Dunefolk Guardian

(image)

Spread across the southern realms are lonely towers and garrisons that provide shelter and protection to caravans and locals from bandits and monsters. These bastions are defended by the most determined of soldiers, who have often faced off against overwhelming odds only to repel the invaders. In an army they can be trusted to hold any position or line, long after lesser soldiers and men have fled in terror.

Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense.

 

Information

Advances from: Dunefolk Defender
Advances to: Dunefolk Immortal
Cost: 28
HP: 58
Moves: 5
XP: 76
Level: 2
Alignment: neutral
Id: Exi Dunefolk Guardian
Abilities:

Attacks (damage × count)

(image)spear
melee
12 × 2
pierce
first strike

Resistances

(icon) blade30% (icon) pierce20%
(icon) impact30% (icon) fire0%
(icon) cold-10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills250%
(icon) Mountains340%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Sat Apr 13 01:46:01 2019.