Eastern Europe at War
_Brandenburg-Prussia | |||||||||||||||||||||||||||||||||||||
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L1 ♟ Cannon
fortify
5 × 2 melee-blade 10 × 3 ranged-impact (no counter-attack, stun, weaker shots) 25 × 1 ranged-impact (fire from hills, fire from castles, no counter-attack, stun) |
L2 Heavy Cannon
fortify
6 × 2 melee-blade 12 × 4 ranged-impact (no counter-attack, stun, slows, weaker shots) 40 × 1 ranged-impact (fire from hills, fire from castles, no counter-attack, stun) |
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L1 ♟ Colonial Frigate
naval, regenerate, capture, fire support, resistance
6 × 6 ranged-pierce (swarm, marksman) 6 × 3 ranged-impact (naval weapon, anti-sails) 12 × 3 ranged-impact (naval weapon, stun, slows, weaker shots) 25 × 1 ranged-impact (naval weapon, marksman, stun) 10 × 1 ranged-impact (naval weapon, precision, no counter-attack) |
L2 Colonial Frigate2
naval, regenerate, capture, fire support, resistance
8 × 6 ranged-pierce (swarm, marksman) 7 × 3 ranged-impact (naval weapon, anti-sails) 13 × 4 ranged-impact (naval weapon, stun, slows, weaker shots) 25 × 2 ranged-impact (naval weapon, marksman, stun) 10 × 2 longrange-impact (naval weapon, precision, no counter-attack) |
L3 Colonial Frigate3
naval, regenerate, capture, fear 15, fire support, resistance
10 × 6 ranged-pierce (swarm, marksman) 8 × 4 ranged-impact (naval weapon, anti-sails) 15 × 5 ranged-impact (naval weapon, stun, slows, weaker shots) 25 × 3 ranged-impact (naval weapon, marksman, stun) 10 × 3 longrange-impact (naval weapon, precision, no counter-attack) |
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L1 ♟ Colonial Marine
heals +4, blend, forced march, steadfast
6 × 4 melee-blade 7 × 2 melee-pierce (first strike) 10 × 2 ranged-pierce (marksman) |
L2 ♚ Colonial Ranger
heals +4, skirmisher, blend, ambush, nightstalk, hit and run, forced march
6 × 4 melee-blade (first strike, backstab) 9 × 3 ranged-pierce (marksman, no counter-attack) 25 × 1 ranged-pierce (precision, no counter-attack) |
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L2 ♚ Colonial Veteran
heals +4, cures, ambush, blend, forced march, steadfast
7 × 4 melee-blade 10 × 2 melee-pierce (first strike) 12 × 2 ranged-pierce (marksman) 10 × 1 ranged-fire (slows, stun) |
L3 Colonial Officer
leadership, heals +4, cures, ambush, blend, forced march, steadfast
8 × 4 melee-blade 13 × 2 melee-pierce (first strike) 16 × 2 ranged-pierce (marksman) 10 × 2 ranged-fire (slows, stun) |
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L1 ♟ Cuirassier
cavalry line, flanking
6 × 3 melee-pierce 6 × 2 melee-pierce (charge) |
L2 Leib Cuirassier
cavalry line, flanking
7 × 3 melee-pierce 7 × 2 melee-pierce (charge) 15 × 1 ranged-pierce |
L3 Leib Guard Cuirassier
cavalry line, flanking
8 × 3 melee-pierce 8 × 2 melee-pierce (charge) 15 × 1 ranged-pierce |
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L1 ♟ Dragoon
hit and run, cavalry line, flanking
4 × 3 melee-pierce 4 × 2 melee-pierce (charge) 6 × 2 ranged-pierce |
L2 Leib Dragoon
hit and run, cavalry line, flanking
6 × 3 melee-pierce 6 × 2 melee-pierce (charge) 9 × 2 ranged-pierce |
L3 Leib Guard Dragoon
hit and run, cavalry line, flanking
8 × 3 melee-pierce 8 × 2 melee-pierce (charge) 9 × 3 ranged-pierce |
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L1 ♟ Grenadier
formation, forced march
9 × 1 melee-pierce (charge) 6 × 3 melee-pierce (first strike) 9 × 2 ranged-pierce 10 × 1 ranged-fire (slows, stun) |
L2 ♚ Leib Grenadier
formation, forced march, steadfast
11 × 1 melee-pierce (charge) 7 × 3 melee-pierce (first strike) 12 × 2 ranged-pierce (marksman) 10 × 2 ranged-fire (slows, stun) |
L3 Veteran Leib Grenadier
formation, forced march, steadfast
13 × 1 melee-pierce (charge) 8 × 3 melee-pierce (first strike) 16 × 2 ranged-pierce (marksman) 13 × 2 ranged-fire (slows, stun) |
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L1 Siege Howitzer
fortify
6 × 2 melee-blade 20 × 4 ranged-impact (no counter-attack, stun, slows, weaker shots) 50 × 1 ranged-impact (siege, fire from hills, fire from castles, no counter-attack, stun, slows) |
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L2 ♚ Officer
leadership, discipline, formation, forced march
8 × 3 melee-pierce (first strike) 8 × 3 melee-pierce (charge) 15 × 1 ranged-pierce |
L3 General
leadership, discipline, formation, forced march
13 × 3 melee-pierce (first strike) 10 × 3 melee-pierce (charge) 15 × 2 ranged-pierce |
