Oathbearers are the highest ranking wanderers, easily matching the most masterful of genies in wisdom. They are powerful adversaries in combat as they are wise too.
Each monastery is publically led by atleast one Oathbearer, who takes the responsibility for gathering new trainees to be initiated into the order. As their wisdom is much sought after among the central authority figures, every so often an Oathbearer will find himself -kind of- forced to show presence in the court of one, leaving the responsibilities of the monastery in the hands of his students.
When they believe the time had come, an Oathbearer will embark on an final quest that is about restoring the balance in the world. It is custom for an Oathbearer to elect the next, deriving from among the ranks of the Preservers, as for whom to hand over the monastery before they embark on such an great quest, for its believed to consume the remainder of his life. Still, its not unheard of an former master to suddenly appear at the doorstep of their home, returning long after the departure.
Special Notes: This unit neutralizes time of the day bonus or malus in the surrounding hexes. This unit disrupts the magical attacks of it's opponents, causing those attacks to suffer less chance to hit. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit can use one move to teleport between any two empty villages controlled by its side.
|Advances from:||Dunefolk Preserver|
|Id:||Exi Dunefolk Oathbearer|
|Abilities:||aura of balance, illuminates, teleport|
Attacks (damage × count)
|15 × 4|
|14 × 3|