Dunefolk Raider

(image)

Life in the hills south of the great desert is harsh, those who cant or cannot secure an living are forced resorting to banditry. Wielding two great scimitars, the Robbers continue their menace wherever there appears fresh plunder, living across the desert lands and even some under it, as those Raiders are not shy of attacking the deadly dwellers of even the underworld. Famous for their bravery, most hire out as mercenaries for whomever paid the highest bid, mostly paid by the one ruler of an desert city to harass the caravans traveling to the another, and in some cases to bolster the troops in the case of open hostilities.

Special Notes: This unit gains more strikes as it gets wounded.

 

Information

Advances from: Dunefolk Robber
Advances to:
Cost: 32
HP: 52
Moves: 6
XP: 64
Level: 2
Alignment: liminal
Id: Exi Dunefolk Raider
Abilities:

Attacks (damage × count)

(image)scimitar
melee
7 × 4
blade
ravage

Resistances

(icon) blade10% (icon) pierce0%
(icon) impact-10% (icon) fire10%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills250%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Sat Apr 13 01:46:06 2019.