Sun Guardian

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

_Sun followers with enough skill and talent become true Sun Guardians. Their connection to the sun is quite stronger than that of sun followers, strengthening the effects of solar regeneration, and spell damage negation. They also learned how to create tiny fusions near their foes, which are quite harmful for their size. They are usually assigned to protecting very important kharosian shrines.#textdomain wesnoth-help

 

Information

Advances from: Sun Follower
Advances to: Kirios
Cost: 56
HP: 68
Moves: 5
XP: 200
Level: 3
Alignment: lawful
Id: AE_mag_Sun_Guardian
Abilities: solar regeneration +5/8, regenerate

Attacks (damage × count)

(image)spear
melee
11 × 3
pierce
first strike
(image)fusion
ranged
8 × 3
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire50%
(icon) cold50% (icon) arcane70%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:09:48 2018.