Kumul Silahşör

(image)

In a direct clash of large armies, the Dunefolk commonly encounter either densely packed ‘shield walls’ or heavily fortified enemy positions. Striking against these highly organized fronts can be quite challenging — an enemy formation might leave only small, brief gaps between shields and armor while threatening a counterstrike with a thrust of spears and projectiles. Dunefolk swordplay thus places a heavy emphasis on power and more importantly, precision. A warrior might find only one chance to strike at an enemy, but an experienced swordsman is more than likely to seize the opportunity and make his strike count. Honing in with almost unnatural accuracy, a contingent of of swordsmen is enough to crack even the sternest of defenses.

 

Information

Advances from: Kumul Er
Advances to: Kumul Kılıç Ustası
Cost: 30
HP: 56
Moves: 5
XP: 75
Seviye: 2
Yönelim: adil
Id: Dune Swordsman
Abilities:

Attacks (damage × count)

(image)forceful scimitar strike(blade attack) kesme15 × 2(melee attack) yakın
(image)balanced scimitar slash(blade attack) kesme12 × 2(melee attack) yakın(nişancı)

Dirençler

(icon) kesme20% (icon) delme20%
(icon) darbe-10% (icon) ateş0%
(icon) soğuk0% (icon) gizemli20%

Terrain

TerrainMovement CostDefense
(icon) Bataklık330%
(icon) Dağlar350%
(icon) Derin Su0%
(icon) Donmuş320%
(icon) Düz140%
(icon) Kale160%
(icon) Kayalık Sahil230%
(icon) Kum140%
(icon) Köy150%
(icon) Mantar240%
(icon) Mağara240%
(icon) Orman240%
(icon) Sahte Örtü0%
(icon) Sığ Su320%
(icon) Tepeler250%
(icon) Yürünmez0%
Last updated on Sat Sep 26 00:03:18 2020.