Dune Swordsman

(image)

In a direct clash of large armies, the Dunefolk commonly encounter either densely packed ‘shield walls’ or heavily fortified enemy positions. Striking against these highly organized fronts can be quite challenging — an enemy formation might leave only small, brief gaps between shields and armour while threatening a counter-strike with a thrust of spears and projectiles. Dunefolk swordplay thus places a heavy emphasis on power and more importantly, precision. A warrior might find only one chance to strike at an enemy, but an experienced swordsman is more than likely to seize the opportunity and make his strike count. Honing in with almost unnatural accuracy, a contingent of of swordsmen is enough to crack even the sternest of defences.

 

Information

Advances from: Dune Soldier
Advances to: Dune Blademaster
Cost: 28
HP: 56
Moves: 5
XP: 68
Level: 2
Alignment: lawful
Id: Dune Swordsman
Abilities:

Attacks (damage × count)

(image)forceful scimitar strike(blade attack) blade15 × 2(melee attack) melee
(image)balanced scimitar slash(blade attack) blade12 × 2(melee attack) melee(marksman)

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Mon Dec 23 00:50:55 2024.