T70 Veteran

(image)

With 60mm of armour, very low cost, and good mobility, the T70 was used as lead attack groups to secure areas of hidden dangers before more valuable equipment arrived. It is cost effective when swarming and flanking against scout, light and medium tanks

Special Notes: This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The length of this unit’s weapon allows it to strike first in melee, even in defense.

 

Information

Advances from: T70, T70
Advances to: T70 Elite
Cost: 244
HP: 500
Moves: 9
XP: 144
Level: 2
Alignment: lawful
Id: T70_Vet
Abilities: concealment, regenerate, skirmisher

Attacks (damage × count)

(image)Machine Gun
close
10 × 3
Bullet
(image)Machine Gun
medium
10 × 5
Bullet
(image)45mm slow AP
far
267 × 1
Cannon
backstab
Shellshock
slows
first strike

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle10%
(icon) Cave20%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Flat120%
(icon) Forest20%
(icon) Frozen220%
(icon) Fungus120%
(icon) Hills240%
(icon) Mountains850%
(icon) Sand220%
(icon) Shallow Water0%
(icon) Swamp0%
(icon) Unwalkable80%
(icon) Village10%
Last updated on Fri Apr 20 12:35:05 2018.