Dunefolk Wanderer

(image)

Wanderers are the novice members of an monastic order of desert monks, the Athvari, whom are the last magicians among the Dunefolk. Despite this order maintaining monasteries all across the desert, an Wanderer is not usually found in the confines of one, but out in the dunes seeking and carrying knowledge with him. They serve as the connection between the various tribal minorities and the settled living peoples of the dunefolk, as their journeys can take them all across the vast sands. Dangers can lurk everywhere in the sands however, thus they learn the means to wield the 'berdysch', an staff that is capable of serving equally as an wandering stick and a weapon, they also learn the most basic spell of sending magic missiles so they are not helpless against possible flying adversaries.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from:
Advances to: Dunefolk Remembrancer
Cost: 20
HP: 34
Moves: 5
XP: 44
Level: 1
Alignment: neutral
Id: Exi Dunefolk Wanderer
Abilities:

Attacks (damage × count)

(image)berdysch
melee
7 × 2
blade
(image)magic missile
ranged
6 × 2
pierce
magical

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact-10% (icon) fire20%
(icon) cold20% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills250%
(icon) Mountains340%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Sat Apr 20 01:52:28 2019.