Paratrooper Special

(image)

Cost is based on 1/14th scale C47 due to taking 1/7th of of seats and 50% assumed loss rate. Paratroopers will automatically jump if an adjacent paratrooper has jumped. Levels into LMG, ATR Veteran, Mortar, Sniper.


Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

 

Information

Advances from:
Advances to: LMG, Anti-Tank Rifleman, Mortar, Sniper
Cost: 96
HP: 4
Moves: 10
XP: 1
Level: 2
Alignment: lawful
Id: G_Paratrooper_Special
Abilities: skirmisher

Attacks (damage × count)

(image)Jump
close
1 × 1
Flak

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle180%
(icon) Cave80%
(icon) Coastal Reef180%
(icon) Deep Water280%
(icon) Flat180%
(icon) Forest180%
(icon) Frozen180%
(icon) Fungus80%
(icon) Hills180%
(icon) Mountains180%
(icon) Sand180%
(icon) Shallow Water180%
(icon) Swamp180%
(icon) Unwalkable180%
(icon) Village80%
Last updated on Fri Apr 20 12:35:20 2018.