LMG

(image)

Four Light Machine Gun Infantry. LMGs are the best at defending against riflemen. LMGs have an AOE attack that hits all adjacent units called covering fire.


Special Notes: In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking. This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it. This unit has magical attacks, which always have a high chance of hitting an opponent. The swarming attacks of this unit become less deadly whenever its members are wounded. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Paratrooper Special
Advances to: LMG Veteran, HMG
Cost: 48
HP: 40
Moves: 3
Vision: 4
XP: 24
Level: 1
Alignment: neutral
Id: G_LMG
Abilities: ambush, concealment, terror

Attacks (damage × count)

(image)Model 24 (frag)
above
5 × 2
Grenade
magical
(image)MG 34
close
4 × 4
Bullet
swarm
(image)MG 34 Attack
medium
4 × 12
Bullet
swarm
charge
(image)MG 34 Defend
medium
4 × 24
Bullet
swarm
.
(image)Covering Fire
medium
4 × 2
Bullet
swarm
slows
(image)MG 34
far
4 × 4
Bullet
swarm

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave160%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Flat130%
(icon) Forest150%
(icon) Frozen220%
(icon) Fungus130%
(icon) Hills240%
(icon) Mountains50%
(icon) Sand230%
(icon) Shallow Water0%
(icon) Swamp30%
(icon) Unwalkable50%
(icon) Village150%
Last updated on Fri Apr 20 12:35:11 2018.