Panhard

(image)

Upkeep 5. Armoured cars serve as both scout tanks and infantry suppression. 20mm armour plating. The panhard is designed to scout out enemy positions and eliminates with ease infantry, supply trucks, armoured cars, and light tanks. It is weak to ATRs and anything else that does enough damage to pierce its armour

Special Notes: This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it. This unit regenerates, which allows it to heal as though always stationed in a village. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.

 

Information

Advances from:
Advances to: Panhard Veteran
Cost: 152
HP: 80
Moves: 14
Vision: 8
XP: 120
Level: 2
Alignment: lawful
Id: Panhard
Abilities: concealment, regenerates, skirmisher

Attacks (damage × count)

(image)Machine Gun
close
10 × 2
Bullet
(image)Machine Gun
medium
10 × 5
Bullet
(image)25mm AP
far
100 × 2
Cannon
backstab
Shellshock

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle110%
(icon) Cave210%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest210%
(icon) Frozen330%
(icon) Fungus130%
(icon) Hills210%
(icon) Mountains80%
(icon) Sand230%
(icon) Shallow Water0%
(icon) Swamp0%
(icon) Unwalkable810%
(icon) Village110%
Last updated on Fri Apr 20 12:35:04 2018.