Centaur

(image)

The Centaurs are very fast and can easily navigate around the enemy and into wooded terrain while maintaing their high speed, thus making themselves very useful in battle.

Special Notes:
This unit regenerates a varying amount, that gets stronger with level increase. Its unaffected by day-time, and can be further boosted by an Minotaur Mystic. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

 

Information

Advances from:
Advances to: Centaur Lancer
Cost: 20
HP: 35
Moves: 6
XP: 40
Level: 1
Alignment: chaotic
Id: Exi Centaur
Abilities: taurian regeneration, regenerate, skirmisher

Attacks (damage × count)

(image)glaive
melee
9 × 2
blade
(image)trample
melee
6 × 2
impact
charge

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact20% (icon) fire-10%
(icon) cold10% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave250%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus140%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable30%
(icon) Village150%
Last updated on Sat Apr 20 01:52:26 2019.