Rogue

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The ringleaders of any group of thieves earn their positions by skill. These rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark.

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Information

Advances from: Thief
Advances to: Assassin
Cost: 24
HP: 40
Moves: 6
XP: 70
Level: 2
Alignment: chaotic
Id: Rogue
Abilities: skirmisher

Attacks (damage × count)

(image)dagger(blade attack) blade6 × 3(melee attack) melee(backstab)
(image)throwing knives(blade attack) blade4 × 3(ranged attack) ranged

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Thu Oct 31 02:27:10 2024.