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L0 ♟ Recruit
formation
4 × 2 melee-pierce 8 × 1 ranged-pierce |
L1 ♟ Line Soldier
formation, forced march
5 × 1 melee-pierce (charge) 4 × 2 melee-pierce 9 × 2 ranged-pierce |
L2 ♚ Veteran Line Soldier
formation, forced march
10 × 1 melee-pierce (charge) 8 × 2 melee-pierce 12 × 2 ranged-pierce |
L3 Leib Guard
formation, forced march
16 × 1 melee-pierce (charge) 12 × 2 melee-pierce (first strike) 16 × 2 ranged-pierce |
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L1 ♟ Sapper
repairs+6, fortify, formation
3 × 2 melee-blade 9 × 2 ranged-pierce 10 × 1 ranged-fire (slows, stun) 10 × 3 ranged-fire (siege, fortify first, no counter-attack, attack only) |
L2 ♚ Engineer
repairs+8, fortify, formation
4 × 3 melee-blade 12 × 2 ranged-pierce 10 × 2 ranged-fire (slows, stun) 13 × 3 ranged-fire (siege, fortify first, no counter-attack, attack only) |
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L1 ♟ Ship I
naval, regenerate
10 × 3 ranged-impact (naval weapon, stun, weaker shots) 25 × 1 ranged-impact (naval weapon, stun) 4 × 2 ranged-impact (naval weapon, breach) |
L2 Ship II
naval, regenerate
5 × 2 ranged-impact (naval weapon, anti-sails) 10 × 4 ranged-impact (naval weapon, stun, weaker shots) 30 × 1 ranged-impact (naval weapon, stun) 5 × 2 ranged-impact (naval weapon, breach) |
L3 Ship III
naval, regenerate
6 × 2 ranged-impact (naval weapon, anti-sails) 10 × 5 ranged-impact (naval weapon, stun, weaker shots) 35 × 1 ranged-impact (naval weapon, stun) 6 × 2 ranged-impact (naval weapon, breach) |
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L1 ♟ Yacht
naval, regenerate
6 × 4 ranged-pierce (swarm) 8 × 2 ranged-impact (naval weapon, stun) 20 × 1 ranged-impact (naval weapon, stun) |
L2 Great Yacht
naval, regenerate
8 × 6 ranged-pierce (swarm) 10 × 3 ranged-impact (naval weapon, stun) 30 × 1 ranged-impact (naval weapon, stun) |
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_Crimean Khanate | |||||||||||||||||||||||||||||||||||||
L1 ♟ Crimean Tatar
7 × 2 melee-blade 6 × 1 melee-impact (slows) 6 × 3 ranged-pierce |
L2 ♚ Segban
8 × 2 melee-blade 9 × 1 melee-impact (slows) 9 × 3 ranged-pierce (marksman) |
L3 Elite Segban
ambush, fear 20
10 × 2 melee-blade 10 × 1 melee-impact (slows) 10 × 3 ranged-pierce (marksman) |
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L2 ♟ Slaver
slave market, fear 20
8 × 3 melee-blade |
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L1 ♟ Ferryboat I
naval, regenerate
6 × 4 ranged-pierce 6 × 4 ranged-fire (anti-sails) 5 × 2 ranged-fire (burn) |
L2 Ferryboat II
naval, regenerate, fear 15
8 × 4 ranged-pierce (marksman) 8 × 4 ranged-fire (marksman, anti-sails) 5 × 3 ranged-fire (burn) |
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L1 ♟ Guard
steadfast
7 × 3 melee-blade (charge) 7 × 3 melee-blade 7 × 3 ranged-pierce (marksman) |
L2 Bey's Life Guard
steadfast
8 × 4 melee-blade (charge) 8 × 4 melee-blade 9 × 3 ranged-pierce (marksman) |
L3 Khan's Guardman
steadfast
9 × 4 melee-blade (charge) 9 × 4 melee-blade 12 × 3 ranged-pierce (marksman) |
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L1 ♟ Tatar
6 × 3 melee-blade 7 × 3 ranged-pierce 3 × 3 melee-impact (slows) |
L2 Horde Man
ambush, fear 20
8 × 3 melee-blade 9 × 4 ranged-pierce 3 × 4 melee-impact (slows) |
L3 Elite Horde Man
ambush, fear 25
11 × 3 melee-blade 9 × 4 ranged-pierce 4 × 5 melee-impact (slows) |
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L2 Tatar Murza
leadership
8 × 3 melee-blade 4 × 4 melee-impact 9 × 3 ranged-pierce (marksman) |
L3 Tatar Bey
leadership, fear 30
9 × 3 melee-blade 5 × 4 melee-impact 12 × 3 ranged-pierce (marksman) |
L4 Crimean Khan
leadership, fear 40
12 × 3 melee-blade 15 × 3 ranged-pierce (marksman) 7 × 4 melee-impact |
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L1 ♟ Tatar Boat
naval, regenerate, swamp ambush, heals divers +6
6 × 3 ranged-pierce 6 × 3 ranged-fire (anti-sails) 4 × 2 ranged-fire (burn) |
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L1 ♟ Tatar Bowman
5 × 2 melee-blade 9 × 3 ranged-pierce (marksman) 6 × 4 ranged-fire (marksman) 8 × 1 ranged-pierce (poison, precision, no counter-attack) |
L2 Tatar Shooter
ambush
6 × 2 melee-blade 10 × 3 ranged-pierce (marksman) 6 × 4 ranged-fire (marksman) 10 × 1 ranged-pierce (poison, precision, no counter-attack) |
L3 Elite Sharpshooter
ambush, nightstalk
7 × 2 melee-blade 15 × 3 ranged-pierce (marksman) 7 × 4 ranged-fire (marksman) 12 × 1 ranged-pierce (poison, precision, no counter-attack) |
