Nomad Rover


Roamers are Nomads that set out forth to seek their fortune among the dunes, they are often hired by the city dwellers to accomplish tasks that remain outside the city walls, quests such as fetching the one missing ingredient or person, to deliver an message, to accompany an caravan as a guide, or even as aide at an investigation, all fell within the interest of Roamers. When left to their own devices, such as when not being on hire they travel the desert from one settlement to the another, seeking rumours and stories of longst forgotten treasures, accumulating their wealth of knowledge until the day they will set forth to try their chance at adventuring. They are not shy of sharing this knowledge with their kinsmen, sometimes even doubling as informants and spies in the case of impending war.

Special Notes: This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.



Advances from:
Advances to: Nomad Adventurer, Nomad Assassin
Cost: 16
HP: 28
Moves: 6
XP: 44
Level: 1
Alignment: liminal
Id: Exi Nomad Rover
Abilities: concealment

Attacks (damage × count)

4 × 4


(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire10%
(icon) cold-10% (icon) arcane20%


TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave240%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand160%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Sat Apr 20 01:52:27 2019.