcane (magical) 18 × 1 ranged-arcane (precision, dazzle) |
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L2 Fire Priestess
solar regeneration +0/+3, regenerate
4 × 3 melee-blade 8 × 4 ranged-fire (magical) |
L3 Fire Templar
solar regeneration +3/+5, regenerate
6 × 3 melee-blade 8 × 2 melee-fire 8 × 6 ranged-fire (magical) 12 × 2 ranged-fire (magical, split fire) |
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L1 ♚ Shielder
steadfast
6 × 3 melee-pierce 10 × 1 melee-impact 6 × 1 ranged-pierce |
L2 Avenger
8 × 3 melee-pierce (revenge) 14 × 1 melee-impact (revenge) 9 × 1 ranged-pierce |
L3 Kharosian Legionnaire
shielded
12 × 3 melee-pierce (revenge, shielded) 20 × 1 melee-impact (revenge, shielded) 12 × 1 ranged-pierce |
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L2 Hoplite
defender, steadfast
7 × 3 melee-pierce 16 × 1 melee-impact 8 × 1 ranged-pierce |
L3 Kharosian Bulwark
bulwark, steadfast, shielded
8 × 4 melee-pierce (first strike) 20 × 1 melee-impact (shielded) 8 × 2 ranged-pierce |
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L2 Kharosian Javelineer
8 × 3 melee-pierce (first strike) 12 × 2 ranged-pierce |
L3 Kharosian Impaler
11 × 3 melee-pierce (first strike) 16 × 2 ranged-pierce |
L4 Divine Executor
solar regeneration +4/+6, regenerate
12 × 4 melee-pierce (first strike) 10 × 4 melee-arcane (first strike, divine) 21 × 2 ranged-pierce (first strike) 19 × 2 ranged-arcane (first strike, divine) |
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L2 Sun Follower
solar regeneration +3/+5, regenerate
9 × 3 melee-pierce (first strike) |
L3 Solar Guardian
solar regeneration +5/+8, regenerate
11 × 3 melee-pierce (first strike) 8 × 3 ranged-fire (magical) |
L4 Kirios
solar regeneration +8/+12, regenerate
14 × 3 melee-pierce (first strike) 12 × 3 ranged-fire (magical) 17 × 2 ranged-fire (beam, magical) |
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L1 ♚ Sister of Light
heals +2, inspires 1
5 × 2 melee-arcane (magical) 12 × 1 ranged-arcane (magical) |
L2 Child of Light
cures, heals +8
7 × 2 melee-arcane (magical) 16 × 1 ranged-arcane (magical, all around) |
L3 Mistress of Light
cures, heals +12, illuminates
10 × 2 melee-arcane (magical) 22 × 1 ranged-arcane (magical, all around) |
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L2 Inspired
awaken, inspires 2
10 × 2 melee-blade 7 × 3 ranged-pierce 15 × 1 ranged-arcane (magical) |
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L1 ♚ White Warrior
7 × 3 melee-blade |
L2 Bronze Warrior
8 × 4 melee-blade 15 × 2 melee-impact |
L3 Platinum Warrior
11 × 4 melee-blade 20 × 2 melee-impact 14 × 3 melee-pierce |
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L3 Recruitment Officer
recruit, leadership 2
7 × 5 melee-blade 11 × 3 melee-impact |
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L2 Silver Warrior
teleport
8 × 3 melee-blade 7 × 3 melee-arcane 5 × 3 ranged-arcane (magical) |
L3 Golden Warrior
teleport, solar regeneration +3/+5, regenerate
11 × 3 melee-blade (skilled) 9 × 3 melee-arcane (skilled) 6 × 4 ranged-arcane (magical) |
L4 Solar Master
teleport, solar regeneration +5/+8, regenerate
13 × 3 melee-blade (precision (cumulative)) 12 × 3 melee-arcane (precision (cumulative)) 7 × 6 ranged-arcane (magical) |
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_Runemasters | |||||||||||||||||||||||||||||||||||||
