Master of Water

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

_Masters of Water are powerful healers. Their control of water is so great that they are able to regenerate themselves. They also slow their foes, summon magical beings made of pure water and can cast frost spells of great power.#textdomain wesnoth-help

(portrait)

Information

Advances from: Mage of Water
Advances to:
Cost: 60
HP: 58
Moves: 6
XP: 150
Level: 3
Alignment: neutral
Id: AE_mag_Master_of_Water
Abilities: cures, heals +8, regenerates, summon

Attacks (damage × count)

(image)frozen fist
melee
7 × 2
impact
slows
(image)icicles
ranged
3 × 10
pierce
magical
(image)ice strike
ranged
10 × 3
cold
magical
(image)bubble
ranged
22 × 1
impact
magical
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact10% (icon) fire20%
(icon) cold20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef260%
(icon) Deep Water160%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:11:40 2018.