Anti-Tank Rifleman

(image)

A team of 2 Anti-Tank Rifleman assisted by 2 riflemen. Good for very cheaply eliminating scout and light tanks, and turning the odds in heavy tank battles with its slowing attack. This unit does 6 times damage when backstabbing.


Special Notes: In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking. This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The length of this unit’s weapon allows it to strike first in melee, even in defense. The swarming attacks of this unit become less deadly whenever its members are wounded.

 

Information

Advances from:
Advances to: Anti-Tank Bazooka
Cost: 35
HP: 30
Moves: 4
XP: 72
Level: 1
Alignment: chaotic
Id: W_ATR
Abilities: ambush, concealment

Attacks (damage × count)

(image)No.36M Mk.I (frag)
above
5 × 2
Grenade
magical
(image)No. 77 Grenade (smoke)
above
1 × 4
Grenade
slows
first strike
(image).55in Boys Rifle
close
35 × 1
Cannon
swarm
slows
greater backstab
(image)Rifle
close
10 × 2
Bullet
swarm
(image).55in Boys Rifle
medium
35 × 1
Cannon
swarm
greater backstab
(image)Rifle
medium
16 × 2
Bullet
swarm
first strike

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave140%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Flat10%
(icon) Forest140%
(icon) Frozen20%
(icon) Fungus10%
(icon) Hills210%
(icon) Mountains320%
(icon) Sand20%
(icon) Shallow Water30%
(icon) Swamp30%
(icon) Unwalkable40%
(icon) Village140%
Last updated on Fri Apr 20 12:35:11 2018.