L1 ♚ Balloon
8 × 2 ranged-fire 5 × 1 melee-impact (defend-only) |
L2 Heavy Balloon
inspires 1, hard landing (5), upgrade drone (rotor)
12 × 2 ranged-fire 8 × 3 ranged-pierce 7 × 2 melee-pierce (first strike, lesser revenge) |
L3 Flying Fortress
inspires 2, parachute, hard landing (11), upgrade drone (rotor)
13 × 3 ranged-fire 10 × 4 ranged-pierce 20 × 2 ranged-impact 10 × 2 melee-pierce (first strike, lesser revenge) |
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L2 Steamcopter
upgrade drone (rotor)
9 × 1 melee-impact 8 × 3 ranged-fire (marksman) |
L3 Battlecopter
parachute, upgrade drone (rotor)
12 × 1 melee-impact (very skilled) 9 × 4 ranged-fire (skilled) 11 × 3 ranged-impact (skilled) |
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L3 Mechanical Wyrm
parachute, hard landing (9), upgrade drone (rotor, furnace), dummy, dummy
12 × 2 melee-pierce (marksman) 8 × 3 melee-blade (marksman) 18 × 2 ranged-fire (dragon breath, marksman) |
L4 Mechanical Dragon
awe 1, parachute, hard landing (15), upgrade drone (rotor, furnace), dummy, dummy
18 × 2 melee-pierce (marksman) 12 × 3 melee-blade (marksman) 25 × 2 ranged-fire (dragon breath, marksman) |
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L1 ♚ Dwarvish Gunner
skirmisher
5 × 2 melee-impact 8 × 2 ranged-pierce (skilled) |
L2 Dwarvish Cannoneer
skirmisher, upgrade drone (cannon)
7 × 2 melee-impact 12 × 1 melee-pierce (skilled, first strike) 13 × 2 ranged-pierce (skilled) |
L3 Trench Sweeper
skirmisher, upgrade drone (cannon)
8 × 3 melee-impact 12 × 2 melee-pierce (skilled, first strike, point blank) 17 × 2 ranged-pierce (skilled) |
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L1 ♚ Dwarvish Warrior
7 × 3 melee-blade 10 × 1 ranged-pierce |
L2 Dwarvish Cadet
concealment, upgrade drone (blades)
7 × 4 melee-blade 16 × 1 ranged-pierce |
L3 Dwarvish Commando
concealment, upgrade drone (blades)
10 × 4 melee-blade 21 × 1 ranged-pierce (marksman, hit and run +1) 8 × 3 ranged-fire (marksman, attack only) |
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L2 Dwarvish Veteran
upgrade drone (blades)
10 × 3 melee-blade 15 × 1 ranged-pierce |
L3 Dwarvish Runic Warrior
upgrade drone (blades)
14 × 3 melee-blade 19 × 1 ranged-pierce (skilled) |
L4 Dwarvish Rune Lord
regenerates +4, upgrade drone (blades)
17 × 3 melee-blade (very skilled) 18 × 2 melee-secret (anti-shield, very skilled) 24 × 1 ranged-pierce (precision (cumulative)) |
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L1 ♚ Mechanic
repairs +6
5 × 3 melee-blade 4 × 3 melee-impact 3 × 4 melee-pierce |
L2 Technician
repairs +8, upgrade drone, upgrade drone (armor)
7 × 3 melee-blade 5 × 4 melee-impact 4 × 5 melee-pierce 6 × 4 melee-fire 14 × 1 ranged-fire |
L3 Constructor
repairs +10, summon, upgrade drone, upgrade drone (armor)
8 × 4 melee-blade 6 × 5 melee-impact 5 × 6 melee-pierce 9 × 4 melee-fire 20 × 1 ranged-fire |
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L2 Technologist
repairs +4, upgrade drone (kamikaze module)
6 × 3 melee-fire (anti-mech +2) 7 × 4 ranged-pierce 9 × 2 ranged-impact (skilled, dazzle, stun) |
L3 Technocrat
repairs +4, upgrade drone (kamikaze module)
8 × 3 melee-fire (anti-mech +3) 9 × 4 ranged-pierce (skilled) 13 × 2 ranged-fire (marksman, beam) 12 × 2 ranged-impact (very skilled, dazzle, stun) |
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L1 ♚ Rune Adept
