Dunefolk Windrider


Having achieved mastery of the bow riding atop a steed, those nomadic marksmen are both feared and respected due to their abilities. Tales tell how they darken the sky with an hail of arrows, or how they hit a target from the other side of a hill with accuracy whilst galloping at full speed, which some are believed to be more legend than reality.

Special Notes: This unit gains more strikes at range should the opponent not able to retaliate with an ranged strike of its own. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit can move after attacking, if it hadnt move yet before attacking.



Advances from: Dunefolk Swiftbow
Advances to:
Cost: 48
HP: 49
Moves: 9
XP: 152
Level: 3
Alignment: liminal
Id: Exi Dunefolk Windrider
Abilities: skirmisher, disengage

Attacks (damage × count)

9 × 2
(image)composite bow
11 × 4
rain of arrows


(icon) blade10% (icon) pierce10%
(icon) impact0% (icon) fire10%
(icon) cold0% (icon) arcane20%


TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills250%
(icon) Mountains330%
(icon) Sand150%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Sat Apr 20 01:52:24 2019.