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L1 ♟ Tatar Diver
swamp ambush, submerge, nightstalk, skirmisher
4 × 3 melee-blade (backstab) 10 × 2 melee-fire (sabotage, no counter-attack, breach, attack only, slows) |
L2 ♚ Diver Veteran
swamp ambush, submerge, nightstalk, skirmisher
6 × 3 melee-blade (backstab, poison) 4 × 3 melee-impact (slows) 4 × 3 ranged-blade (poison) 13 × 2 melee-fire (sabotage, no counter-attack, breach, attack only, slows) |
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L1 ♟ Tatar Healer
cures, heals +8, skirmisher
6 × 2 melee-blade 4 × 2 ranged-blade (poison) 9 × 2 ranged-pierce |
L2 Tatar Medic
cures, heals +8, ambush, skirmisher
7 × 2 melee-blade 4 × 3 ranged-blade (poison) 10 × 2 ranged-pierce |
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L1 ♟ Tatar Scout
nightstalk, skirmisher
6 × 2 melee-blade (backstab, poison) 7 × 3 ranged-pierce |
L2 ♚ Flanker Scout
nightstalk, ambush, skirmisher
8 × 2 melee-blade (backstab, poison) 8 × 3 ranged-pierce |
L3 Segban Scout
nightstalk, ambush, skirmisher
9 × 3 melee-blade (backstab, poison) 11 × 3 ranged-pierce (marksman) |
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_Habsburg Monarchy | |||||||||||||||||||||||||||||||||||||
L1 ♟ Cannon
fortify
4 × 2 melee-blade 20 × 1 ranged-pierce 10 × 3 ranged-impact (no counter-attack, stun, weaker shots) 25 × 1 ranged-impact (fire from hills, fire from castles, no counter-attack, stun) |
L2 Battle Cannon
fortify
4 × 2 melee-blade 24 × 1 ranged-pierce 15 × 3 ranged-impact (no counter-attack, stun) 30 × 2 ranged-impact (fire from hills, fire from castles, no counter-attack, stun) |
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L2 Culverin
fortify
50 × 1 ranged-impact (no counter-attack) 20 × 2 ranged-impact (no counter-attack, stun, slows, weaker shots) 10 × 3 ranged-impact (burn, no counter-attack, stun) 28 × 1 ranged-pierce (marksman) |
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L1 ♟ Croatian Rider
6 × 3 melee-blade |
L2 Croatian Companion
skirmisher
8 × 4 melee-blade |
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L1 ♟ Grenzer
ambush
6 × 2 melee-pierce 8 × 2 ranged-pierce |
L2 Grenzer Veteran
ambush
8 × 2 melee-pierce 7 × 2 melee-blade 10 × 2 ranged-pierce (marksman) |
L3 Grenzer Officer
ambush
10 × 2 melee-pierce (first strike) 10 × 2 melee-blade 15 × 2 ranged-pierce (marksman) |
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L1 ♟ Horse Artillery
hit and run
4 × 2 melee-blade 10 × 2 ranged-impact (fire from hills, fire from castles, no counter-attack) 25 × 1 ranged-impact (fire from hills, fire from castles, no counter-attack, stun) |
L2 Veteran Horse Artillery
hit and run
7 × 2 melee-blade 15 × 2 ranged-pierce 15 × 2 ranged-impact (fire from hills, fire from castles, no counter-attack) 35 × 1 ranged-impact (fire from hills, fire from castles, no counter-attack, stun) |
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L1 ♟ Hussar
10 × 2 melee-blade 10 × 2 melee-blade (charge) |
L2 Colonel Hussar
leadership
11 × 3 melee-blade 13 × 2 melee-blade (charge) |
L3 Elite Hussar
leadership
14 × 3 melee-blade 17 × 2 melee-blade (charge) |
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L2 Dragoon
11 × 2 melee-blade 25 × 1 ranged-pierce |
L3 Elite Dragoon
15 × 2 melee-blade 30 × 1 ranged-pierce (marksman) |
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L2 ♚ Infantry Officer
leadership
8 × 3 melee-blade 8 × 2 melee-pierce 20 × 1 ranged-pierce (marksman) |
L3 Artillery Master
artillery leader
9 × 3 melee-blade 26 × 1 ranged-pierce (marksman) |
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L3 Austrian General
leadership
8 × 4 melee-blade 11 × 2 melee-pierce 26 × 1 ranged-pierce (marksman) |
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L3 Cavalry General
cavalry leader
12 × 3 melee-blade 20 × 1 ranged-pierce |
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L1 ♟ Medic
skirmisher, cures +8, field hospital +16
5 × 3 melee-pierce (precision) |
L2 Medical Orderly
skirmisher, cures +10, field hospital +20
6 × 3 melee-pierce (precision) |
L3 Doctor
skirmisher, cures +12, field hospital +24
7 × 3 melee-pierce 12 × 1 ranged-pierce |
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L1 ♟ Mortar
fortify
4 × 2 melee-blade 20 × 1 ranged-pierce 9 × 4 ranged-impact (fire from hills, fire from castles, no counter-attack, stun) 7 × 4 ranged-fire (burn, fire from hills, fire from castles, no counter-attack, stun) |
L2 Heavy Mortar
fortify
