Kidnapper

(image)

Even selecter few of the henchmen manage to show talent at their job and carefully construct an trustable reputation.
This opens up new opportunities as they can get dangerous assignments then, such as bounties that involve the target being delivered alive.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.

 

Information

Advances from: Henchman
Advances to:
Cost: 30
HP: 46
Moves: 6
XP: 72
Level: 2
Alignment: chaotic
Id: Exi Kidnapper
Abilities: concealment

Attacks (damage × count)

(image)axe
melee
8 × 2
blade
(image)net
ranged
6 × 2
pierce
slows

Resistances

(icon) blade-20% (icon) pierce-10%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Sat Apr 13 01:46:01 2019.