- CampaignCampaign
- Units
- Dead Water
- Delfador’s Memoirs
- Descent into Darkness
- Heir to the Throne
- Legend of Wesmere
- Liberty
- Northern Rebirth
- Son of the Black-Eye
- The Eastern Invasion
- The Hammer of Thursagan
- The Rise of Wesnoth
- The Sceptre of Fire
- The South Guard
- Under the Burning Suns
- A Beastly Tale
- A Goblin Adventure
- A Group in a War
- A New Land
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- AI Modification Demos
- Across the Ocean
- Add's Army
- Affably Evil
- After the Storm
- After the Storm
- Alariel's Journey: A Faerie Tale
- Aldur_The_Great
- Amaranthine Stone
- An Independence War
- An Innocent Man
- Antar, Son of Rheor
- Anthalia
- Aria of the Dragon-Slayer
- Ashen Hearts
- Between the Worlds
- Birth of a Lich
- Bitter Revenge
- Brave Wings
- Children of Dragons
- Coming of the Storm
- Comrades in Arms
- Crin of Crenlyn
- Danse Macabre
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- Desert Traders
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- Doreldos: Fight to Liberty
- Dragon Fight
- Dreams of Urduk
- Dungeons of Wesnoth
- Elves Banding For War
- Elvish Dynasty RPG
- Elvish Incursion: Prologue
- End of the Legion
- Epical
- Fate of a Princess
- Fingerbone of Destiny
- Five Fates
- Flight to Freedom
- For Power Around the World
- For Power I The First Dash
- For Power II The Northern Alliance
- For Power III Enemy in Your Backyard
- For Power IV Shadow in the East
- For Power V The Big Crusade
- For Power VI The Dark Age
- Forgotten Legacy
- Gali's Contract
- Galuldur's First Journey
- Genesis Episode I: Dreams of Darkness
- Ghostly Calls
- Girl unDead
- Grnk the Mighty, Part 1
- Hero of Irdya Book I: The Legend Begins
- Hunters of the East
- In The Ring
- Inky's Quest
- Invasion from the Unknown
- Invasion from the Unknown
- Kalbruk's Journey
- Legend of Far North
- Legend of the Invincibles Part I: Embracing the Darkness
- Legend of the Invincibles Part I: Embracing the Darkness
- Legend of the Invincibles Part II: Into the Light
- Legend of the Invincibles Part II: Into the Light
- Liberating Alduin
- Lord of the South
- Martian Invasion 1594
- Monsters of Midnight
- Mutiny in 1626
- Mystery in 1596
- Napoleonic Wars
- Northern Forces
- Northern Rebirth
- Ooze Mini-Campaign
- Panther Lord
- Purger of Evil
- Rally For Roanic
- Random Campaign
- Red Winter
- Return from Captivity
- Return from the Abyss
- Return of Sir Charles
- Return of the Monster
- Revenge of the Rogue
- Revolution
- Rise of the Elementalist
- Roboke's Island
- Saving Elensefar
- Scenario With Robots
- Secrets of the Ancients
- Shadows of Deception: Episode I: Deceit
- Shadows of Deception: Episode I: Deceit
- Sleuth Sisters
- Soldier of Wesnoth
- Source of the Elementals
- Stormtrooper
- Strange Legacy
- Stranger In Wesnoth
- Struggle For Freedom
- Swamp Witch Curse
- Swamplings
- Tactics Puzzles
- Tale of Alan Part I 'A rising hero'
- Talentless Mage
- The Birth of Sorcery
- The Black Cross of Aleron
- The Blind Sentinel
- The Blind Sentinel
- The Case of the Missing Scepter
- The Dark Alliance
- The Desolation of Karlag
- The Dragons Lair
- The Drums of War
- The Earth's Gut
- The Elf, the Dwarf and the Mage
- The Founding of Borstep
- The Goblin Rebellion
- The Legend Of Mermywuss
- The Library of Kratemaqht
- The North Wind
- The North Wind [Outdated]
- The Price of Capture
- The Price of Capture
- The Rapine
- The Ravagers
- The Rise of Vespasian
- The Rising Underworld
- The Roar of the Woses
- The Rod of Justice
- The Sojournings of Grog
- The Stone of the North
- The Story of the Wose
- The Strange Men
- The Tale of Vaniyera
- The Three Elves
- The Unstoppable Legion (Chapters 1-4)
- The White Troll
- Thrugbad The Good
- To Lands Unknown
- Trapped
- Trinity Part 1: Convergence
- Trinity Part 2: Over the Moon
- Troubled Times
- Vision of a Shaman Chapter II: A Thelian Tale
- War of the Dragon
- War of the Elementals
- War of the Jewel
- Way of Dragon
- Zombies:Introduction
- EraEra
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- Default -- Modifications: RANDOM WITHOUT 1 RACE of your choice, try!
