Nomad Assassin

(image)

Assassins of the nomads are far away from matching the cunning and brutality of those employed by the other foreigners, yet they have their uses in countering any infiltration attempt among their midst, and if an feuding chieftain wishes to remove another.

Special Notes:
this unit is able to hide at dawn or dusk, leaving no trace of its presence. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

 

Information

Advances from: Nomad Rover
Advances to:
Cost: 42
HP: 45
Moves: 6
XP: 100
Level: 2
Alignment: liminal
Id: Exi Nomad Assassin
Abilities: twilightstalk

Attacks (damage × count)

(image)dagger
melee
7 × 4
blade
(image)dart
ranged
5 × 3
blade
marksman
poison

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire10%
(icon) cold-10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave240%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand160%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Sat Apr 13 01:45:58 2019.