In a direct clash of large armies, the Dunefolk commonly encounter either densely packed ‘Shield Walls’ or heavily fortified enemy positions. Striking against these highly organized fronts can be quite challenging; an enemy formation might leave only small, brief gaps between shields and armor, while threatening a counterstrike with a thrust of spears and projectiles. Thus, Dunefolk swordplay places a heavy emphasis on power and more importantly, precision. A warrior might find only one chance to strike at an enemy, but an experienced Dune Swordsman is more than likely to seize the opportunity and make his strike count. Honing in with nearly unnatural accuracy, a contingent of of Swordsmen is enough to crack even the sternest of defenses.



Vorherige Stufe: Dünensoldat
Nächste Stufe: Dünenklingenmeister
Cost: 30
HP: 56
Moves: 5
XP: 75
Stufe: 2
Tag-/Nachteinfluss: redlich
Id: Dune Swordsman

Angriffe (damage × count)

(image)scimitar(blade attack) Klinge15 × 2(melee attack) Nahkampf
(image)scimitar(blade attack) Klinge12 × 2(melee attack) Nahkampf(Treffsicherheit)


(icon) Klinge20% (icon) Stich20%
(icon) Wucht-10% (icon) Feuer0%
(icon) Kälte0% (icon) Arkan20%


(icon) Burg160%
(icon) Dorf150%
(icon) Flachland140%
(icon) Gebirge350%
(icon) Gefroren320%
(icon) Höhle240%
(icon) Hügel250%
(icon) Küstennahes Riff230%
(icon) Pilzhain240%
(icon) Sand140%
(icon) Seichtes Wasser320%
(icon) Sumpf330%
(icon) Tiefes Wasser0%
(icon) Unbegehbar0%
(icon) Unechter Schleier der Finsternis0%
(icon) Wald240%
Last updated on Fri Dec 27 23:42:57 2019.