Skilled orcish assassins are surprisingly nimble covert troops who achieve great agility by forgoing the heavy armor of their brethren. Their weapon of choice, poison, is often criticized as a vicious tool unsuited for the established customs of typical warfare. Most orcs, however, recognize no such laws of combat and seek to attain victory by any means necessary. Defeat, no matter the reason, is usually treated as the greatest dishonor possible. The brutal nature of the total war that orcs engage in is precisely what gives rise to these ruthless soldiers, rightly dubbed ‘Slayers’ by their enemies.



Advances from: Orkmeuchler
Advances to: Orkische Nachtklinge
Cost: 26
HP: 36
Moves: 6
XP: 64
Stufe: 2
Tag-/Nachteinfluss: lichtscheu
Id: Orcish Slayer

Attacks (damage × count)

(image)Dolch(blade attack) Klinge9 × 2(melee attack) Nahkampf
(image)Wurfmesser(blade attack) Klinge6 × 3(ranged attack) Fernkampf(Treffsicherheit, Gift)


(icon) Klinge-30% (icon) Stich-20%
(icon) Wucht-20% (icon) Feuer0%
(icon) Kälte0% (icon) Arkan0%


TerrainMovement CostDefense
(icon) Burg170%
(icon) Dorf170%
(icon) Flachland160%
(icon) Gebirge370%
(icon) Gefroren240%
(icon) Höhle250%
(icon) Hügel270%
(icon) Küstennahes Riff250%
(icon) Pilzhain270%
(icon) Sand240%
(icon) Seichtes Wasser240%
(icon) Sumpf240%
(icon) Tiefes Wasser0%
(icon) Unbegehbar0%
(icon) Unechter Schleier der Finsternis0%
(icon) Wald270%
Last updated on Tue Mar 28 00:41:55 2023.