Nomad Harrier

(image)

Harriers are lightly-armored skirmishers, armed with an spear and sling. They focus on developing their swiftness of foot to allow them to flow in and out of combat. They are often used to harry the flanks of opposing forces, and it is said to be easier to catch the wind in your hand than to catch one of such a skirmisher.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

 

Information

Advances from: Nomad Tribesman
Advances to:
Cost: 17
HP: 43
Moves: 6
XP: 52
Level: 1
Alignment: liminal
Id: Exi Nomad Harrier
Abilities: skirmisher

Attacks (damage × count)

(image)spear
melee
12 × 2
pierce
(image)sling
ranged
6 × 3
impact

Resistances

(icon) blade10% (icon) pierce20%
(icon) impact10% (icon) fire10%
(icon) cold-10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand240%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Sat Apr 20 01:52:20 2019.