Centaur Lancer

(image)

The Lancers are stronger versions of the Centaurs.

Special Notes:
This unit regenerates a varying amount, that gets stronger with level increase. Its unaffected by day-time, and can be further boosted by an Minotaur Mystic. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

 

Information

Advances from: Centaur
Advances to:
Cost: 39
HP: 45
Moves: 7
XP: 76
Level: 2
Alignment: chaotic
Id: Exi Centaur Lancer
Abilities: taurian regeneration, regenerate, skirmisher

Attacks (damage × count)

(image)glaive
melee
14 × 2
blade
(image)trample
melee
8 × 2
impact
charge

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact20% (icon) fire-10%
(icon) cold10% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave250%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus140%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable30%
(icon) Village150%
Last updated on Sat Apr 20 01:52:26 2019.