5 × 2 melee-blade 26 × 1 ranged-pierce 12 × 4 ranged-impact (fire from hills, fire from castles, no counter-attack, stun) 8 × 4 ranged-fire (burn, fire from hills, fire from castles, no counter-attack, stun) |
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L1 ♟ Organ Gun
fortify
6 × 6 ranged-pierce (fire from hills, fire from castles, wide range, no counter-attack) |
L2 Improved Organ Gun
fortify, fear 25
8 × 8 ranged-pierce (fire from hills, fire from castles, wide range, no counter-attack) |
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L1 ♟ Recruit
4 × 2 melee-blade 7 × 3 melee-pierce |
L2 ♚ Pikeman
5 × 2 melee-blade 10 × 3 melee-pierce (first strike) |
L3 Heavy Pikeman
7 × 2 melee-blade 13 × 3 melee-pierce (first strike) |
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L1 ♟ Ship I
naval, regenerate
10 × 3 ranged-impact (naval weapon, stun, weaker shots) 25 × 1 ranged-impact (naval weapon, stun) 4 × 2 ranged-impact (naval weapon, breach) |
L2 Ship II
naval, regenerate
5 × 2 ranged-impact (naval weapon, anti-sails) 10 × 4 ranged-impact (naval weapon, stun, weaker shots) 30 × 1 ranged-impact (naval weapon, stun) 5 × 2 ranged-impact (naval weapon, breach) |
L3 Ship III
naval, regenerate
6 × 2 ranged-impact (naval weapon, anti-sails) 10 × 5 ranged-impact (naval weapon, stun, weaker shots) 35 × 1 ranged-impact (naval weapon, stun) 6 × 2 ranged-impact (naval weapon, breach) |
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L1 ♟ Shooter
4 × 2 melee-blade 8 × 2 ranged-pierce 19 × 1 ranged-pierce 4 × 2 ranged-pierce (no counter-attack) |
L2 ♚ Grenadier
10 × 2 melee-blade 22 × 1 ranged-pierce 10 × 2 ranged-fire (slows, stun) |
L3 Royal Grenadier
12 × 2 melee-blade 25 × 1 ranged-pierce (marksman) 10 × 3 ranged-fire (slows, stun) |
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L2 ♚ Musketeer
8 × 2 melee-blade 22 × 2 ranged-pierce 5 × 2 ranged-pierce (no counter-attack) |
L3 Elite Muskeeter
9 × 3 melee-blade 26 × 2 ranged-pierce (marksman) 6 × 2 ranged-pierce (no counter-attack) |
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L2 ♚ Pandur
ambush
18 × 2 ranged-pierce (marksman) 30 × 1 ranged-pierce (marksman) |
L3 Royal Pandur
ambush
21 × 2 ranged-pierce (marksman) 40 × 1 ranged-pierce (marksman) |
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_Kingdom of Sweden | |||||||||||||||||||||||||||||||||||||
L1 ♟ Cannon
fortify
6 × 2 melee-blade 20 × 1 ranged-pierce (marksman) 13 × 3 ranged-impact (no counter-attack, stun, weaker shots) 28 × 1 ranged-impact (no counter-attack, fire from hills, fire from castles, stun) |
L2 Battle Cannon
fortify
7 × 3 melee-blade 20 × 2 ranged-pierce (marksman) 13 × 3 ranged-impact (no counter-attack, stun, weaker shots) 45 × 1 ranged-impact (no counter-attack, marksman, stun) |
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L1 ♟ Hakkapeliitta
6 × 3 melee-blade 9 × 2 ranged-pierce |
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L2 ♚ Infantry Officer
leadership
9 × 3 melee-blade 10 × 2 melee-pierce 15 × 1 ranged-pierce (marksman) |
L3 Artilery General
artillery leader
7 × 4 melee-blade 10 × 2 melee-pierce 25 × 1 ranged-pierce (marksman) |
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L3 Swedish General
leadership
10 × 4 melee-blade 12 × 2 melee-pierce 22 × 1 ranged-pierce (marksman) |
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L1 ♟ Light Galleon
naval, regenerate
6 × 2 ranged-impact (naval weapon, anti-sails) 7 × 3 ranged-impact (naval weapon, stun) 25 × 1 ranged-impact (naval weapon, stun) 4 × 2 ranged-impact (naval weapon, breach) |
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L1 ♟ Line Ship
naval, regenerate
6 × 6 ranged-pierce (swarm) 6 × 3 ranged-impact (naval weapon, anti-sails) 13 × 3 ranged-impact (naval weapon, stun, slows, weaker shots) 25 × 2 ranged-impact (naval weapon, stun) 10 × 1 longrange-impact (naval weapon, precision, no counter-attack) 3 × 2 ranged-impact (naval weapon, breach) |
L2 Galleon
naval, regenerate
6 × 6 ranged-pierce (swarm) 7 × 3 ranged-impact (naval weapon, anti-sails) 14 × 4 ranged-impact (naval weapon, stun, slows, weaker shots) 25 × 2 ranged-impact (naval weapon, stun) 10 × 2 longrange-impact (naval weapon, precision, no counter-attack) 4 × 2 ranged-impact (naval weapon, breach) |
L3 Battleship
naval, regenerate, fear 15
6 × 6 ranged-pierce (swarm) 8 × 4 ranged-impact (naval weapon, anti-sails) 15 × 6 ranged-impact (naval weapon, stun, slows, weaker shots) 25 × 3 ranged-impact (naval weapon, stun) 10 × 3 longrange-impact (naval weapon, precision, no counter-attack) 5 × 2 ranged-impact (naval weapon, breach) |
