Elvish Warmage

(image)

This unit is from Imperial Era. Its coding and art were done by Turin and Various others.

Few Sidhe are capable of staying away from battle for long. The War Mages are wild elf nobility who, though trained as mages, spend most of their time with sword in hand. Their prowess with the sword easily equals that of a warrior, and their magic is a welcome ally.

 

Information

Advances from: Elvish Fighter, Elvish Mystic, Elvish Noble, Elvish Shaman
Advances to: Elvish Thunderblade, Elvish Lady Captain, Elvish Bloodmaiden, Elvish Mistral Cryomancer, Elvish Commander
Cost: 38
HP: 44
Moves: 6
XP: 76
Level: 2
Alignment: chaotic
Id: SE Elvish Warmage
Abilities:

Attacks (damage × count)

(image)sword(blade attack) blade7 × 4(melee attack) melee
(image)lightning(fire attack) fire7 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen240%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Apr 25 04:16:43 2024.