9 × 1 melee-impact (enchanted) 6 × 3 ranged-fire (magical) 8 × 2 ranged-cold (magical) |
L2 Runesmith
upgrade drone (runearmor, damage rune), dummy, dummy
8 × 2 melee-impact (enchanted) 9 × 3 ranged-fire (magical) 12 × 2 ranged-cold (magical) |
L3 Rune Artist
upgrade drone (runearmor, damage rune), dummy, dummy
12 × 2 melee-impact (magical) 13 × 3 ranged-fire (magical) 17 × 2 ranged-cold (magical) 32 × 1 ranged-fire (magical) |
L4 Runemaster
rune aura, upgrade drone (runearmor, damage rune), dummy, dummy
15 × 2 melee-impact (magical) 16 × 3 ranged-fire (precision) 21 × 2 ranged-cold (precision) 43 × 1 ranged-fire (magical) |
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L1 ♚ Steam Ulfserker
4 × 4 melee-impact (berserk) |
L2 Red Steam Ulfserker
regenerates +6, skirmisher, upgrade drone (kamikaze module, berserker ai), dummy, dummy
5 × 4 melee-impact (berserk, first strike) |
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L2 Steam Berserker
upgrade drone (kamikaze module, berserker ai), dummy, dummy
5 × 5 melee-impact (berserk) 10 × 2 melee-impact |
L3 Steam Turboserker
upgrade drone (kamikaze module, berserker ai), dummy, dummy
7 × 5 melee-impact (berserk) 15 × 2 melee-impact 10 × 2 ranged-fire (skilled, hit and run +2) |
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L1 ♚ Striding Machine
8 × 2 melee-impact 4 × 5 ranged-pierce |
L2 Dwarvish Mobile Turret
upgrade drone (cannon)
10 × 2 melee-impact (all around, no counter-attack) 9 × 3 ranged-impact (marksman) 9 × 2 ranged-impact (split fire) 16 × 1 ranged-impact (triple strike, first strike) |
L3 Mobile Defensive Platform
upgrade drone (cannon)
9 × 3 melee-impact (all around, no counter-attack, first strike) 10 × 4 ranged-impact (marksman) 12 × 2 ranged-impact (split fire) 23 × 1 ranged-impact (triple strike, first strike) |
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L2 Dwarvish Tank
upgrade drone (cannon)
12 × 2 melee-impact 15 × 2 ranged-fire (marksman) 6 × 5 ranged-pierce (marksman) |
L3 Pacificator
upgrade drone (cannon)
15 × 2 melee-impact 21 × 2 ranged-fire (marksman) 7 × 6 ranged-pierce (marksman) |
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_Sky Kingdom | |||||||||||||||||||||||||||||||||||||
L1 ♚ Battle Eye
4 × 3 melee-blade (magical) 6 × 3 ranged-arcane (precision (offensive), magical) |
L2 Cosmic Eye
6 × 3 melee-blade (magical) 7 × 4 ranged-arcane (precision) 23 × 1 ranged-secret (magical, anti-shield) |
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L1 ♚ Battle Mage
5 × 3 melee-blade 9 × 2 ranged-fire (magical) |
L2 Sorcerer
7 × 2 melee-impact 11 × 3 ranged-fire (magical) |
L3 Master Mage
8 × 2 melee-impact (magical) 4 × 9 ranged-cold (magical) 11 × 4 ranged-fire (magical) 33 × 1 ranged-arcane (magical) |
L4 Guru of Magic
summon, leadership, regenerates +8
9 × 2 melee-secret (anti-shield, magical) 20 × 2 ranged-secret (anti-shield, magical) 12 × 4 ranged-impact (area effect, magical) |
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L4 Master of Elements
regenerates +4, summon
11 × 2 melee-impact (magical) 5 × 10 ranged-cold (magical) 14 × 4 ranged-fire (magical) 45 × 1 ranged-arcane (magical) 23 × 2 ranged-impact (magical) |
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L2 War Mage
8 × 3 melee-blade 12 × 2 ranged-fire (magical) |
L3 Golden Mage
summon, leadership
8 × 4 melee-blade (magical) 12 × 3 ranged-fire (magical) |