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- The football gladiators era
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- Zombie Apocalypse RPG
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- _TBfW (heroic) sans Drakes
- _TBfW sans Drakes
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- _TBfW+Khalifate sans Drakes
- buddh's Default
- Race
- AircraftAircraft
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- Petlyakov PE2 Veteran
- Paratrooper
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- Spitfire Mark 1
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- Stuka Divebomber
- Stuka Divebomber
- Stuka Divebomber Veteran
- Stuka Divebomber Veteran
- U2 Stealth Bomber
- U2 Stealth Bomber
- U2LMB Veteran
- U2LMB Veteran
- Paratrooper
- Paratrooper Commando
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- Yak 1
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- Yak 1 Elite
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- Yak-3
- Yak-3
- Yak-3 Elite
- Yak-3 Elite
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- Yak-3 Veteran
- Bats
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- DwarvesDwarves
- Dwarvish Arcanister
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- Dwarvish Scout
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- ElvesElves
- Elvish Archer
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- Arch Mage
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- InfantryInfantry
- 122mm Anti-Tank Gun
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- 17 Pounder ATG
- 17 Pounder ATG Veteran
- 20mm AA Gun
- 20mm AA Gun Veteran
- 37mm Anti-Tank Gun
- 37mm Anti-Tank Gun Veteran
- 40mm AA Gun
- 40mm AA Gun
- 45mm Anti-Tank Gun
- 45mm Anti-Tank Gun Veteran
- 50mm Anti-Tank Gun
- 50mm Anti-Tank Gun Veteran
- 57mm Anti-Tank Gun
- 57mm Anti-Tank Gun Veteran
- 75mm Anti-Tank Gun
- 75mm Anti-Tank Gun Veteran
- 76mm Anti-Tank Gun
- 76mm Anti-Tank Gun Veteran
- General
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- Bunker
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- Allied Production Facility
- Anti-Tank Rifleman
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- LMG
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- Medic
- Medic Veteran
- Mortar
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- NCO
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- Clandestine Operator Veteran
- Rifleman
- Rifleman Conscript
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- Sniper
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- Production Facility
- Anti-Tank Rifleman
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- LMG
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- Clandestine Operator Veteran
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- 122mm Anti-Tank Gun (Towed)
- 122mm Anti-Tank Gun (Towed)
- 17 Pounder ATG (Towed)
- 17 Pounder ATG (Towed)
- 40mm Anti-Air Gun (Towed)
- 75mm Anti-Tank Gun (Towed)
- 75mm Anti-Tank Gun (Towed)
- 76mm Anti-Tank Gun (Towed)
- 76mm Anti-Tank Gun (Towed)
- Anti-Tank Rifleman
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- LanguageLanguage
- Build Report
Clandestine Operator
The Operator provides intelligence on enemy production, and can sabotage or steal equipment up to 255 max experience. The recruitment cost comes from a year of training. Upkeep is 10 gold. This unit is primarily for PVP, and when used against the AI gives an unfair crutch to the player.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Information
Advances from: | ‒ |
---|---|
Advances to: | Clandestine Operator Veteran |
Cost: | 60 |
HP: | 10 |
Moves: | 6 |
Vision: | 8 |
XP: | 96 |
Level: | 4 |
Alignment: | chaotic |
Id: | W_Operator |
Abilities: | hides, skirmisher |
Attacks (damage × count)
Commandeer :
Will attempt with 70% success to turn a unit up to 255 max exp to
your side by killing the original user and equipping their weapon.
Beware if you fail, the enemy will capture your operator and
play them back. Charming will always fail on a factory, a general, or any
unit that has its guard up from recent combat experience. (exp>0) personal | 1 × 1 Bullet | magical | |
Assassinate personal | 36 × 1 Bullet | marksman poison slows | |
Sabotage personal | 45 × 1 Bomb | marksman poison slows | |
Browning Hi-Power close | 2 × 3 Bullet | marksman | |
Browning Hi-Power medium | 2 × 1 Bullet |
Resistances
blade | 100% | pierce | 100% | |||
---|---|---|---|---|---|---|
impact | 100% | fire | 100% | |||
cold | 100% | arcane | 100% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 90% | |
Cave | 1 | 90% | |
Coastal Reef | ‒ | 0% | |
Deep Water | ‒ | 0% | |
Flat | 1 | 60% | |
Forest | 1 | 80% | |
Frozen | 2 | 60% | |
Fungus | 1 | 80% | |
Hills | 2 | 60% | |
Mountains | 3 | 70% | |
Sand | 2 | 60% | |
Shallow Water | ‒ | 0% | |
Swamp | 3 | 50% | |
Unwalkable | ‒ | 60% | |
Village | 1 | 90% |