Genie are magical beings that inhabited the great deserts even before men arrived. They are innate friendly beings that maintain a good relationship with humans. Genie helped the people of the desert to build their enormous cities. When the Three Kings of K'thar abused the powers of magic, most genie died, since they are susceptible to destructive magic. Only a few have found a safe place - either in manmade objects, such as lamps, swords or jewelry, or in men that agreed to host a genie in their mortal body. Those doing so united in a way that they form the mighty half-genie that are both man and genie at the same time. In the desert lands of the south, half-genies are not viewn as bastards, in fact, they are respected throughout the lands, as their union symbolises the great bond between man and genie that brought forth many good things to the life of both kin. Genies hate their arch-enemy the Efreeti more than anything else, and as such posess the power to wield the gusts of wind, blasting their opponents with cold.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.



Advances from:
Advances to: Elder Genie
Cost: 17
HP: 36
Moves: 7
XP: 45
Level: 1
Alignment: liminal
Id: Exi Genie

Attacks (damage × count)

8 × 2
6 × 2


(icon) blade0% (icon) pierce0%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave320%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus330%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Sat Apr 13 01:46:04 2019.