L4 Regalskeppet
naval, regenerate, fear 15, leadership
10 × 8 ranged-pierce (swarm) 10 × 4 ranged-impact (naval weapon, anti-sails) 20 × 7 ranged-impact (naval weapon, stun, slows, weaker shots) 25 × 4 ranged-impact (naval weapon, stun) 12 × 4 longrange-impact (naval weapon, precision, no counter-attack) 6 × 2 ranged-impact (naval weapon, breach) |
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L1 ♟ Mercenary
6 × 3 melee-pierce (marksman) 6 × 3 melee-blade (marksman) |
L2 Veteran
9 × 3 melee-pierce (marksman) 9 × 3 melee-blade (marksman) 10 × 1 ranged-pierce (marksman) |
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L1 ♟ Reiter
8 × 3 melee-blade 15 × 2 ranged-pierce |
L2 Heavy Reiter
10 × 3 melee-blade 18 × 2 ranged-pierce (marksman) |
L3 Royal Reiter
12 × 4 melee-blade 20 × 2 ranged-pierce (marksman) |
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L1 ♟ Rescuer
skirmisher, cures +8, field hospital +16
5 × 3 melee-blade (precision) |
L2 Swedish Medic
skirmisher, cures +10, field hospital +20
6 × 3 melee-blade (precision) |
L3 Surgeon
skirmisher, cures +12, field hospital +24
7 × 3 melee-blade (precision) |
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L2 ♟ Siege Cannon
fortify
60 × 1 ranged-fire (siege, keep killer, attack only, fire from hills, fire from castles, no counter-attack, stun) 20 × 3 ranged-fire (no counter-attack, stun, slows, weaker shots) 15 × 3 ranged-impact (burn, no counter-attack, stun) |
L3 Royal Culverin
fear 25, fortify
120 × 1 ranged-fire (crosshair, keep killer, attack only, no counter-attack, stun) 30 × 3 ranged-fire (no counter-attack, stun, slows, weaker shots) 20 × 3 ranged-impact (burn, no counter-attack, stun) |
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L0 ♟ Swedish Peasant
3 × 2 melee-blade 9 × 2 melee-pierce (attack only) |
L1 ♟ Recruit
7 × 2 melee-blade 12 × 2 melee-pierce (first strike) |
L2 ♚ Pikeman
8 × 2 melee-blade 16 × 2 melee-pierce (first strike) |
L3 Armoured Pikeman
10 × 2 melee-blade 20 × 2 melee-pierce (first strike) |
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L1 ♟ Shooter
4 × 2 melee-blade 10 × 2 ranged-pierce 22 × 1 ranged-pierce (marksman) 4 × 2 ranged-pierce (no counter-attack) |
L2 ♚ Musketeer
6 × 2 melee-blade 14 × 2 ranged-pierce 30 × 1 ranged-pierce (marksman) 5 × 2 ranged-pierce (no counter-attack) |
L3 Musketeer Colonel
leadership
8 × 2 melee-blade 18 × 2 ranged-pierce 40 × 1 ranged-pierce (marksman) 6 × 2 ranged-pierce (no counter-attack) |
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_Ottoman Empire | |||||||||||||||||||||||||||||||||||||
L1 ♟ Akinji
6 × 3 melee-blade 4 × 3 ranged-pierce |
L2 Akinji Scout
7 × 4 melee-blade 5 × 4 ranged-pierce |
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L1 ♟ Bomba Gemisi
naval, regenerate, fear 40
40 × 1 melee-fire |
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L1 ♟ Camel Rider
7 × 2 melee-blade 10 × 1 ranged-pierce |
L2 Camel Artillery
hit and run
25 × 1 ranged-impact (no counter-attack, fire from hills, fire from castles, marksman) 14 × 2 ranged-impact (no counter-attack, fire from hills, fire from castles) |
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L2 Desert Veteran
10 × 2 melee-blade 20 × 1 ranged-pierce (marksman) |
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L1 ♟ Cannon
fortify
11 × 2 ranged-impact (no counter-attack, stun) 25 × 1 ranged-impact (no counter-attack, fire from hills, fire from castles, stun) |
L2 Heavy Cannon
fortify
10 × 3 ranged-impact (no counter-attack, stun, slows, weaker shots) 40 × 1 ranged-impact (no counter-attack, fire from hills, fire from castles, stun) |
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L1 ♟ Fusta
naval, regenerate
6 × 6 ranged-pierce (swarm, marksman) 6 × 2 ranged-impact (naval weapon, anti-sails) 12 × 2 ranged-impact (naval weapon, stun) 25 × 1 ranged-impact (naval weapon, stun) 5 × 2 ranged-impact (naval weapon, breach) |
L2 Galiot
naval, regenerate
8 × 8 ranged-pierce (swarm, marksman) 7 × 2 ranged-impact (naval weapon, anti-sails) 15 × 2 ranged-impact (naval weapon, stun) 30 × 1 ranged-impact (naval weapon, stun) 7 × 2 ranged-impact (naval weapon, breach) |
L3 Galley
naval, regenerate
10 × 10 ranged-pierce (swarm, marksman) 8 × 2 ranged-impact (naval weapon, anti-sails) 17 × 2 ranged-impact (naval weapon, stun) 35 × 1 ranged-impact (naval weapon, stun) 10 × 2 ranged-impact (naval weapon, breach) |
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L1 ♟ Healer