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L1 ♚ Elementalist
heals +4
6 × 1 melee-impact 3 × 4 ranged-pierce (skilled) 6 × 3 ranged-arcane (skilled) |
L2 Aeromancer
skirmisher, hit and run +1
10 × 1 melee-impact 3 × 7 ranged-arcane (magical) 7 × 3 ranged-arcane (magical) |
L3 Master of Air
skirmisher, hit and run +1, summon
15 × 1 melee-impact (first strike) 4 × 8 ranged-arcane (magical) 11 × 3 ranged-arcane (magical) 30 × 1 ranged-arcane (magical) |
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L2 Hydromancer
cures, heals +8, water regeneration +4
5 × 2 melee-impact (slows) 3 × 7 ranged-pierce (skilled) 7 × 3 ranged-cold (magical) |
L3 Master of Water
cures, heals +8, water regeneration +6, summon
7 × 2 melee-impact (slows) 3 × 10 ranged-pierce (skilled) 10 × 3 ranged-cold (magical) 22 × 1 ranged-impact (magical (offensive), enchanted, slows) |
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L2 Pyromancer
8 × 2 melee-fire 4 × 6 ranged-fire (magical) 7 × 4 ranged-fire (magical) 13 × 2 ranged-fire (magical) |
L3 Master of Fire
summon, illuminates, heat aura 10%, dummy
11 × 2 melee-fire 4 × 9 ranged-fire (magical) 11 × 4 ranged-fire (magical) 17 × 2 ranged-fire (magical, cleave 40%) 29 × 1 ranged-fire (magical, all around) |
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L2 Terramancer
nature regeneration +6
10 × 2 melee-impact (first strike, skilled) 10 × 2 melee-pierce (first strike, skilled) 4 × 5 ranged-impact (lesser revenge) 11 × 2 ranged-impact (lesser revenge) |
L3 Master of Earth
nature regeneration +10, nature detox, heals, summon
14 × 2 melee-impact (first strike, skilled) 14 × 2 melee-pierce (first strike, skilled) 4 × 9 ranged-impact (lesser revenge) 16 × 2 ranged-impact (skilled) 24 × 1 ranged-impact (area effect, marksman) |
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L1 ♚ Golem
regenerates +8
7 × 3 melee-impact (charge) 11 × 2 melee-impact |
L2 War Golem
regenerates +8
9 × 3 melee-impact (charge) 15 × 2 melee-impact 5 × 3 ranged-secret (magical, anti-shield) |
L3 Titan Golem
regenerates +8
12 × 3 melee-impact (charge) 21 × 2 melee-impact 30 × 1 melee-impact (all around, no counter-attack) 8 × 3 ranged-secret (magical, anti-shield) |
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L1 ♚ Hidden Face
skirmisher
4 × 5 melee-blade (magic dodge) |
L2 Mystic Warrior
skirmisher
4 × 6 melee-blade (magic dodge) 5 × 5 melee-impact (magic dodge) 6 × 3 ranged-secret (anti-shield, marksman) |
L3 Mirrorshield
deflect magic, solar regeneration +0/+4, regenerate
9 × 3 melee-blade (magic dodge) 13 × 2 melee-pierce (magic dodge) 13 × 2 melee-impact (magic dodge) 6 × 3 ranged-secret (anti-shield, skilled) |
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L3 Sky Guardian
skirmisher, regenerates +6
7 × 6 melee-blade (magic dodge) 8 × 5 melee-impact (magic dodge) 10 × 4 melee-pierce (magic dodge) 10 × 3 ranged-secret (anti-shield, marksman) |
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L1 ♚ Subversive Mage
8 × 1 melee-impact 6 × 3 ranged-cold (magical) 3 × 3 ranged-cold (slows, skilled) |
L2 Black Mage
7 × 2 melee-impact 10 × 3 ranged-cold (magical) 3 × 4 ranged-cold (slows, magical) |
L3 Shadow Mage
nocturnal regeneration +4, awe 1, skirmisher, nightstalk, cave ambush
6 × 3 melee-blade (backstab, drains) 8 × 3 ranged-pierce (poison, slows, skilled) |
