Merman Corsair


If vile mermen survive long enough they 'enjoy' an life of adventureous battles, missing limbs and amassed fortune. Unfortunately their greed remains in place no matter how much they accomodate, which prompts them to assemble and organize lesser merman pirates into crews that hire out as an naval mercenary band for the highest bidder.

Special Notes:
Lawful merfolk units adjacent to this unit will suffer an -25% damage penalty. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.



Advances from: Merman Pirate
Advances to:
Cost: 36
HP: 42
Moves: 7
XP: 92
Level: 2
Alignment: chaotic
Id: Exi Merman Corsair
Abilities: vile presence (merfolk)

Attacks (damage × count)

8 × 3
4 × 2


(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave320%
(icon) Coastal Reef270%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat230%
(icon) Forest530%
(icon) Frozen230%
(icon) Fungus320%
(icon) Hills530%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Sat Apr 20 01:52:25 2019.