skirmisher, cures +8, field hospital +16
6 × 3 melee-pierce 6 × 2 melee-pierce (charge) |
L2 Medic
skirmisher, cures +10, field hospital +20
7 × 3 melee-pierce 7 × 2 melee-pierce (charge) |
L3 Doctor
skirmisher, cures +12, field hospital +24
8 × 3 melee-pierce 8 × 2 melee-pierce (charge) |
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L1 ♟ Janissary
6 × 4 melee-blade 20 × 1 melee-pierce |
L2 ♚ Janissary Aga
leadership
7 × 4 melee-blade 25 × 1 melee-pierce (first strike) 20 × 1 ranged-pierce |
L3 Dey
leadership, treasure
8 × 4 melee-blade 25 × 1 melee-pierce (first strike) 10 × 2 ranged-pierce |
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L3 Grand Janissary Aga
fear 25
10 × 4 melee-blade (berserk) 30 × 1 melee-pierce (first strike) 25 × 1 ranged-pierce (marksman) |
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L2 Janissary Fanatic
6 × 6 melee-blade (berserk) 25 × 1 melee-pierce (first strike) |
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L1 ♟ Janissary Shooter
3 × 2 melee-blade 8 × 2 ranged-pierce 18 × 1 ranged-pierce |
L2 ♚ Janissary Veteran
fear 15
4 × 3 melee-blade 12 × 2 ranged-pierce 27 × 1 ranged-pierce (marksman) |
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L0 ♟ Mehterane
leadership 10
4 × 3 melee-blade |
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L0 ♟ Slave
5 × 3 melee-blade |
L1 ♟ Mamluk
7 × 3 melee-blade 4 × 3 ranged-pierce |
L2 Mounted Mamluk
8 × 3 melee-blade 4 × 4 melee-impact 4 × 3 ranged-pierce |
L3 Grand Vlach Mamluk
9 × 4 melee-blade 6 × 4 melee-impact 5 × 3 ranged-pierce |
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L2 ♚ Pedestrian Mamluk
9 × 3 melee-blade 30 × 1 melee-blade 6 × 3 ranged-pierce |
L3 Grand Egyptian Mamluk
10 × 4 melee-blade 15 × 2 melee-blade (stun) 6 × 4 ranged-pierce |
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L1 ♟ Spahis
10 × 2 melee-pierce (charge) 12 × 2 melee-blade 5 × 3 melee-impact (stun) |
L2 Boluk
15 × 2 melee-pierce (charge) 8 × 2 melee-blade 7 × 3 melee-impact (stun) 4 × 3 ranged-pierce |
L3 Sanjakbey
12 × 2 melee-pierce (charge) 12 × 2 melee-blade 8 × 3 melee-impact (stun) 6 × 3 ranged-pierce |
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L2 ♚ Standard Bearer of Prophet
leadership, fear 15
8 × 3 melee-blade |
L3 Grand Standard Bearer of Prophet
leadership, fear 25
11 × 3 melee-blade |
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_Polish-Lithuanian Commonwealth | |||||||||||||||||||||||||||||||||||||
L1 ♟ Armoured
skirmisher
7 × 3 melee-blade (first strike) 5 × 3 ranged-pierce |
L2 Armoured Companion
skirmisher
8 × 3 melee-blade (first strike) 6 × 3 ranged-pierce (marksman) |
L3 Zagonczyk
skirmisher
9 × 4 melee-blade (first strike) 8 × 3 ranged-pierce (marksman) |
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L1 ♟ Infamis
5 × 4 melee-blade |
L2 ♟ Lisovianus
nightstalk
6 × 5 melee-blade 7 × 2 ranged-pierce (marksman) 16 × 1 ranged-pierce (marksman) |
L3 Mercenary
nightstalk
9 × 5 melee-blade 10 × 2 ranged-pierce 9 × 2 ranged-pierce (marksman) 25 × 1 ranged-pierce (marksman) |
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L1 ♟ Lithuanian Dragoon
6 × 3 melee-blade 6 × 2 melee-impact (slows) |
L2 Mounted Dragoon
10 × 3 melee-blade 12 × 1 ranged-pierce 6 × 2 melee-impact (slows) |
L3 Grand Dragoon
14 × 3 melee-blade 17 × 1 ranged-pierce 7 × 2 melee-impact (slows) |
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L2 ♚ Shooter
6 × 3 melee-blade 17 × 2 ranged-pierce |
L3 Musketeer
7 × 3 melee-blade 22 × 2 ranged-pierce |
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L1 ♟ Medical Orderly
skirmisher, cures +8, field hospital +16
4 × 4 melee-pierce (precision) |
L2 Medic
skirmisher, cures +10, field hospital +20
5 × 4 melee-pierce (precision, poison) |
L3 Doctor
skirmisher, cures +12, field hospital +24
6 × 4 melee-pierce (precision, poison, backstab) |
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L0 ♟ Polish Peasant
6 × 2 melee-blade 3 × 2 ranged-pierce |
L1 ♟ Chosen Infantryman
fortify
5 × 4 melee-blade 10 × 1 ranged-pierce |
L2 ♚ Older Chosen Infantryman
fortify
7 × 4 melee-blade 20 × 1 ranged-pierce (marksman) |
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L1 Kosynier
9 × 2 melee-blade 9 × 2 melee-blade (charge) 7 × 3 melee-blade |
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L1 ♟ Polish Nobleman
11 × 2 melee-blade 12 × 1 ranged-pierce |
L2 Field Hetman
leadership
12 × 2 melee-blade 5 × 4 melee-impact 14 × 1 ranged-pierce |
L3 Grand Hetman