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L3 Void Mage
7 × 3 melee-impact 10 × 4 ranged-cold (magical) 4 × 5 ranged-cold (slows, magical) 13 × 1 ranged-cold (precision, slows, immobilize) |
L4 Chronomancer
chrono aura, chance_to_hit, chance_to_hit
8 × 3 melee-impact (skilled, no counter-attack) 11 × 4 ranged-cold (magical, no counter-attack) 5 × 5 ranged-cold (slows, magical, no counter-attack) 14 × 1 ranged-cold (always hits, slows, immobilize) |
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L2 Sculptor
8 × 2 melee-impact 8 × 3 ranged-cold (magical) 4 × 3 ranged-impact (slows, magical) 2 × 2 ranged-cold (sculpts, magical, attack only) |
L3 Architect
statue copy
11 × 2 melee-impact 11 × 3 ranged-cold (magical) 6 × 3 ranged-impact (slows, magical, stun) 2 × 2 ranged-cold (sculpts, precision, attack only) |
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_Summoners | |||||||||||||||||||||||||||||||||||||
L1 ♚ Camel Rider
5 × 3 melee-blade 7 × 2 ranged-blade |
L2 Elite Camel Rider
8 × 3 melee-blade 11 × 2 ranged-blade |
L3 Camel Master
skirmisher, camel leadership
11 × 3 melee-blade 15 × 2 ranged-blade |
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L1 ♚ Carpet Rider
4 × 1 melee-pierce 6 × 2 ranged-cold (slows, marksman) |
L2 Carpet Master
skirmisher
7 × 1 melee-pierce (first strike) 7 × 3 ranged-cold (slows, marksman) |
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L1 ♚ Earth Elemental
regenerates +6
6 × 3 melee-impact |
L2 Earth Avatar
regenerates +8
9 × 3 melee-impact |
L3 Earth God
regenerates +10
13 × 3 melee-impact (cleave 40%) 18 × 2 melee-impact (stun) |
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L1 ♚ Fire Elemental
illuminates (weak)
6 × 3 melee-fire (magical) 5 × 1 ranged-fire (magical) |
L2 Fire Avatar
heat aura 10%, dummy, illuminates (weak)
9 × 3 melee-fire (magical) 7 × 2 ranged-fire (magical) |
L3 Fire God
heat aura 20%, dummy, illuminates
10 × 4 melee-fire (magical) 7 × 3 ranged-fire (magical) |
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L1 ♚ Jinni
regenerates +4
7 × 1 melee-blade (magical) 5 × 4 ranged-arcane (magical) |
L2 Efreeti
regenerates +6
7 × 2 melee-fire (magical) 10 × 3 ranged-fire (magical) |
L3 Great Efreeti
regenerates +8
8 × 3 melee-fire (magical) 11 × 4 ranged-fire (magical) 27 × 1 ranged-fire (magical, random area effect, attack only) 17 × 2 ranged-impact (magical) |
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L2 Great Jinni
regenerates +4
6 × 2 melee-blade (magical) 7 × 4 ranged-arcane (magical, drains) |
L3 Wonderful Jinni
regenerates +6
8 × 2 melee-blade (magical, first strike) 9 × 4 ranged-fire (magical, drains) 9 × 4 ranged-cold (magical, drains) 9 × 4 ranged-arcane (magical, drains) 16 × 1 ranged-secret (precision, anti-shield, slows) |
L4 Mystical Jinni
regenerates +8, teleport
10 × 2 melee-blade (precision, first strike) 11 × 4 ranged-fire (precision, drains) 11 × 4 ranged-cold (precision, drains) 11 × 4 ranged-arcane (precision, drains) 19 × 1 ranged-secret (always hits, anti-shield, slows, no counter-attack) |
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L1 ♚ Novice Summoner
5 × 3 melee-blade 7 × 2 melee-impact 11 × 1 ranged-pierce (precision (offensive), enchanted) |
L2 Dispeller
8 × 1 melee-arcane (banish, slows) 7 × 2 melee-impact 12 × 2 ranged-cold (magical) |
L3 Banisher
circle of banishment
