Marodeur

(image)

Some find themselves well suited to the life of a raider and may even form their own clans with like-minded individuals. Ever roaming the deserts for unwary travelers or vulnerable caravans, these horsemen make their livelihood off scavenging and pilfering. Having no particular specialty, marauders are neither the strongest warriors, nor the most dextrous archers, but are nevertheless among the most dangerous enemies out in the desert due to their sheer maneuverability. A coordinated marauder attack can wipe out medium-sized camps before any response is possible, and guerrilla tactics may allow them to prevail against stronger foes where brute force does not. For this reason, they are sometimes hired by small armies or wealthier caravans as a deterrent to unwanted raids.

 

Information

Advances from: Plünderer
Advances to:
Cost: 52
HP: 58
Moves: 9
XP: 150
Stufe: 3
Tag-/Nachteinfluss: lichtscheu
Id: Dune Marauder
Abilities:

Attacks (damage × count)

(image)Fackel(fire attack) Feuer11 × 3(melee attack) Nahkampf
(image)Bogen(pierce attack) Stich10 × 3(ranged attack) Fernkampf

Resistenzen

(icon) Klinge20% (icon) Stich-20%
(icon) Wucht20% (icon) Feuer0%
(icon) Kälte0% (icon) Arkan20%

Terrain

TerrainMovement CostDefense
(icon) Burg160%
(icon) Dorf140%
(icon) Flachland140%
(icon) Gebirge350%
(icon) Gefroren230%
(icon) Höhle330%
(icon) Hügel260%
(icon) Küstennahes Riff330%
(icon) Pilzhain340%
(icon) Sand140%
(icon) Seichtes Wasser420%
(icon) Sumpf420%
(icon) Tiefes Wasser0%
(icon) Unbegehbar0%
(icon) Unechter Schleier der Finsternis0%
(icon) Wald340%
Last updated on Fri May 29 23:50:51 2020.