Гвардеец

(image)

In a direct clash of large armies, the Dunefolk commonly encounter either densely packed ‘shield walls’ or heavily fortified enemy positions. Striking against these highly organized fronts can be quite challenging — an enemy formation might leave only small, brief gaps between shields and armor while threatening a counterstrike with a thrust of spears and projectiles. Dunefolk swordplay thus places a heavy emphasis on power and more importantly, precision. A warrior might find only one chance to strike at an enemy, but an experienced swordsman is more than likely to seize the opportunity and make his strike count. Honing in with almost unnatural accuracy, a contingent of of swordsmen is enough to crack even the sternest of defenses.

 

Information

Advances from: Мечник
Advances to: Мастер меча
Cost: 30
HP: 56
Moves: 5
XP: 75
Уровень: 2
Тип: порядочный
Id: Dune Swordsman
Abilities:

Attacks (damage × count)

(image)forceful scimitar strike(blade attack) режущий15 × 2(melee attack) ближний
(image)balanced scimitar slash(blade attack) режущий12 × 2(melee attack) ближний(меткий)

Сопротивляемость

(icon) режущий20% (icon) колющий20%
(icon) крушащий-10% (icon) огонь0%
(icon) холод0% (icon) мистический20%

Terrain

TerrainMovement CostDefense
(icon) Береговой риф230%
(icon) Болото330%
(icon) Глубокая вода0%
(icon) Горы350%
(icon) Грибы240%
(icon) Деревня150%
(icon) Замок160%
(icon) Лес240%
(icon) Мерзлота320%
(icon) Непроходимая местность0%
(icon) Отмель320%
(icon) Песок140%
(icon) Пещера240%
(icon) Равнина140%
(icon) Фальшивая пелена0%
(icon) Холмы250%
Last updated on Fri May 29 23:55:38 2020.