14 × 1 melee-arcane (banish, slows) 7 × 3 melee-impact 18 × 2 ranged-cold (magical) |
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L2 Summoner
6 × 4 melee-blade 11 × 2 melee-impact 9 × 2 ranged-fire (precision) 16 × 1 ranged-pierce (precision (offensive), magical) |
L3 Grand Summoner
summon
7 × 4 melee-blade 13 × 2 melee-impact 19 × 1 ranged-fire (always hits) 18 × 1 ranged-pierce (precision) |
L4 Summons Master
summon, leadership, regenerates +8, cures, heals +8
8 × 4 melee-blade (very skilled) 16 × 2 melee-impact (very skilled) 26 × 1 ranged-fire (always hits) 35 × 1 ranged-secret (precision, anti-shield) |
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L3 Heavy Summoner
circle of resistance, summon
8 × 4 melee-blade 15 × 2 melee-impact 13 × 2 ranged-fire (precision) 21 × 1 ranged-pierce (precision) |
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L3 Neutral Summoner
circle of susceptibility, summon, regenerates +4
6 × 4 melee-blade (drains) 11 × 2 melee-impact (drains) 12 × 1 ranged-fire (always hits, drains) |
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L1 ♚ Rhami
regenerates +8
5 × 4 melee-blade (first strike) |
L2 Rhami’datu
regenerates +8
8 × 4 melee-blade (first strike, marksman) 5 × 3 ranged-fire (magical) |
L3 Dharma’rhami
regenerates +9
10 × 4 melee-blade (first strike, skilled) 17 × 2 melee-pierce (skilled) 12 × 2 melee-impact (slows, skilled) 8 × 3 ranged-fire (magical) |
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L2 Rhami’kai
leadership, regenerates +8
9 × 3 melee-blade (first strike) 8 × 2 melee-pierce (precision) 7 × 2 ranged-arcane (magical, drains) |
L3 Ho’rhami
leadership, regenerates +9
12 × 3 melee-blade (first strike) 12 × 2 melee-pierce (precision) 7 × 3 ranged-arcane (magical, drains) 12 × 2 ranged-cold (precision) |
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L1 ♚ Water Elemental
heals +4, water regeneration +6, frozen regeneration +4
5 × 2 melee-cold (slows) 6 × 2 ranged-impact |
L2 Water Avatar
cures, heals +8, water regeneration +6, frozen regeneration +4
7 × 2 melee-cold (slows) 10 × 2 ranged-impact 7 × 3 ranged-cold |
L3 Water God
cures, heals +8, water regeneration +8, frozen regeneration +6
7 × 3 melee-cold (slows) 10 × 3 ranged-impact (skilled) 10 × 3 ranged-cold (skilled) |
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_Tharis | |||||||||||||||||||||||||||||||||||||
L1 ♚ Dark Hunter
6 × 2 melee-blade (backstab) 7 × 2 ranged-pierce (poison, marksman) |
L2 Dark Assassin
nightstalk, hit and run +2, bloodlust +3
6 × 2 melee-blade (backstab, first strike) 9 × 2 melee-blade 6 × 3 ranged-pierce (poison, marksman) |
L3 Shadowblade
nightstalk, hit and run +3, bloodlust +4
10 × 2 melee-blade (backstab, first strike) 15 × 2 melee-blade 7 × 4 ranged-pierce (poison, skilled) |
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L2 Great Hunter
nocturnal regeneration +2
6 × 3 melee-blade (backstab) 8 × 2 ranged-pierce (poison, marksman) 4 × 3 ranged-impact (slows, marksman) |
L3 Dark Executioner
nocturnal regeneration +3, awe 1, skirmisher
9 × 3 melee-blade (backstab) 12 × 2 ranged-pierce (poison, marksman) 5 × 4 ranged-impact (slows, marksman) |
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L1 ♚ Dark Observer
nocturnal regeneration +5
3 × 3 melee-cold (magical) 8 × 2 ranged-cold (magical) |
L2 Pain Sphere
