Minotaur Slayer


Learning how to properly and effectively wield a kusarigama is pure drudgery; however that does not stop those eager to eventually gain the power and skill of a master. Since slayers are still learning how to have near-perfect control of their weapon they choose not to use poison like the executioners do. Slayers are not quite masters yet; however they are still quite skilled with their kusarigamas; therefore, slayers are not to be underestimated.

Special Notes:
This unit regenerates a varying amount, that gets stronger with level increase. Its unaffected by day-time, and can be further boosted by an Minotaur Mystic. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.



Advances from: Minotaur Cutthroat
Advances to: Minotaur Hunterkiller
Cost: 38
HP: 54
Moves: 4
XP: 84
Level: 2
Alignment: chaotic
Id: Exi Minotaur Slayer
Abilities: taurian regeneration, regenerate

Attacks (damage × count)

7 × 3
8 × 2


(icon) blade0% (icon) pierce10%
(icon) impact10% (icon) fire-10%
(icon) cold10% (icon) arcane-30%


TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest140%
(icon) Frozen220%
(icon) Fungus240%
(icon) Hills150%
(icon) Mountains160%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Sat Apr 20 01:52:20 2019.