Human Bloodguard

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Not all those drawn the the druidic sect are suited for magical training. However, the cult still needs fighters and men-at-arms to do their bidding. The fighting members of the sect shun the use of most ranged weapons, preferring to perfect the use of the sword in combat.

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Information

Advances from: Human Peasant
Advances to: Human Enforcer, Human Swordsman, Human Sentry, Human Chaos Longswordsman, Human Doom Guard, Human Lieutenant, Human Long Swordsman, Human Northern Swordsman, Human Dragoon, Human Heavy Infantry Lieutenant, Human Battlemage, Human Longbowman, Human Brown Warrior, Human Sea Captain, Human Duelist, Human Ninja Warrior, Human Beast Master, Human Inquisitor
Cost: 15
HP: 36
Moves: 5
XP: 38
Level: 1
Alignment: chaotic
Id: SE Human Bloodguard
Abilities:

Attacks (damage × count)

(image)sword(blade attack) blade6 × 3(melee attack) melee
(image)knife(blade attack) blade3 × 1(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills260%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Apr 25 04:16:45 2024.