Islander Inquisitor


The inquisition got formed on the Islander Kingdom in the wake of an cultist rebellion among the crusader's ranks, orchestrated by puppets of the Lich-lords. The organisation is composed of the most incorruptible warrior-militants among the hosts of the Islanders, for its the duty of an Inquisitor to seek and root out traitors among their ranks that may have secretly sworn allegiance to darkness using blessed hammer, divine bolts of sacred fire and an unbreakable zeal. Their never-ending duty does not limit them from combatting the threats beyond however, as they join the crusading hosts in times of war fighting alongside their king and commanders.

Special Notes: this unit heals right before combat, at an amount that varies dependant if it was slowed or not, but only aslong its not poisoned. this unit is capable of causing Holy Spirits to appear, but only when destroying the undead. This unit has magical attacks, which always have a high chance of hitting an opponent.



Advances from: Islander Monk
Advances to:
Cost: 53
HP: 58
Moves: 5
XP: 130
Level: 3
Alignment: lawful
Id: Exi Islander Inquisitor
Abilities: resolve

Attacks (damage × count)

13 × 2
9 × 3


(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane40%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Sat Apr 20 01:52:26 2019.