Dunefolk Immortal


Clad in several layers of thick leather and steel armour, the Immortal certainly takes up the most important task among the armies of dunefolk. Wielding a mighty, 5 meter long pike, the Immortals are tasked with protection of the grand cities in the dunes.

Special Notes:
This unit heals during combat after each hit, for 1/4 of the damage dealt against it. The length of this unit’s weapon allows it to strike first in melee, even in defense.



Advances from: Dunefolk Guardian
Advances to:
Cost: 44
HP: 76
Moves: 5
XP: 124
Level: 3
Alignment: neutral
Id: Exi Dunefolk Immortal
Abilities: immortal

Attacks (damage × count)

15 × 2
first strike


(icon) blade40% (icon) pierce20%
(icon) impact40% (icon) fire0%
(icon) cold-10% (icon) arcane20%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills250%
(icon) Mountains340%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Sat Apr 20 01:52:24 2019.