leadership
15 × 2 melee-blade 6 × 4 melee-impact 14 × 2 ranged-pierce |
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L2 ♚ Lithuanian Warrior
11 × 3 melee-blade 13 × 2 ranged-pierce |
L3 Lithuanian Magnate
14 × 3 melee-blade 14 × 2 ranged-pierce |
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L2 ♚ Standard-Bearer
leadership
11 × 2 melee-blade 10 × 1 ranged-pierce |
L3 Grand Royal Standard-Bearer
leadership
15 × 2 melee-blade 15 × 1 ranged-pierce |
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L1 Royal Rebel
ambush
7 × 3 melee-blade 7 × 3 melee-blade (berserk) 7 × 3 ranged-pierce (marksman) |
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L1 ♟ Ship I
naval, regenerate
10 × 3 ranged-impact (naval weapon, stun, weaker shots) 25 × 1 ranged-impact (naval weapon, stun) 4 × 2 ranged-impact (naval weapon, breach) |
L2 Ship II
naval, regenerate
5 × 2 ranged-impact (naval weapon, anti-sails) 10 × 4 ranged-impact (naval weapon, stun, weaker shots) 30 × 1 ranged-impact (naval weapon, stun) 5 × 2 ranged-impact (naval weapon, breach) |
L3 Ship III
naval, regenerate
6 × 2 ranged-impact (naval weapon, anti-sails) 10 × 5 ranged-impact (naval weapon, stun, weaker shots) 35 × 1 ranged-impact (naval weapon, stun) 6 × 2 ranged-impact (naval weapon, breach) |
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L1 ♟ Small Cannon
fortify
7 × 2 melee-blade 10 × 2 ranged-impact (no counter-attack, stun, weaker shots) 20 × 1 ranged-impact (no counter-attack, fire from hills, fire from castles, stun) |
L2 Cannon
fortify
9 × 2 melee-blade 10 × 3 ranged-impact (no counter-attack, stun, slows, weaker shots) 35 × 1 ranged-impact (no counter-attack, fire from hills, fire from castles, stun) |
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L1 ♟ Young Winged Hussar
32 × 1 melee-pierce (charge, no counter-attack, attack only) 13 × 2 melee-blade (first strike, marksman) 5 × 4 melee-impact |
L2 Winged Hussar
fear 15
39 × 1 melee-pierce (charge, no counter-attack, attack only) 15 × 2 melee-blade (first strike, precision) 6 × 4 melee-impact 12 × 1 ranged-pierce |
L3 Elite Winged Hussar
fear 25
47 × 1 melee-pierce (charge, no counter-attack, attack only) 17 × 2 melee-blade (first strike, precision) 7 × 4 melee-impact 15 × 1 ranged-pierce |
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_Tsardom of Russia | |||||||||||||||||||||||||||||||||||||
L1 ♟ Batiushka
leadership 30
5 × 2 melee-impact |
L2 Bishop
leadership 50
8 × 2 melee-impact 14 × 1 ranged-pierce |
L3 Archbishop
leadership 60
10 × 2 melee-impact 20 × 1 ranged-pierce |
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L2 ♚ Boyar
leadership
9 × 3 melee-blade 6 × 4 melee-impact 7 × 3 ranged-pierce |
L3 Russian Duke
leadership
14 × 3 melee-blade 7 × 4 melee-impact 9 × 3 ranged-pierce |
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L1 ♟ Don Cossack
8 × 3 melee-pierce (attack only) 8 × 2 melee-blade |
L2 Don Moloyec
12 × 3 melee-pierce (attack only) 9 × 2 melee-blade |
L3 Don Ataman
leadership
12 × 4 melee-pierce (attack only) 12 × 2 melee-blade |
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L1 ♟ Exile
survivalist +4, cures +6
9 × 2 melee-impact (stun) 4 × 4 melee-impact (berserk, stun) |
L2 ♚ Hermit
survivalist +4, cures, heals +8
10 × 3 melee-impact (stun) 6 × 4 melee-impact (berserk, stun) |
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L1 ♟ Russian Nobleman
9 × 2 melee-blade |
L2 ♚ Voivode
leadership
10 × 3 melee-blade 10 × 1 ranged-pierce |
L3 Knyaz
leadership
13 × 3 melee-blade 5 × 4 melee-impact 12 × 1 ranged-pierce |
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L0 ♟ Russian Peasant
4 × 2 melee-pierce 3 × 1 ranged-impact |
L1 ♟ Insurgent
ambush
8 × 2 melee-blade 5 × 2 melee-pierce (backstab) 4 × 2 ranged-impact |
L2 ♚ Peasant Leader
ambush, leadership
9 × 3 melee-blade 7 × 2 melee-pierce (backstab) 5 × 3 ranged-impact 12 × 1 ranged-pierce |
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L1 ♟ Recruit
7 × 2 melee-pierce |
L2 ♚ Spearman
16 × 2 melee-pierce |
L3 Heavy Spearman
22 × 2 melee-pierce |
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L1 ♟ Shooter
6 × 3 melee-blade (stun) 7 × 2 ranged-pierce 16 × 1 ranged-pierce |
L2 ♚ Muscovite Shooter
8 × 3 melee-blade (stun) 9 × 2 ranged-pierce 20 × 1 ranged-pierce |
L3 Colonel Shooter
9 × 3 melee-blade (stun) 11 × 2 ranged-pierce 24 × 1 ranged-pierce |
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L2 ♟ Rynda
steadfast
13 × 2 melee-blade (precision, first strike, stun) 5 × 4 melee-impact (stun) |
