Dünenmarodeur

(image)

Some find themselves well suited to the life of a Raider and may even form their own clans with like-minded individuals. Ever roaming the deserts for unwary travelers or vulnerable caravans, these horsemen make their livelihood off of scavenging and pilfering. Having no particular specialty, Marauders are neither the strongest warriors, nor the most dextrous archers; nevertheless, they are among the most dangerous enemies out in the desert due to their sheer maneuverability. A coordinated Marauder attack can wipe out even medium-sized camps before any response is possible, and against stronger foes, guerrilla tactics may allow them to prevail where brute force does not. For this reason, they are sometimes hired by small armies or wealthier caravans as a deterrent to unwanted raids.

 

Information

Vorherige Stufe: Dünenplünderer
Nächste Stufe:
Cost: 52
HP: 58
Moves: 9
XP: 150
Stufe: 3
Tag-/Nachteinfluss: lichtscheu
Id: Dune Marauder
Fertigkeiten:

Angriffe (damage × count)

(image)Fackel(fire attack) Feuer11 × 3(melee attack) Nahkampf
(image)Bogen(pierce attack) Stich10 × 3(ranged attack) Fernkampf

Resistenzen

(icon) Klinge20% (icon) Stich-20%
(icon) Wucht20% (icon) Feuer0%
(icon) Kälte0% (icon) Arkan20%

Gelände

GeländeBewegungskostenVerteidigung
(icon) Burg160%
(icon) Dorf140%
(icon) Flachland140%
(icon) Gebirge350%
(icon) Gefroren230%
(icon) Höhle330%
(icon) Hügel260%
(icon) Küstennahes Riff330%
(icon) Pilzhain340%
(icon) Sand140%
(icon) Seichtes Wasser420%
(icon) Sumpf420%
(icon) Tiefes Wasser0%
(icon) Unbegehbar0%
(icon) Unechter Schleier der Finsternis0%
(icon) Wald340%
Last updated on Fri Oct 18 23:54:51 2019.