Bazooka Elite

(image)

A team of 2 Anti-Tank Bazookas assisted by 2 riflemen. Good for eliminating scout, light, and medium tanks. Does 6 times damage when backstabbing.


Special Notes: In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking. This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The length of this unit’s weapon allows it to strike first in melee, even in defense. The swarming attacks of this unit become less deadly whenever its members are wounded.

 

Information

Advances from: Anti-Tank Bazooka, Bazooka Elite
Advances to: Bazooka Elite
Cost: 122
HP: 30
Moves: 4
XP: 630
Level: 3
Alignment: chaotic
Id: S_ATR_Elite
Abilities: ambush, concealment

Attacks (damage × count)

(image)RGD-33 (frag)
above
5 × 2
Grenade
magical
(image)RGD-1 (smoke)
above
1 × 2
Grenade
slows
first strike
(image)M9 Bazooka
close
217 × 1
Cannon
swarm
slows
greater backstab
(image)Mosin 91
close
10 × 2
Bullet
swarm
(image)Mosin 91
medium
16 × 2
Bullet
swarm
first strike

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave170%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Flat150%
(icon) Forest170%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills260%
(icon) Mountains370%
(icon) Sand250%
(icon) Shallow Water30%
(icon) Swamp30%
(icon) Unwalkable70%
(icon) Village170%
Last updated on Fri Apr 20 12:35:05 2018.