Nomad Adventurer


With enough finesse and guile, or when fate decided to smile upon an Rover he may find luck, opportunities of earning one's fortune arises, be it as otherwise unobtainable knowledge of long forgotten treasures or bountiful contracts that end up sending them across the dunes anyway. Those adventurers are quick of reflexes, they also carry torches and some rope on them for they know the quest of fortune may bring them to the rather dark and dangerous of places.

Special Notes: This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it. The length of this unit’s weapon allows it to strike first in melee, even in defense.



Advances from: Nomad Rover
Advances to:
Cost: 32
HP: 36
Moves: 6
XP: 100
Level: 2
Alignment: liminal
Id: Exi Nomad Adventurer
Abilities: concealment

Attacks (damage × count)

5 × 4
first strike
(image)thrown torch
6 × 2


(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire10%
(icon) cold-10% (icon) arcane20%


TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave240%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand160%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Sat Apr 20 01:52:19 2019.