Bunker

(image)

4 men manning 2 heavy machinegun nests. Upkeep is 4. Bunkers lose 500 hit points every time they move, because of this it is best to use halftracks and supply trucks to assist in its movement and repair.


Special Notes: The swarming attacks of this unit become less deadly whenever its members are wounded.

 

Information

Advances from: HMG Elite, Bunker, HMG T2 Elite, HMG T2 Veteran, HMG Elite, HMG Elite
Advances to: Bunker
Cost: 262
HP: 3645
Moves: 1
Vision: 4
XP: 192
Level: 8
Alignment: lawful
Id: Bunker
Abilities: regenerate, terror

Attacks (damage × count)

(image)HMG
close
5 × 4
Bullet
swarm
(image)HMG
medium
7 × 8
Bullet
swarm
(image)HMG
far
5 × 3
Bullet
swarm
interrupt
attacker_hits
defender hits
attack end

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle50%
(icon) Cave50%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Flat20%
(icon) Forest40%
(icon) Frozen20%
(icon) Fungus20%
(icon) Hills40%
(icon) Mountains60%
(icon) Sand20%
(icon) Shallow Water0%
(icon) Swamp10%
(icon) Unwalkable50%
(icon) Village30%
Last updated on Fri Apr 20 12:35:06 2018.