L3 Rynda Tsar Guard
steadfast
17 × 2 melee-blade (precision, first strike, stun) 7 × 4 melee-impact (stun) |
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L1 ♟ Ship I
naval, regenerate
10 × 3 ranged-impact (naval weapon, stun, weaker shots) 25 × 1 ranged-impact (naval weapon, stun) 4 × 2 ranged-impact (naval weapon, breach) |
L2 Ship II
naval, regenerate
5 × 2 ranged-impact (naval weapon, anti-sails) 10 × 4 ranged-impact (naval weapon, stun, weaker shots) 30 × 1 ranged-impact (naval weapon, stun) 5 × 2 ranged-impact (naval weapon, breach) |
L3 Ship III
naval, regenerate
6 × 2 ranged-impact (naval weapon, anti-sails) 10 × 5 ranged-impact (naval weapon, stun, weaker shots) 35 × 1 ranged-impact (naval weapon, stun) 6 × 2 ranged-impact (naval weapon, breach) |
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L1 ♟ Small Cannon
fortify
6 × 2 melee-blade 8 × 3 ranged-impact (no counter-attack, stun, weaker shots) 25 × 1 ranged-impact (no counter-attack, fire from hills, fire from castles, stun) |
L2 Field Cannon
fortify
7 × 2 melee-blade 9 × 3 ranged-impact (no counter-attack, stun, slows, weaker shots) 35 × 1 ranged-impact (no counter-attack, fire from hills, fire from castles, stun) |
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_Zaporozhian Cossacks | |||||||||||||||||||||||||||||||||||||
L1 ♟ Chaika
naval, regenerate, skirmisher, swamp ambush, hit and run
6 × 4 ranged-pierce 12 × 2 ranged-impact 1 × 1 melee-impact (boarding) |
L2 Great Chaika
naval, regenerate, skirmisher, swamp ambush, hit and run
6 × 6 ranged-pierce 16 × 2 ranged-impact 1 × 1 melee-impact (boarding) |
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L1 ♟ Healer
skirmisher, cures, heals +8
10 × 2 melee-blade 4 × 4 ranged-blade |
L2 Cossack Healer
skirmisher, ambush, cures, heals +8
10 × 2 melee-blade 5 × 4 ranged-blade (poison) |
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L1 ♟ Sich Cossack
8 × 1 melee-pierce (charge) 6 × 2 melee-blade 6 × 3 ranged-pierce |
L2 Cossack Raider
15 × 1 melee-pierce (charge) 10 × 2 melee-blade 6 × 4 melee-fire 4 × 3 melee-impact (slows) |
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L2 Sich Esaul
leadership
10 × 1 melee-pierce (charge) 8 × 2 melee-blade 6 × 3 ranged-pierce 3 × 3 melee-impact (slows) |
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L1 ♟ Tabor
defender 10
8 × 4 melee-pierce 6 × 4 ranged-pierce |
L2 Big Tabor
defender 20
10 × 4 melee-pierce 8 × 4 ranged-pierce |
L3 Great Tabor
defender 30
12 × 4 melee-pierce 9 × 4 ranged-pierce |
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L2 Fire Tabor
defender 20
10 × 2 melee-pierce 8 × 2 ranged-pierce (marksman) 12 × 4 ranged-impact (no counter-attack, stun, weaker shots) 18 × 2 ranged-impact (no counter-attack, fire from hills, fire from castles) |
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L0 ♟ Ukrainian Peasant
4 × 3 melee-pierce |
L1 ♟ Cossack
10 × 2 melee-blade 10 × 1 ranged-pierce |
L2 Ataman
leadership
12 × 2 melee-blade 5 × 4 melee-impact 10 × 1 ranged-pierce |
L3 Zaporozhian Hetman
leadership
16 × 2 melee-blade 5 × 4 melee-impact 14 × 1 ranged-pierce |
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L2 ♚ Moloyec
15 × 2 melee-blade 10 × 1 ranged-pierce |
L3 Cossack Bandit
20 × 2 melee-blade 10 × 2 ranged-pierce |
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L2 ♚ Zaporozhian Standard-Bearer
leadership
8 × 3 melee-blade 7 × 3 melee-impact 10 × 1 ranged-pierce |
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L1 ♟ Czern
7 × 3 melee-impact |
L2 Centurion
9 × 3 melee-impact 9 × 3 melee-impact (berserk) 8 × 1 ranged-pierce |
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L1 ♟ Spearman
7 × 3 melee-pierce |
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L1 ♟ Zaporozhian Walker
10 × 2 melee-blade 14 × 1 ranged-pierce (marksman) 7 × 3 ranged-pierce |
L2 ♚ Zaporozhian Centurion
leadership
12 × 2 melee-blade 18 × 1 ranged-pierce (marksman) 8 × 3 ranged-pierce |
L3 Zaporozhian Colonel
leadership
13 × 2 melee-blade 24 × 1 ranged-pierce (marksman) 9 × 3 ranged-pierce |
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L2 ♚ Zaporozhian Standard-Bearer
leadership
8 × 3 melee-blade 7 × 3 melee-impact 10 × 1 ranged-pierce |
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factionless | |||||||||||||||||||||||||||||||||||||
L1 Field Hospital
field hospital +12 |
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L1 Field Hospital
field hospital +12 |
Last updated on Thu Oct 31 04:00:46 2024.