Halfling Conjurer

(image)

Once in many, many years a seasoned alchemist becomes capable of feats unheard of except from old tales. He regularly hypnotizes entire towns with his performances, as even the most stoic and focused individuals can't help but get lost in the cacophony of sound and light. His motivations are shrouded in mystery and speculation as he is never seen speaking in public. ...Is he simply a recluse? Does he think he is so much better than everyone else? Is he even a halfling? The doubts are put to rest when halfling realm gets invaded -- he is on the battlefield defending his brethren, raining down barrages of hail and causing great chaos among the enemy ranks.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Halfling Alchemist
Advances to:
Cost: 32
HP: 37
Moves: 5
XP: 76
Level: 2
Alignment: lawful
Id: Exi Halfling Conjurer
Abilities: distract

Attacks (damage × count)

(image)walking stick
melee
9 × 3
impact
(image)fire candle
ranged
9 × 3
fire
enchanted
(image)cold shot
ranged
8 × 2
cold
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Sat Apr 20 01:52:19 2019.