HMG T2 Elite

(image)

4 men manning two bipod Browning heavy machineguns. Upkeep is 2. HMGs are generally only cost productive when defending on terrain with cover to setup in.


Special Notes: In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking. This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it. The swarming attacks of this unit become less deadly whenever its members are wounded. The length of this unit’s weapon allows it to strike first in melee, even in defense.

 

Information

Advances from: HMG T2 Veteran
Advances to: General, Bunker
Cost: 228
HP: 30
Moves: 3
Vision: 4
XP: 148
Level: 5
Alignment: lawful
Id: W_HMG_T2_Elite
Abilities: ambush, concealment, terror

Attacks (damage × count)

(image)M1919 Browning
close
5 × 16
Bullet
swarm
(image)M1919 Browning
medium
7 × 18
Bullet
swarm
(image)M1919 Browning
far
5 × 12
Bullet
swarm
first strike
interrupt
attacker_hits
defender hits
attack end

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle190%
(icon) Cave180%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Flat160%
(icon) Forest180%
(icon) Frozen260%
(icon) Fungus160%
(icon) Hills260%
(icon) Mountains70%
(icon) Sand260%
(icon) Shallow Water0%
(icon) Swamp60%
(icon) Unwalkable80%
(icon) Village190%
Last updated on Fri Apr 20 12:35:13 2018.