pain absorption aura +1, scavenger +1, pain chaining
4 × 3 melee-cold (magical) 6 × 4 ranged-impact (greater marksman) |
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L2 Storm Sphere
nocturnal regeneration +7
4 × 4 melee-cold (magical) 8 × 3 ranged-cold (magical) 9 × 2 ranged-cold (magical, drains) |
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L1 ♚ Dark Warrior
4 × 4 melee-blade (no counter-attack) |
L2 Dark Commander
leadership
8 × 3 melee-blade 5 × 3 ranged-fire (magical) |
L3 Dark General
leadership, nocturnal regeneration +3
11 × 3 melee-blade 8 × 3 ranged-fire (magical) |
L4 Dark Warlord
leadership, recruit, nocturnal regeneration +5
14 × 3 melee-blade 11 × 3 ranged-fire (magical) 32 × 1 ranged-fire (magical, random area effect) |
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L2 Dark Slayer
skirmisher, bloodlust +3
5 × 5 melee-blade (no counter-attack) |
L3 Blademaster
skirmisher, bloodlust +4
8 × 5 melee-blade (no counter-attack, marksman) |
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L2 Frontliner
bloodlust +4
9 × 3 melee-blade 7 × 3 melee-pierce (bleed) 7 × 1 ranged-blade |
L3 Crimson Blade
crimson aura, bloodlust +6
12 × 3 melee-blade (bleed) 8 × 4 melee-pierce (bleed) 8 × 2 ranged-blade |
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L1 ♚ Disciple
3 × 2 melee-impact 7 × 3 ranged-cold (magical) |
L2 Dark Wizard
6 × 2 melee-impact 11 × 3 ranged-cold (magical) |
L3 Great Warlock
nocturnal regeneration +3, summon
11 × 2 melee-blade 6 × 3 melee-impact 15 × 3 ranged-cold (magical) 9 × 3 ranged-impact (magical) |
L4 Master of Darkness
nocturnal regeneration +8, summon
15 × 2 melee-blade (first strike) 7 × 4 melee-impact 19 × 3 ranged-cold (magical) 13 × 3 ranged-impact (magical) |
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L1 ♚ Hydra
regenerates +8
3 × 7 melee-pierce (swarm, triple strike, drains) 7 × 3 melee-impact |
L2 Great Hydra
regenerates +9
4 × 8 melee-pierce (swarm, triple strike, drains) 11 × 3 melee-impact |
L3 Chaos Hydra
regenerates +9, scavenger +2
6 × 8 melee-pierce (swarm, triple strike, drains) 16 × 3 melee-impact |
L4 Corrupted Hydra
alter ego, dummy, regenerates +12, scavenger +4, awe 1
8 × 8 melee-pierce (swarm, triple strike, drains) 21 × 3 melee-impact |
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L1 ♚ Witch
7 × 2 melee-pierce 3 × 5 ranged-fire (skilled, drains) |
L2 Great Witch
9 × 2 melee-pierce 4 × 6 ranged-fire (magical, drains) 12 × 1 ranged-cold (magical, poison, slows) |
L3 Matriarch of Darkness
dark aura, nocturnal regeneration +5
9 × 3 melee-pierce 4 × 8 ranged-fire (magical, drains) 16 × 1 ranged-cold (precision, poison, slows) |
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L3 Matriarch of Emptiness
magic absorber, regenerates +6
11 × 3 melee-pierce (drains) 11 × 3 melee-blade (drains) 12 × 1 ranged-secret (magical, anti-shield) |
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L3 Matriarch of Frost
cold aura, frozen regeneration +4
13 × 2 melee-pierce 10 × 2 melee-cold 10 × 3 ranged-cold (magical, drains) |
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L2 Pain Mistress
pain absorption aura +1
7 × 4 melee-impact (first strike) 3 × 6 ranged-impact (skilled) |
L3 Matriarch of Pain
pain absorption aura +2, summon
7 × 5 melee-impact (first strike, skilled) 4 × 6 ranged-impact (very skilled) |
Last updated on Thu Oct 31 04:05:01 2024.