White Wizard


These humans were at their humble beginnings young magicians who got banished from their native villages, either due to having broken the law or practice of forbidden magic, but now they are forced to live in the woods as fugitives. Ever wanted, they have to rob the travelers to survive, to this end many of them join the one outlaw band or the another, providing their skills in magic to them instead.

In addition to their magic power, exiles are able to prepare potions and mixtures which can heal every type of wounds, including poison-based ones. The older ones acquire uncommon wisdom and knowledge. Some of them become powerful wizards able to use both elemental and arcane spells with great skill, throwing fireballs, ice blasts and lightning bolts from their staffs, which are real symbols of their power.

Special Notes: This unit is capable of healing those around it, and curing them of poison. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.



Advances from: Wizard
Advances to:
Cost: 51
HP: 48
Moves: 5
XP: 130
Level: 3
Alignment: lawful
Id: Exi White Wizard
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff(impact attack) impact9 × 4(melee attack) melee
(image)fireball(fire attack) fire12 × 2(ranged attack) ranged(magical)
(image)lightbeam(arcane attack) arcane12 × 2(ranged attack) ranged(magical)


(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Sat May 25 01:24:23 2019.