Panhard Elite

(image)

Elite tanks are granted the rare composite rounds which have an average of 29% more penetration. They have Appliqué armour increasing mm by 33% and reducing movement by 5kmph. Armoured cars serve as both scout tanks and infantry suppression. 20mm armour plating. The panhard is designed to scout out enemy positions and eliminates with ease infantry, supply trucks, and armoured cars. It is weak to ATRs and anything else that does enough damage to pierce its armour

Special Notes: This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it. This unit regenerates, which allows it to heal as though always stationed in a village. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The length of this unit’s weapon allows it to strike first in melee, even in defense.

 

Information

Advances from: Panhard Elite
Advances to: Panhard Elite
Cost: 608
HP: 142
Moves: 13
Vision: 8
XP: 288
Level: 4
Alignment: lawful
Id: Panhard_Elite
Abilities: concealment, regenerates, skirmisher

Attacks (damage × count)

(image)Machine Gun
close
10 × 8
Bullet
(image)Machine Gun
medium
10 × 16
Bullet
(image)25mm APCR
far
332 × 1
Cannon
backstab
Shellshock
slows
first strike

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle110%
(icon) Cave210%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest210%
(icon) Frozen330%
(icon) Fungus130%
(icon) Hills210%
(icon) Mountains80%
(icon) Sand230%
(icon) Shallow Water0%
(icon) Swamp0%
(icon) Unwalkable810%
(icon) Village110%
Last updated on Fri Apr 20 12:35:04 2018.