WoFL default
Dark cult | |||||||||||||||||||||||||||||
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L1 ♟ Dark Adept
10 × 2 ranged-cold (magical) 7 × 2 ranged-arcane (magical) |
L2 ♚ Dark Sorcerer
4 × 3 melee-impact 13 × 2 ranged-cold (magical) 9 × 2 ranged-arcane (magical) |
L3 Lich
submerge
8 × 3 melee-arcane (drains) 12 × 3 ranged-cold (magical) 9 × 3 ranged-arcane (magical) |
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L3 Necromancer
6 × 3 melee-impact (plague) 17 × 2 ranged-cold (magical) 12 × 2 ranged-arcane (magical) |
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L1 ♟ Follower
7 × 3 melee-blade |
L2 ♚ Fanatic
9 × 4 melee-blade |
L3 Warlord
10 × 4 melee-blade 9 × 2 ranged-arcane (magical, drains) |
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L2 ♚ Marauder
Supplies
7 × 3 melee-blade 9 × 3 ranged-pierce 6 × 4 ranged-fire |
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L1 ♟ Imp
6 × 3 melee-pierce (first strike) 4 × 2 ranged-pierce |
L2 ♚ Dread Imp
8 × 3 melee-pierce (first strike) 11 × 2 melee-blade (bleed) 7 × 2 ranged-pierce |
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L1 ♟ Ore Crawler
9 × 2 melee-impact 8 × 2 ranged-impact (accuracy -5%) |
L2 ♚ Ancient Statue
13 × 3 melee-blade (accuracy -5%, parry -5%) |
L3 Golden Statue
19 × 3 melee-blade (accuracy -10%, parry -5%) |
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L2 ♚ Earth Demon
regenerates
10 × 3 melee-impact 16 × 2 ranged-impact (accuracy -10%) |
L3 Golden Mass
regenerates
14 × 3 melee-impact 18 × 2 ranged-impact (accuracy -10%) |
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L1 ♟ Spire
regenerates, roots, defense formation, heals +4
6 × 2 melee-impact 7 × 3 ranged-cold |
L2 Large Spire
regenerates, heals +4, defense formation, cures
12 × 2 melee-impact 11 × 3 ranged-cold 13 × 2 ranged-fire (poison) |
L3 Horrific Spire
regenerates, cures, heals +8, defense formation
16 × 2 melee-impact (slows) 15 × 3 ranged-cold 19 × 2 ranged-fire (poison) |
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L0 ♟ Weak Hollow
submerge
6 × 2 melee-impact (plague) 11 × 1 melee-blade 4 × 2 ranged-pierce |
L2 ♚ Flesh Hollow
feeding
12 × 2 melee-impact (plague, accuracy -5%) 19 × 1 melee-impact (slows, accuracy -5%) |
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L1 ♟ Hollow
submerge
8 × 2 melee-impact (plague) 6 × 3 melee-blade 5 × 3 ranged-pierce |
L2 ♚ Hollow Creeps
submerge
7 × 4 melee-blade 9 × 3 melee-impact (plague) 6 × 4 ranged-pierce |
L3 Cursed Hollow
submerge, concealment
9 × 4 melee-blade 7 × 4 ranged-pierce 12 × 3 melee-impact (plague) 20 × 1 ranged-fire (plague, magical, poison) |
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L2 ♚ Undying Guardian
submerge
9 × 3 melee-blade 7 × 2 ranged-blade |
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Ruald country | |||||||||||||||||||||||||||||
L1 ♟ Ruald Crossbow
Supplies
7 × 2 melee-blade 9 × 2 ranged-pierce (accuracy 10%, parry -5%) |
L2 ♚ Siege Crossbowman
7 × 3 melee-blade 9 × 3 ranged-pierce (accuracy 5%) 16 × 2 ranged-fire (cleave 40%, accuracy -10%) |
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L2 ♚ Wall Guard
Supplies
10 × 2 melee-blade (parry 5%) 14 × 2 ranged-pierce (accuracy 10%, parry -5%) |
L3 Royal Sentinel
Supplies
8 × 3 melee-blade (parry 5%) 18 × 2 ranged-pierce (accuracy 10%, parry -5%) |
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L1 ♟ Ruald Infantry
7 × 3 melee-blade 6 × 2 ranged-fire |
L2 ♚ Magic Knight
heals +4
9 × 3 melee-blade 8 × 3 ranged-fire (magical) 9 × 2 ranged-cold (enchanted, slows) |
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L2 ♚ Road Patrol
11 × 3 melee-blade |
L3 Patrol Captain
leadership
14 × 3 melee-blade 12 × 2 melee-pierce (accuracy 5%, parry 15%) 7 × 3 ranged-arcane (magical) |
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L2 ♚ Ruald Regular
Supplies, defense formation
6 × 4 melee-pierce (first strike) 7 × 3 ranged-pierce |
L3 Royal Authority
Supplies, defense formation
8 × 4 melee-pierce (first strike) 10 × 3 ranged-pierce |
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L1 ♟ Ruald Scout
6 × 3 melee-blade 4 × 3 ranged-blade |
L2 ♚ Ruald Skirmisher
skirmisher
6 × 4 melee-blade 5 × 4 ranged-blade (first strike) 7 × 3 ranged-pierce |
L3 Ruald Master
skirmisher
6 × 6 melee-blade 5 × 6 ranged-blade (first strike) 7 × 3 ranged-impact (marksman, slows) |
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L3 Ruald Operative
skirmisher
8 × 4 melee-blade 7 × 4 ranged-blade (first strike) 10 × 3 ranged-pierce |
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L1 ♟ Patrolman
defense formation
7 × 3 melee-impact |
L2 ♚ Ruald Signalman
defense formation
10 × 3 melee-impact 6 × 4 melee-fire |
L3 Royal Spotter
defense formation
15 × 3 melee-impact 9 × 4 melee-fire |
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L1 ♟ Ruald Mage
3 × 2 melee-impact 11 × 2 ranged-fire (magical) |
L2 ♚ Ruald Brawl Mage
6 × 4 melee-blade 8 × 3 ranged-cold (magical) 12 × 2 ranged-impact (magical) |
L3 Mistral Mage
7 × 5 melee-blade 12 × 3 ranged-cold (magical) 10 × 3 ranged-impact (magical, cleave 60%) |
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L2 ♚ Ruald Sage
leadership, cures, heals +4
6 × 2 melee-impact 7 × 1 melee-pierce (magical, first strike, slows) 14 × 2 ranged-fire (magical) |
L3 Ruald Lady
leadership, cures, heals +8
6 × 3 melee-impact 7 × 2 melee-pierce (magical, first strike, slows) 5 × 6 ranged-pierce (magical, cleave 20%) 18 × 2 ranged-fire (magical) |
Last updated on Thu Oct 31 02:50:24 2024.