Human Mage of Nature

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The Nature Mages are only related to legends and myths. Seeing one in real life is almost impossible as they reside in the deepest of forests. These mages are extremely powerful and though in general secluse they can destroy champions in battle and match master sorcerers in power.

Having full control of nature's power, they can use it effectively in battles and can heal themselves and nearby allies gain resistance against the elements.

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Information

Advances from: Human Cleric, Human Clericess, Human Cultist Initiate, Human Forest Mage, Human Healer Battlemage, Human Mage Rider, Human Mage of Air, Human Mage of Fire, Human Red Mage, Human Sorcerer, Human Tempest Mage, Human War Mage, Human White Mage, Human Wizard
Advances to: Human Woodland Enchantress, Human Great Mage, Human Celestial Messenger
Cost: 60
HP: 54
Moves: 5
XP: 215
Level: 3
Alignment: neutral
Id: SE Human Mage of Nature
Abilities: cures, heals +8, selfheal

Attacks (damage × count)

(image)staff(impact attack) impact7 × 2(melee attack) melee
(image)nature flare(fire attack) fire7 × 6(ranged attack) ranged(marksman)
(image)terra orbis(arcane attack) arcane25 × 1(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp340%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Apr 25 04:16:56 2024.